Hewligan's Rise of the Runelords: The Skinsaw Murders

"DRAWN?", Jokad says incredulously (he notices Danth regaining movement over his shoulder), "DRAWN BY A BRIGHT RED LINE OF BLOODY CORPSES! I can't imagine what drove you to this madness but it will end here."

"You would drink of my life? I've a yard of steel eager to taste your guts! TIME TO DINE IN HELL ALDERN!!!"


Whitefire blazes as if in emphasis and Jokad begins stalking forward in a predatory crouch. He hoped his friends could help, but if not, he silently vowed he would snap Aldern's rotten neck with his bare hands.


OOC: Jokad is hoping Aldern will at least meet him 1/2 way around the room preferably in an area where there is at least 2 squares between the walls and the edge of the pit. He will hug the outer wall.

Init 17, miss on attack (natural 1)
Roll Lookup

He will RAGE before the attack. Using PWR AT 4. AC becomes 19 (maybe better with Danth's magic circle?), HPs 58/48
 

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Danth moves forward slowly, cautiously. The wound from the ghoul's bite hurt like hell, and blood still trickled down his neck. He wouldn't underestimate Aldern. He watches Jokad charge into melee, and decides that in this battle, they might just need the help of the Dawnflower. Pointing the tip of Crimson Dawn at Aldern, Danth calls upon his goddess' aid. "Blessed Sarenae, smite down this servant of the dark with your righteous wrath!"



AC 21 vrs evil (19 normally), HP 31/38

Initiative: 5
Move to keep Jokad within Magic Circle (if possible), avoiding the edge of the pit, and keeping at least 10' away from Aldern.
Cast Deific Vengeance (details below), damage 14, Will Save vrs DC16 (Includes Spell Focus) for half damage

Spells in Effect
- Magic Circle vrs Evil, 10' radius, duration 50 minutes (+2 to AC, +2 to saves, immunity to mind control/compulsion)
- Bless, 50' burst at spellcasting, 5 minute duration, provides all companions a +1 attack bonus, and +1 vrs fear saves.


[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
[/sblock]

[sblock=Deific Vengeance Details]
Conjuration (Summoning)
Level: Cleric 2
Casting Time: 1 Standard Action
Range: Close (25' +5' per 2 levels)
Target: One Creature
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes

Spell inflicts 1d6 damage per two caster levels (max5d6), or 1d6 per caster level if the target is undead (max 10d6). The attack automatically hits. A successful will save reduces damage to half. [/sblock]
 


"Vile scum such as you should not expect or be given quarter," spat Kael just before a fiery ray blasts forth from his left hand, lancing toward Aldren. "Today righteous justice comes for you."

OOC


[sblock=Rolls]
Post #354 - Initiative (1d20+2=5)
Post #354 - Scorching Ray Damage (4d6=15)
[/sblock]
[sblock=Vitals, current]
AC 16, Touch 12, Flatfooted 14; Mal AC 22
HP 19
[/sblock]
[sblock=Spells Per Day, remaining]
0-level 6 of 6
1st-level 4 of 6
2nd-level 3 of 5
[/sblock]
 
Last edited:

Init order: Aldern (17), Jokad (17), Danth (5), Kael (5)

Jokad goes charging forward with a wild roar, feeling the blood and adrenaline pumping. It is a good feeling!

He runs with speed, crossing the distance quickly. As he approaches Aldern a horrific stench assails his senses. He stinks! No, it is worth than just that, it is horrific, like having your face deep in rotten flesh. It is a cloying, thick, putrid stench that makes him gag.

He reaches Aldern just as he is stepping backwards into the room. The ghoul slams the door in Aldern's face, causing the barbarian's axe to embed deep in the wood.

Note: Any breathing creature within 20 feet of Aldern must make a DC 19 Fortitude save or become sickened for 1d6+4 minutes. A creature with the scent ability must make this save at a range of 40 feet and takes a –2 penalty on the save. The save must be repeated each round, but once the sickened condition has been applied, further failed saves merely reset its duration. Creatures resistant to poison may apply their bonus to this saving throw, and creatures immune to poison are immune to this ability as well.

OOC: Jokad, please make the save (as above). Others, no spells lost, but Aldern won initiative and decide to retreat to his room.
 

Jovik curses his poor aim and begins to walk down the ramp, kicking corpses in as he goes. "No sense letting him reuse these" he says with a grin.

Jovik gets down to the bottom, draws Gull's Wing and gets ready for Jokad to finish venting his rage on the solid door.
 

Joakd wretches. The awful smell overcoming even his great fortitude. His rage is wasted as he holds his guts and leans against the slime-slick wall.


OOC: Failed save.
Roll Lookup

This should effectively end his rage unless we want to press on even though he is sick (unsure what this conditions means mechanically).
 

Kael lets out a groan of frustration, but quickly puts it in check, especially as the stench appears to hit Jokad. "Is everyone alright? It seems we're going to need to fight the fiend on his ground."
 


"Coward," spits Danth. He relaxes a bit, seeing that the group is not in immediate danger, although Jokad's nausea is something of a drawback. Stepping closer, but taking care not to enter the area of stinking vapor, the cleric ponders. "I had no idea that Aldern was a spellweaver. We must be doubly cautious."

AC 21 vrs evil (19 normally), HP 31/38

Initiative: N/A

Spells in Effect
- Magic Circle vrs Evil, 10' radius, duration 50 minutes (+2 to AC, +2 to saves, immunity to mind control/compulsion)
- Bless, 50' burst at spellcasting, 5 minute duration, provides all companions a +1 attack bonus, and +1 vrs fear saves.


[sblock=Current Spells Readied]
- Level 0: Detect Magic x2, Light, Guidance, Resistance
- Level 1: Command, Bless, Shield of Faith, Bless + (d) Cure Light Wounds
- Level 2: Cure Moderate Wounds, Deific Vengeance (CD), Remove Paralysis + (d) Heat Metal
- Level 3: Summon Monster III, Magic Circle vrs Evil + Searing Light
[/sblock]
 

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