D&D (2024) Have the 2024 PHB Reveals changed your intentions re: purchasing D&D 2024/25?

Have the 2024 PHB revelations changed your intention to purchase 2024 D&D?

  • No: I had planned to purchase 2024 D&D and still will.

    Votes: 82 45.3%
  • No: I had not planned to purchase 2024 D&D and still won't.

    Votes: 52 28.7%
  • Yes: I had planned to purchase 2024 D&D and have decided not to.

    Votes: 12 6.6%
  • Yes: I had not planned to purchase 2024 D&D and now will do so.

    Votes: 5 2.8%
  • Undecided or Other

    Votes: 30 16.6%

When 5.5e was first announced I decided that I'd use Command as a litmus test. If it stayed intact then I'd give the game a shot, if it was gutted so that only specified verbs could be used I'd be out. Aaaaaand now it looks like Command has been gutted so I'm out.

It's not that I think that Command in and of itself is so important, it's that what a dev thinks about the spell is indicative about their overall approach to the game: one based on more open-ended rules or trying to lock things down. Anyone who thinks that all of these kinds of things have to be locked down is approaching D&D in a way that's different from the way I do.
 
Last edited:

log in or register to remove this ad

I do not intend on switching, because I do not like the rule changes. Thus far, it seems like unnecessary bloat, and I’m happy without all these other abilities to slow down play. I also liked the text flavor in the 2014 PHB, and that has mostly been deleted. The art varies, but I don’t find it particularly evocative. All in all, I have little interest in the book’s content.

The book’s layout is great. I wish the 2014 version had such a clean layout and organization. This is not enough to push me to buy it, but it is nonetheless fantastic work that represents a great improvement.
 

Yep. Was always going to get it, and still will be getting it. And I don't even need to look at any of the previewed rules for that to change anything.

The board game mechanics of D&D are so inconsequential to me that it's just a matter of wanting "the new shiny", not because of anything the rules do or do not do. Cause rules things I like from this new book I will use, and things that I don't like I'll just use other rules I already have (including 5E14-isms, like my edited 5E14 Exhaustion chart.)

But that's also why it doesn't bother or concern me when people say they are happy just still using 5E14 rules and not switching because they still work for them. If they've already houseruled out all their own bugaboos with the 5E14 rules and don't need WotC corrections and errata for them in this 5E24 book... then more power to them!
 

It's not that I think that Command in and of itself is so important, it's that what a dev things about the spell is indicative about their overall approach to the game: one based on more open-ended rules or trying to lock things down. Anyone who thinks that all of these kinds of things have to be locked down is approaching D&D in a way that's different from the way I do.
The OSR scene is ready to welcome you with open arms. Very little game play is proscribed the way that WotC D&D is. There are lots of good choices out there and a generally great community.
 


Nope. I said over a year ago I needed more transformation, or at least more novelty, to consider the purchase; nothing I've seen has been anywhere near the level I'm looking for.

I wanted something akin to a new room added to the house, this is only rearranging the furniture.
5e was fun. I've been already drifting away from it however, and 2024 feels like it's doubling down on things I didn't really like in 5e, without adding much I do like. For my D&D itch, we've got Level Up. When we're craving something lighter, there's Shadowdark, OSE, and others in the N/OSR market. I'm fortunate that my circle of gamers are always up for trying new games.😊

There are a lot of rpgs that are exciting me right now. D&D just isn't it.
Pretty much. It's mostly the same as it ever was. Great for people who hate change, but not so good for people wanted more change. I'm not really short on games that will scratch the D&D itch for me, including D&D 2014.
 

The OSR scene is ready to welcome you with open arms. Very little game play is proscribed the way that WotC D&D is. There are lots of good choices out there and a generally great community.

Oh yes, I'm gearing up for a Beyond the Wall campaign as we speak. I like OSR games a lot, just think that some go a bit too far with minimalism and/or maintaining compatibility with TSR-D&D, while I'd prefer something with more of the old school playstyle intact but more new ideas, which is why I tend to prefer more divergent OSR games like BtW and Whitehack.

Overall 5e is enough of a compromise between more old school styles and other styles of play that I'll run it despite getting annoyed by some of its features. 5.5e has enough new annoyances added onto the existing ones I was putting up with in 5e that it's snapped the camel's back for me.
 

I had planned to pick up the Foundry PHB module, and I'll need to do that if I run the game, but pick up the book? Nothing in the previews or reviews makes me think I'd ever open it up. I was hoping to read something about the new books that would be exciting, but ... likely nope.
 

I have already preordered all three books on DDB and would like to get the alt cover hardcovers.

However, that doesn’t necessarily mean I will (fully) adopt this version of the game. I am currently in wait-and-see mode and have been for some time. I may end up running a hybrid 2014/2024 game. I may stick closer to 2014 with just some 2024 bits or vice versa.

I think I want all three core books before making a decision, so that means waiting till February.


EDIT: I'm also waiting to see how the 2024 rules are implemented in D&D Beyond and how easy/hard it will be to continue using the 2014 rules and/or mix-and-match the two using that system.
 
Last edited:

Oh yes, I'm gearing up for a Beyond the Wall campaign as we speak. I like OSR games a lot, just think that some go a bit too far with minimalism and/or maintaining compatibility with TSR-D&D, while I'd prefer something with more of the old school playstyle intact but more new ideas, which is why I tend to prefer more divergent OSR games like BtW and Whitehack.

Overall 5e is enough of a compromise between more old school styles and other styles of play that I'll run it despite getting annoyed by some of its features. 5.5e has enough new annoyances added onto the existing ones I was putting up with in 5e that it's snapped the camel's back for me.
Beyond the Wall is a great game.

I'm in agreement about the 2024 edition. It pushed too far in a direction that is grating on me. Too many obstacles removed for players, which is cutting down on tricky choices, or nail biters.

How can you pull a potion out of your bag, open it and down the contents as a bonus action?
 

Remove ads

Top