ic - Underdogs
Slowly, imperceptibly, the companions find themselves climbing down more than up. As they work their way down into the valley, the sky slowly closes in and, as dawn approaches, it begins to snow. Lightly for the moment. They reach the river which they must follow upstream for several more miles before beginning the most challenging part of the journey - finding the camp. Hussik's description has narrowed the search area down to a few square miles, assuming that they can find the geographical markers he described. Given that one, a series of three small waterfalls in all within 100 yards of each other, it shouldn't be too hard if they cleave closely to the river.
It has, however been a full day and half since the grel last slept, and nearly a a quarter day since they left the krel. Fatigue is beginning to gnaw away at the edges of the traveller's awareness. Soon they are going to have to decide whether to push on and risk tiring themselves, or rest.
[sblock=ooc]The party have reached the river that leads up into the valley. They have been travelling for about 6 hours, they have a few (3 or 4 maybe) to go. I'm going to start asking for forced march rolls if the characters continue. DC is 10, the amount that the character falls short by is the non-lethal damage taken. DC increases by 2 each for each additional hour of marching. This increase can be eliminated by an hour of rest. So march an hour, rest an hour, or rest for three, march for three. Something like that. Forced march rolls can be eliminated altogether by a 8, um ... actually say 6, hour rest.
If you decide to make camp, let me know what terrain you choose - in an open area, tucked under some trees, whatever. How close to the river? Fire, no fire? Watches? The usual stuff. Plus two rolls each please.
Has anyone seen anything from Zadam? If he doesn't post soon, I'm going to put his character on the market.[/sblock]