Daztur
Hero
When 5.5e was first announced I decided that I'd use Command as a litmus test. If it stayed intact then I'd give the game a shot, if it was gutted so that only specified verbs could be used I'd be out. Aaaaaand now it looks like Command has been gutted so I'm out.
It's not that I think that Command in and of itself is so important, it's that what a dev thinks about the spell is indicative about their overall approach to the game: one based on more open-ended rules or trying to lock things down. Anyone who thinks that all of these kinds of things have to be locked down is approaching D&D in a way that's different from the way I do.
It's not that I think that Command in and of itself is so important, it's that what a dev thinks about the spell is indicative about their overall approach to the game: one based on more open-ended rules or trying to lock things down. Anyone who thinks that all of these kinds of things have to be locked down is approaching D&D in a way that's different from the way I do.
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