D&D 5E (IC) Vault of the Dracolich (Ensemble)


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(IC) Vault of the Dracolich (Intro Ensemble)

OOC: Aquaria: [roll0]
Auraia: [roll1]
Terrus: [roll2]

Just a note, Terrus and Auraia don't breath. Just in case the poison has to be breathed instead of contact. Cause otherwise, they all got poisoned :(. So much for a 16 constitution score.



Sent from my iPhone using EN World
 
Last edited:


Location: Hydra Lair, Dawn

Encounter: Earthquake?


SnorLoska, having just rescued the prisoner from a muddy grave, is terribly unlucky as a large black rock dislodges itself from the ceiling and lands on him, flattening him into the mud. Next to him, the prisoner lies on the ground and covers his head while Lorenn ducks and covers, keeping his feet.

Drako and Torbin find shelter amongst the dead Hydra's heads and hunker-down until the shaking stops, while Udit and Kurzon are forced to the ground, but are otherwise well.

The water gains a greenish hue and gives off a foul-smelling stench.

Underwater, the genasi siblings swirl around trying to keep their sense of which-way is up.
The idol in Terrus' hands gives off a green swirl, (seen only by Terrus) before visibility is reduced to nil by the raising sediment. Terrus considers dropping the idol, but thinks better of it. He'd never find it again.

As the shaking subsides, all three genasi understand immediately that the water has been made toxic. Even though they can't see, they coordinate through shared feeling to find their way out onto the muddy beach.

The idol appears to have stopped spraying poison, and the ground settles still.

Both sending stones make a squeaking noise and then Imani's concerned voice can be heard, "What was that!? Report, please! Are you there?"

* * *

The stirge was still stabbing away at the crack, determined to have a bat-dinner when everything began to shake. Eko was thrown from his hiding spot as the crack widened with a loud noise. Terrified for a moment that he would be eaten, the little bat's echo-location revealed the stirge flying off in the direction of it's nest, spooked by noise and the shaking rock.

GM: I gave Terrus and Auraia resistance to the poison. While it's toxic to the skin, they're not breathing it in. I imagine that would be worse. SnorLoska can roll the rock off of himself.

[sblock=Rolls]
Torbin's Turn
Torbin: 1D20+2 = [18]+2 = 20
(Made it)

Prisoner's Turn
Prisoner Dex Save: 1D20+2 = [14]+2 = 16
(Made it)

vs Aquaria
Poison Water: 3D6 = [3, 2, 3] = 8

vs Terrus
Poison Water: 3D6 = [4, 4, 6] = 14

vs Auria
Poison Water: 3D6 = [6, 1, 1] = 8

vs Snorloska
Rock: 3D6 = [5, 6, 4] = 15


vs Eko
Stirge: 2D20.LOW(1)+5 = [19, 2]+5 = 7
1D4+3 = [4]+3 = 7
(Miss)

[/sblock]
Damage Taken
PCs (River Gang) Aquaria 0+8=8, Auria 0+8(4)=4, Drako 0, Kurzon 15, Udit 0
PCs (Infiltrators) Lorenn 0, Mord 0, SnorLoska 21+15=36, Terrus 12+14(7)=19, Torbin 0
Others Prisoner 10, Stirge 0, Eko 0
 


Once the cavern settles, Mord reaches into his pouch and draws out his sending stone to report. "We killed the Hydra and I think the Genasii went looking for our prize. They must have found it the hard way. Seems okay now, although the water has turned a murky green."

Squirrels are evil!
 

Ouch! Next time I rescue someone I will get them to catch falling rocks. This hurts, says SnorLoska through gritted teeth as he rolls the rock off himself. He looks down on his gorgeous body, now covered in mud. Look at me! And me who just had a bath!!
 

Kurzon smiles happily, they seem to have gotten out of the battle with minimal casualties. It was a shame one of the prisoners had died but he did remember offering them a chance to fight. With a shrug he dismissed it, cowardice has its own rewards.

"Anyone hurt, I have some healing to spare?"
 

(IC) Vault of the Dracolich (Intro Ensemble)

All three Genasi raise their hands, though Terrus is the only one seriously wounded.


Sent from my iPhone using EN World
 

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