Anabstercorian
First Post
Upper_Krust said:...and as soon as I imagine them I'll be sure and type them up.![]()
7th Sense: See a moment in to the future: you may take all your actions as if they were readied actions readied against whatever you desire at the time you choose to act - i.e., whenever you damn well please, interrupting whomever you desire as though they were immediate actions. When two characters with this ability face off, they commit to a course of action as soon as they act, while their opponent can immediate react to their action however they choose - as a result, two characters with this ability will generally just stand and stare at each other, waiting for the other to crack. (In situations where there's no time pressure that forces one character to act sooner than would be wise, you can determine who cracks first by rolling initiative, then acting in reverse order. Three or more characters process similarly.)
Eighth sense: You recall the present before it is forgotten, seeing things which should be secret. Upon encountering any creature, object, or anything else, the character immediately learns the answer to any one question of the players choice regarding that thing, so long as the answer to that question will some day be forgotten. The only defense against this sight is to ensure that the answer is known to all, forever.
9th sense: You know the names of things. At any time as a free action, you may speak the name of a thing and it cannot harm you thenceforth.
10th sense: You perceive intention before it is born. You are invulnerable to any attack that has any chance, however slim, of missing you, if that attack is delivered with malice.