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HM's AP for PbP -(closed group, playtesting)- IC

HolyMan

Thy wounds are healed!
The group follows the new corridor to the left.

Everyone notices several things as the turn the corner and continue to the center of the hallway. The first thing is that the floor is not the same as the first hallways. It is not shaped like a gutter or has the almost non-noticeable slope. And the second is the heavy taunt chains that are at each corner of the hallway junctions.

Four chains, two from each corner of the inner wall, come out holes near the ceiling and go through holes near the corners of the opposite wall. The chains are to odd to discern from the hallway, but they may have something to do with the marks on the walls in the outer corridors as they seem to head right towards those areas.

At the center of the hallway the group finds a short (five foot) hallway that leads to a heavy wooden door.

Finding no traps about the hallway or door Gyrs sets about the lock. After several tries (take 20?) he gets it unlocked but leaves it shut.

Tregin opens the door falchion in hand and instead of an old dusty and cobwebbed tomb he reveals what looks like a mad wizards workshop. On the ceiling a huge cog has chains leading from it out the room through holes near the ceiling.

[sblock=OOC] Perception checks and as you "search" please post your character finding an odd but interesting item. This item can be valued at 1,000gp or less. This will be your characters at the end of this game. You may also post up other things in the room it is a hodge podge of things so anything goes - have fun.[/sblock]
 

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jkason

First Post
Gyrs Tado, half-orc trapper

Gyrs moves cautiously through the room, sniffing the air as he moves about. He perks up as he picks up a pair of lambskin gloves.

"These smell ... not normal," he says, squinting to look at the odd glyphs inscribed around their cuffs.

OOC: How about a pair of Assisting Gloves? It's a low cost, 1 use item, so figured having 2 of them wouldn't break anything. Rolled his base perception. Result is two higher for hidden objects or favored enemy, +3 vs. traps
 

Dragonwriter

First Post
Arsa sits on the back of Tox, the scorpion and halfling following quietly. The arachnid carries Arsa into the room as Tregin and the others make their way inside. With a few gentle nudges, Arsa guides the creature around the strange place. Strangely-colored liquids in jars and vials, creature organs suspended in preserving fluids, and strange runes scrawled on the walls and books all combine into a very strange sight for the desert-dwelling halfling. He shrugs as the others begin rooting around in the stuff when something glossy and black catches his eye, buried under a pile of what seems to be scrap metal and broken glass.

Tox follows Arsa's lead to the pile and while Arsa pokes, moves and picks things up with his spear, the scorpion uses his sizable pincers to sift through the junk until the item is uncovered. Arsa hops off of his saddle, eyes wide with wonder. He takes a step towards the glossy-black breastplate and lifts it up. "It cannot be... yet it is. Beautiful," he whispers. Formed from scorpion carapace, the breastplate bears light hints of segmentation and appears perfectly sized for a halfling. Arsa quickly removes his hide armor and puts on the scorpion-back breastplate.

[sblock=EDIT OOC]
Going with the Chitin Breastplate as discussed in the OOC thread.
[/sblock]
 

sunshadow21

Explorer
Sandwalker looks around the cluttered room half bored until his eyes fall upon a string of various types of gems. Most of them are either very cheap or outright fake, but one of them manages to stand out as it has a magical glow around it. Remembering stories of magical gems that could aid a caster by renewing spell energy, Sandwalker gives the magical emerald a second look.

[sblock=ooc]Going for a reskinned pearl of power level 1. Since pearls tend to be a sea based gem, I figured I would go with something a little more fitting to to the desert than a pearl, and the emerald's color just seems to fit the character well.[/sblock]
 

jackslate45

First Post
Beast only had eyes for one thing. There, handing up on the wall, was a necklace of teeth, hanging over the work table. It was quite a sight to see, and while the other did not seem to recognize what it was right away. But he knew, right away.

It was an orc chieftain's necklace, a symbol of power and respect. Each tooth is a reminder of whom challenged the chieftain, and lost. After the necklace is filled, the chief would string new a new set right below, making an intricate necklace of string and bone.

He walks over, and reverently takes it off, puts it on. While he may not have earned it, it did look nice on him.

OCC: Treasure for Beast will work for now. Value it how you wish.
 

HolyMan

Thy wounds are healed!
Tox starts to snap his claws frantically and moves to protect Arsa as the halfling dons his new found armor.

"Beware something is here with us," the scorpion rider warns. Everyone freezes and listens for a moment. They see and hear nothing until suddenly a stack of items crashes to the floor causing them all to jump.

Weapons in hand they stand in the quiet aftermath of the crash.

Looking..... Listening..... Waiting....

An then an expolsion of odds and ends comes from the corner near Tregin and everyone sees a large odd snake rear up and strike at the knight.

Iron+cobra.jpg



OCC: Surprise is over Roll INIT If you beat the cobra's INIT below please take your actions.
 

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jackslate45

First Post
For the second time today, Beast was snuck up on. His temper was getting harder and harder to keep in check, but he first needed to save his paycheck. He daftly moves around the potted equipment, and tries to draw the attention of this snake before it kills Tregin.

OCC:
Move to E-4 by way of H-7, G-6, F-5, getting into flank and biting the snake.
 
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HolyMan

Thy wounds are healed!
OCC: Haven't had a tie in a while. Should be highest INIT bonus first (in case someone takes Improved INIT or has other modifiers), then ability(DEX), then roll off. So Beast goes first.
 

jkason

First Post
Gyrs Tado, half-orc trapper

Gyrs runs forward, bounding onto a treasure pile to get an angle on the snake, but the coins slip under his foot, and the swing goes wide.

OOC: Move to E5, Greatsword attack. Pretty sure that's a miss
 
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