~ Reynard had tucked The Dagger back into his pack after listening to The Gardener's explanation and warning about the device. He briefly wondered if Grontar had tricked them in some way? But there was still their contact to meet: supposedly Adalous knew how to use the device, and maybe there was a way around its ... curse, it sounded.
" The ... 'beastie', as you put it, wants the Dagger, though," Reynard thought aloud, a plan coming alive within his brightening eyes,
" Perhaps if I were to ... well, I don't want to use the word bait, but at least kept its attention away from the tomb? Perhaps you three could awaken the Willing and come bail my ass out before I'm too disfigured."
Reynard wondered if the risk was worth it, and assumed it was. He trusted that he could keep the item safe, for at least a small amount of time, and he had come to trust his companions and their help. Morgrym, especially, he found himself growing a newfound respect for (despite the smell): leaving The Horn behind was a charitable act, and one he agreed with.
" I can lure the creature to the garden here. Gardener, with your help? We can delay the monster while The Willing rises again. Then, together, we can rid this world of such an abomination."
He smiled tightly, knowing it was a risk, but hoping at least it was a calculated one. The sailor was not one for caution when a risky plan still had a good shot.
" As for the Dagger itself ... we will learn more about it before we use it. Thank you for the warning, Gardener: I shall be sure to be especially careful with it. Wouldn't want to get nicked and spend my life chasing a knife instead of ... other things."
He threw a sly grin towards Arvana, but returned to his severity very quickly after.
" So. What do you all say? Do we wake up an ancient power to fight an equally ancient evil over a really ancient knife?" ~
[sblock=Reynard's Stats]
Character Sheet
HP: 25/25
Condition: Normal
Initiative: +6
Perception: +9
In Hand: Nothing
[sblock=Defenses]
AC: 18
Flat: 13
Touch: 18
Fort: 7
Reflex: 10
Will: 7[/sblock]
[sblock=Offenses]
Pistol (Mwk): +7, 1d8/x4
Chakrams: +6, 1d8/x2
- Flurry of Throws: +4/+4
Unarmed Strike: +6, 1d6
Paper Cartridges: 66/70
Entangling Shot: 5/5
Flare Cartridges: 5/5[/sblock]
Grit: 3/3
Deeds:
Gunslinger's Dodge
Quick Clear
Up Close And Deadly
[sblock=Adventure Notes]
Game Info:
We have a dagger that is actually a Planar Key. It is very cool.
The dagger is to go to someone named "Adalous". We reach him by going North through "The Dungeons"
Arvana supposedly knows a mythical oracle-like creature called The Lady. Reynard is intrigued and wants to go spelunking with her.
Reynard found a series of ancient maps, one of which appears to be magical. Morgrym called it 'a guide'. We have left these behind for now.
We stumbled across information on 'The Willings': powerful beings from ages ago who charted the world, experimented with planar gateways, and supposedly even had flying vessels. The city of Maran used to be called 'Cartaluga' to them.
The Willing and several other races banded together to fight against another species of "So-Called Gods". The Willing came from the prison plane of Avidor, and used our dagger to escape it.
We met a talking tree. That wasn't really a tree, but it sorta was. It gave us some seeds and asked us to spread them outside.
The Dagger is apparently an object that requires blood to use, and binds those whose blood it tastes. The Gardener (the Tree) said they he and his people have tried to destroy it many times, to no avail: it keeps coming back.[/sblock][/sblock]