Hewligan's Rise of the Runelords: The Skinsaw Murders

The search of the gallery room is quick, and reveals nothing. The place is bare of furniture, and although the carpet stains do show the outlines of where occasional furniture once sat. Other than the paintings the room is empty.

The group move towards the double doors at the back of the room and once again repeat the usual act. Jovik presses his ear to the door, turns, shakes his head, and then tries the handle. The door opens inwards slowly. He peeks inside, and then turns to signal that it is clear. The doors open fully to reveal a much more normal looking room.

At last, some natural light! The windows in this room have heavy curtains that have been pulled, but there is enough of a gap to allow at least some of the daylight to filter through.

The furniture in this bedroom, while dusty and unkempt, does not exhibit any major signs of water or mold damage. The one exception is a dark stain on the fine writing desk that sits near the northern window.

You all move inside. Danth moves towards the windows, taking a quick look outside. Those damn birds still crowd the ground outside. Jokad, stands impatiently at the door. One damn blind alley after another!

Kael stands near Jokad, stroking Mal, calming his poor dog who is clearly not enjoying this latest 'adventure' Even now he whines on occasion, or bares his gums and teeth as if at some unseen assailant.

Jovik moves towards the desk.... he feels drawn to it.

No … no! You killed her! She loved you, she was only trying to help you … but you set her on fire and she leapt from the observatory window to her death on the jagged rocks below! [In your mind’s eye, it is Shalelu who you remember killing even though that makes no sense on some level, deep inside you.]

But now that she is gone, you have this one sweet moment of clarity. It’s time to end your miserable, wretched life before the insanity returns…

(Jovik - please make a Will save, DC 15 – if you fail, you walk over to the desk, pick up a letter opener lying there, and try to kill yourself. If anyone tries to stop you, you attack them once with the letter opener (treat as a dagger)).

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Jovik moves towards the desk.... he feels drawn to it.

No … no! You killed her! She loved you, she was only trying to help you … but you set her on fire and she leapt from the observatory window to her death on the jagged rocks below! [In your mind’s eye, it is Shalelu who you remember killing even though that makes no sense on some level, deep inside you.]

But now that she is gone, you have this one sweet moment of clarity. It’s time to end your miserable, wretched life before the insanity returns…

(Jovik - please make a Will save, DC 15 – if you fail, you walk over to the desk, pick up a letter opener lying there, and try to kill yourself. If anyone tries to stop you, you attack them once with the letter opener (treat as a dagger)).


OOC: Certainly Jokad would try to stop him but do we have to make some type of sense motive check to see that he is acting funny before we can react? Hewligan, how do you want to run this (assuming he fails the save)?

For what it is worth Jokad's sense motive roll.. 6 :( Init 17
Roll Lookup
 

OOC: Certainly Jokad would try to stop him but do we have to make some type of sense motive check to see that he is acting funny before we can react? Hewligan, how do you want to run this (assuming he fails the save)?

For what it is worth Jokad's sense motive roll.. 6 :( Init 17
Roll Lookup

OOC: No need my friend
Jovik Will Save (1d20+2=20)

Jovik walks over to the desk and begins reaching for a letter opener, but suddenly shakes his head and jumps back, holding his hand back from reaching forward. He backs towards the door.

"Maybe we ought to burn this place down after all." he says nervously.

Jovik points to the desk. "That, that thing, the desk, or memories there or here or somewhere. Something. It was a vision again, but I heard it, suicidal, remorseful, regretful, but suidical. I think it was Traver. His, presence, is still here." says Jovik as he quickly leaves the study and passes through the gallery and into the hall way before pausign to catch his breath, hopefully free of the visions and voices.
 

Jokad watches his friend scoot by him and out the door.

"What the hell is going on in this madhouse?" he asks of no one in particular. "And who is Traver? The guy with the slit throat?"

"Danth, what is going on?"
 

Sorry for the silence, guys. Real life has been hectic the last few days, and I'm trying to get caught up.

"Danth, what is going on?"

Danth shakes his head as he considers. "I'm not rightly sure, to be honest," he says quietly. "Let me think a moment...perhaps a haunt or phantom of some sort dwells within this place."

Knowledge: Religion check: 22

If these phenomena are related to any sort of ghost/haunt/undead, a 22 should allow Danth to garner some decent info.
 

Knowledge: Religion check: 22

If these phenomena are related to any sort of ghost/haunt/undead, a 22 should allow Danth to garner some decent info.

It is definitely a haunt, although you would harbor a guess that the entire house is somehow haunted. There does seem to be a force at play here, and it would be fair to say that some angry spirit possesses this building.

OOC: I have man-flu, and I am feeling very sorry for myself.

UPDATE: I have the following to add for Danth:

Haunts function somewhat like traps, but are difficult to detect since they do not “exist” until they are triggered.

Once a haunt is active, a successful turn undead attempt (against the haunt’s effective Hit Dice) ends it immediately. If the turning attempt results in a destruction result, that particular haunt is exorcised and permanently disabled. The problem you have is that only the affected person spots the haunt in the surprise round when it manifests, so for some, like Kael's attack, it all would happen too fast to do anything about. Others, like the haunt on Jovik, should give you plenty of time to try a turning (as even though it isn't a haunt on you, it would be pretty easy for you to spot, and it lasts more than the surprise round).
 
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While Danth thinks about the cause of whatever is happening, Kael kneels down next to Mal, as both companion and familiar try and keep an eye on the situation around them, ready for whatever supernatural happening occurs next.
 


Sorry for the silence, guys. Real life has been hectic the last few days, and I'm trying to get caught up.



Danth shakes his head as he considers. "I'm not rightly sure, to be honest," he says quietly. "Let me think a moment...perhaps a haunt or phantom of some sort dwells within this place."


"So something plays games with us? How do we fight it?"
 

"I do not know that it plays games with us, or simply wants to frighten us into leaving this place. I believe this presence, and angry spirit of some sort, inhabits this entire house, and not a single room." Danth pauses as he considers, a slight frown upon his youthful face. "It is definitely dangerous, though. I can fight its manifestations by channeling the power of Sarenae, but only once it shows itself. And it seems to be very quick indeed. It seems that only those that are very strong of will can resist its compulsions."

"Come," he finally says, gesturing with Crimson Dawn to the east. "Let us try the other double doors, and see if we cannot find some answers."


AC: 19, Hit Points: 31/31

[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless x2, Shield of Faith + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal[/sblock]
 
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