Hewligan's Rise of the Runelords: The Skinsaw Murders

OOC: FOR FENRIS: I thought you could only tumble half speed through and occupied square. Am I wrong? Tumble :: d20srd.org
That would sort of invalidate what you are trying to do, right? If I am right, then feel free to alter and post a new action with new rolls (init stays the same). If I am wrong - let me know and I will update this post.

Rest to follow after Fenris responds.

OOC: Well, does he have me cornered? I am trying to tumble AROUND him for that very reason. BUT yes you can tumble at full speed either around or through an occupied square.

From Tumble :: d20srd.org
Accelerated Tumbling
You try to tumble past or through enemies more quickly than normal. By accepting a -10 penalty on your Tumble checks, you can move at your full speed instead of one-half your speed.

Check below the surface modifications table. So as long as I tumble AROUND him I have a DC 15 with a -10 to the roll. If I have to tumble THROUGH him it's a DC 25 with a -10 to the roll.
But yes I can move full speed, just depends how hard I want it to be ;)
 

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Also, can we get a new map when you get a sec Hewligan? Are there anymore cultists in close proximity to Danth?

I will put up a map tonight with the rest of the above post. Also - I will check whether Jovik is cornered or not, and make the post based on that.
 

OOC: Mea Culpa!

I misread the original mill map and thought that the stair opening was on the right, with the closed banister on the left, meaning that Jovik was effectively trapped, and that Danth and Kael were fighting against the open stairs. I was wrong, and this has probably confused things. We are going to have to just wing the rest of the fight with the following assumptions:

1) Danth and Kael are at the open end of the stairs, but the stairs are now 2 squares wide. There are 3 living cultists. Basic grid is:
[C][C][K]
[J][C][D]

Where J = Jokad, S = Stairs, C = Cultist, K = Kael, D = Danth

2) Because I totally messed up with Jovik, I am going to assume that he is not blocked in (as the correct reading of the map would be that he has free movement, although my interpretation was different). As such, his tumble will succeed.

The next post will continue the round with the above assumptions.

Sorry!
 

Init order: Danth (21), Kael (20), Jovik (15), Cultists (14), Jokad (14), Justice Ironbriar (7), Bodyguard (4)

Danth follows up his prior, savage attack on the same man who blocks his path to freedom. His scimitar swipes a deep gash across the man's neck, and he falls heavily to the floor. (OOC: dead)

With a panicked zeal, Kael tries to fight his way through the cultist before him, knowing that he must flee the elf, and it shows in the ferocity of his staff attack. The man he faces reels back, clutching his damaged gut with his free hand (OOC: -6hp to the mildly damaged cultist, -8hp in total)

Jovik smiles "Yes, but there is one fact you haven't factored in. I am not your main threat." says Jovik listening to the havoc of Jokad makin his way up the stairs. With that Jovik rolls away from the swordman.

His move is sublime, taking the bodyguard by complete surprise and moving with incredible speed out of harms way. As Jovik rises, he activates some protective magic. The bodyguard, cursing, stalks towards Jovik, his blade moving in a gentle arc as if sizing up his prey.

OOC: Gain 10hp (effectively for the rest of the day)

Now that Jokad has rejoined the fray, the rear of the 3 surviving cultists turns to face him.

Jokad has no problem kicking the man back. His weapon may have been massively off balance, but no scrawny masked freak was going to put him out of the battle now, not after what had just happened! (OOC: miss)

The cultists facing Danth and Kael also seem disorientated by the sudden arrival of reinforcements, and perhaps the death of their companion. They have gone from outnumbering their foes 2 to 1, to suddenly being evenly matched. The change in circumstances appears to have spooked them temporarily, and both make rather lame attacks that are easily turned (misses).

Jokad had charged up the stairs like an enraged bull; shield leading and Whitefire arched back over his right shoulder for a devasting downward chop. The blow never had a chance to land however as the rash shoanti youth underestimated the height of the overhang above. He recovered well, though, kicking back his opponent, and seemingly upsetting the enemy simply by the force of his presence. He freed his blade with a shower of woodchips, and prepared to attack.

Despite expecting something from the now invisible elf, nothing materialises. Mal, however, continues to growl.

Far below you can hear the noise of men entering the building, followed with shouts as they appear to realise that above them combat is taking place. There may well be more cultists on the way. Someone, somewhere, hates you!
 

OOC: For the next round, the confusion rolls for Kael and Danth are:

Kael (28): Do nothing but babble incoherently (Mal can act normally, however)

Danth (18): Act normally - so any action you desire.
 

Danth continues slashing at the cultists on the stairs, but in his overzealousness to escape, his blade fails to part his foe's flesh.


Edit: Oops...missed that Danth could act normally until after I posted. :( To be fair though, since I already rolled though, I will keep these actions.


Initiative: 03
Attack: 09
Damage:12 total
 

OOC: Now we are talking!! My dice are back!! [sblock]http://invisiblecastle.com/roller/view/2163502/

Jokad steps forward 5' so that all three remaining cultists are within his reach. He attacks the cultist in front of Kael first (he's visibly wounded I believe)

INIT 21, Hit AC 29 for 10 sword and 4 fire damage. I'm hoping this kills him (I'll roll a cleave attack just in case)

His Cleave (directed at the one between him and Danth)Roll Lookup
Hit AC 19 (flanking) for 11 sword and 4 fire damage.


His 2nd ATT will be directed at the guy between he Danth (if not dead from the cleave). Hit AC 25 (possible crit) for 8 sword and 3 fire damage.

Roll Lookup
not a critical.

Hopefully at least one if not two down :devil:[/sblock]

Jokad quickly regains control of himself and falls into a devasting routine of short cuts and thrusts better suited to the tight quarters. The fear is plain in the cultists eyes as Whitefire reaps a bloody harvest.
 

OOC: It is kinda funny, but it seems like everytime the dice go cold for Danth, they suddenly heat up for Jokad...coincidence? :D
 

Jovik, slowed from the strange magic re-vitalizing his body, strikes carefully at the man before rolling away again, stalling at this point for Jokad.

[sblock]
Init
1d20+4=6

Attacking Defensively, -4 to hit, +3 AC (+3 becuase of higher tumble)

Attack
1d20+5=8, 1d4+1d6+2=6

Then tumble away again out of reach :P
Full speed

1d20+15=27 And if I for some reason get to go before him, that should keep me out of his reach for the round. Or at least the next round :p

[/sblock]
 

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