I was assuming it replaced Perfect Attack. Not really any worse, with the Epic feat that lets you apply your weapon-specific feats to any weapon.Ltheb Silverfrond said:Unless Supreme Weapon Focus has easier prereqs than Perfect attack, it seems weaker.
See above.Perhaps (since they only pertain to one weapon) that it be 1&2 = Epic, 3 = divine, 4 = cosmic? I seems like there are better abilities at their tiers that affect more things than just one kind of weapon, so If they are to be good, perhaps they aught to be one tier lower?
Hmm... I'm thinking with this, they should trade places. Double Damage with Uncanny, and "Maximum Mass" with Supreme. My reasoning is that unarmed fighters would get hosed out of an ability if Uncanny works that way, since they already get the maxed mass via virtual size categories.For Uncanny Weapon Specialization - I like Wardragon's Idea of treating the weapon as one size larger. Perhaps it could even make the weapon always be treated as the maximum mass you could lift... So If I had 250 some strength, and I am a greatsword master, I could swing any greatsword as though it were made of neutronium or whatever.
For Supreme Weapon Specialization - Either always deal double damage or, if thats too weak, Always score a critical hit. (may be too strong)
Just create arrows appropriate to your size, maybe? Enhancement bonuses should be taken care of by the bow (or Arcane Archer levels).Upper_Krust said:Hi guys!
As with yesterday, I'll throw some ideas into the mix now and respond to the previous questions later tonight.
I think I am almost seeing the final ability lists take shape, but there are still a few more ideas I'm not altogether sure about.
Divine
Ephemeral Archery ~ you need no ammunition (this one was suggested by someone here a few weeks ago, apologies for forgetting exactly who). The problem is that I can't fathom how this should work.
Targets affected by spell, or area spells centered on them. What's the problem?Spell Shot ~ I meant to say I am unsure exactly how to incorporate spells in tandem with this ability. I know I have 'a' mechanic in place but I am just not convinced its the right mechanic.
I like it.Animal Bond (working name) ~ An ability whereby you can have either your companion, familiar or steed take damage instead of you, or vice versa.
Ignores concealment, maybe? Or size bonuses to AC? Eliminate range increment penalties?Seeking Shot ~ I can't actually remember the initial idea I had for this, I wanted it like homing missile, but the mechanic is evading me.
Archers are finally useful!Cosmic
Unearthly Manyshot ~ Use Manyshot as one of your attacks when making a full attack (this feat can be gained multiple times and its effects stack, each time you replace a normal shot with a Manyshot).
I agree with Ltheb; if you take Cursed DI, you can't take Natural DI, and vice versa. Although, why would Unnatural require Natural? I realize it's a very powerful ability (maybe even Omnific, rather than Transcendental), but getting enhancements on natural weapons is a lot harder than manufactured ones.Transcendental
Cursed Damage Induction ~ Only hurt by cursed weapons (not sure about the validity of using both this power and Natural Damage Induction)
Natural Damage Induction ~ Only hurt by natural weapons
Unnatural Damage Induction ~ Only hurt by a weapons enchantment bonus (requires Natural Damage Induction)
Temporal Damage Induction ~ only be affected by one opponent per round
Material Damage Induction ~ only affected by one type of material
Make it Cosmic.Music of the Spheres ~ should affecting an entire planet with your music be Transcendental?
These may have troubles with Learned Opponent/Weapon Immunity. Another case of mutual exclusivity?Omnific
Adversarial Damage Induction ~ only be affected by one opponent in the universe (requires Temporal Damage Induction)
Unique Damage Induction ~ only affected by one weapon in the universe (requires Material Damage Induction)...yes this is Transcorporeality.