Especialy people who play wizards (loves enchanting a Gandalf-like sword) and clerics (once they stop embracing the obsolete 1e mindset that all clerics can't shed blood).King of Old School said:You mean, like people who play wizards and clerics?
Sure. Some people think the Palladium house system is clean and logical, too. Some people think GURPS is too artsy-fartsy and not "realistic" enough, and would rather play something like Phoenix Command. There's no accounting for personal taste.C. Baize said:Except, of course, that some people LIKE classes and levels and hit points for supers.
I think you'll find that plenty of magic-oriented players couldn't care less about swords.Ranger REG said:Especialy people who play wizards (loves enchanting a Gandalf-like sword) and clerics (once they stop embracing the obsolete 1e mindset that all clerics can't shed blood).
King of Old School said:Sure. Some people think the Palladium house system is clean and logical, too. Some people think GURPS is too artsy-fartsy and not "realistic" enough, and would rather play something like Phoenix Command. There's no accounting for personal taste.
My personal tastes run towards systems that eliminate closed choices and unnecessary complexity.
KoOS
I don't want them to be more generic. I want them as-is, except where it says "Glock", I think it should just say "Automatic Pistol".Ranger REG said:...I'm also not so hot about making firearms more generic than they are currently listed in the d20 Modern Core Rulebook.
Insight said:Classes just DON'T WORK for superheroes. When will people learn?
Matthew L. Martin said:Wouldn't it be more accurate to say "Classes haven't yet worked well for superheroes"?
I've got a lot of respect and affection for HERO, M&M, and SAGA (despite only ever having actually played the last, and that in its DL incarnation), but I'm not convinced that a class-based supers system couldn't be made to work in some fashion.
And d20 Modern's basic class structure, if paired with an 'overlay' system or something similar for powers, just might be the one to do it.
Matthew L. Martin
woodelf said:Even as a paraphrase, that misses an important point: i said "D20M is only better than Spycraft for running 'modern D&D'"--in all of my comparisons, i never intended to say that any of the WotC stuff is crap. With rare exception, i don't think that--I think most of it is good. I just don't think any of it is awesome. By way of analogy, I didn't say "Rush sucks", i said "in every way in which Rush is good, there is another band that is better,"--and i'll let you pick the measuring stick.
Jim Hague said:This is generally considered 'damning with faint praise'. It's also dissembling and widely considered a fairly cowardly debating tactic to adopt. You made a value statement, now you're backpedaling and refusing to back up what you've said. Nobody's misunderstanding you; you're simply not willing to back your opinions up, and state them as facts.
I'm not backpedaling--i never said "D20 Modern isn't good for anything but modern D&D"--that's someone's misreading. Looking back at my post, the only WotC product i said outright was poor is Forgotten Realms--and i stand by that assessment. The rest, i merely said there was something better, without giving either of the compared products a 10-scale rating or otherwise indicating their overall quality. If you want to read that as the lesser of the two compared products "sucks", that's your prerogative, but it's not what i wrote, nor is it what i intended. It is not an accident, or veiled meaning on my part, that i didn't actually say that.woodelf said:Spycraft is better than D20 Modern for everything but "modern D&D"--and Spycraft+[something fantasy] is gonna be better than either. Spycraft 2.0 is better than that.