Immortals Handbook - ASCENSION

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Hiya matey! :)

Anabstercorian said:
7th Sense: See a moment in to the future: you may take all your actions as if they were readied actions readied against whatever you desire at the time you choose to act - i.e., whenever you damn well please, interrupting whomever you desire as though they were immediate actions. When two characters with this ability face off, they commit to a course of action as soon as they act, while their opponent can immediate react to their action however they choose - as a result, two characters with this ability will generally just stand and stare at each other, waiting for the other to crack. (In situations where there's no time pressure that forces one character to act sooner than would be wise, you can determine who cracks first by rolling initiative, then acting in reverse order. Three or more characters process similarly.)

LOL! Great stuff! :D

Anabstercorian said:
Eighth sense: You recall the present before it is forgotten, seeing things which should be secret. Upon encountering any creature, object, or anything else, the character immediately learns the answer to any one question of the players choice regarding that thing, so long as the answer to that question will some day be forgotten. The only defense against this sight is to ensure that the answer is known to all, forever.

Far, far too weak.

Anabstercorian said:
9th sense: You know the names of things. At any time as a free action, you may speak the name of a thing and it cannot harm you thenceforth.

Too powerful. What about, 'you can only be affected after you have acted that round, if you choose to do nothing you cannot be affected'. Sort of like 'Super-Innocence' in a way.

Anabstercorian said:
10th sense: You perceive intention before it is born. You are invulnerable to any attack that has any chance, however slim, of missing you, if that attack is delivered with malice.

Interesting idea...you can only be hurt accidentally. How the heck would you adjudicate that though!? :D
 

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Upper_Krust said:
....
Interesting idea...you can only be hurt accidentally. How the heck would you adjudicate that though!? :D

Mindless foes, perhaps? Send a few Quantum Golems or Quasar Golems or Some 2000 HD Hecantonchieres Skeleton...

My ideas:
(And I am pretty sure most of these are not balanced. I liked the idea I had for 10th sense, but it is wordy.)

8th Sense - Your foe's Insight bonuses are reduced by an amount equal to your divine rank. (Or this power bestows an "Insight penalty" = divine rank)

9th Sense - Each round you may automatically foil an additional capability of a chosen opponent. You predict their actions with such uncanny clarity that you know exactly how to prevent them. For each round after the first spent in combat, you may designate one foe and any attempt to attack you that round becomes near impossible the next; You succeed any saving throws except on the roll of a natural 1, and cannot be struck except by a natural 20. You retain this insight for one round per divine rank. (Yes, I realize this is redundant with several other powers, but I didn't want it to eclipse 10th sense)

10th Sense - Any insight bonuses an opponent possess instead become insight penalties. If the total insight penalties eclipse all other individual modifiers to a given roll or check, the action automatically fails if it opposes you, such as making a saving throw against a spell, or attacking you. (Ex: If you have a base will save of +1000, and a +200 bonus from wisdom, and I give a -1001 insight penalty to you, even though you still have +199 to your save, you cannot succeed against me, even if the DC is 15 or you have transient will)
 

Ltheb, I like your senses, but I'm unclear on just what 9th does? (10th seems pretty slick, though of questionable utility - I don't think insight bonuses are common enough for it to necessarily be worth an omnific slot.
 

Anabstercorian said:
Ltheb, I like your senses, but I'm unclear on just what 9th does? (10th seems pretty slick, though of questionable utility - I don't think insight bonuses are common enough for it to necessarily be worth an omnific slot.
9th sense is simple, I just garbled it with nonsense :) to keep you on your toes.

All it does is act as perfect Hind-sight, sortof. It makes it so if the foe attacks you in some manner, you gain all kinds of advantages against that kind of attack so that it cannot possibly succeed again.

So If I threw an Astro Blast at you, and you dodged, you have analyze my past actions and predict my future ones pefectly, effectivly giving you a "mental checklist of how to dodge Ltheb's Astro Blast" If I tried throwing another Astro-Blast at you in the following rounds, you would basically count as having Perfect Defence against it. (And If you already have Perfect defence, and I had perfect attack, I would still probably need a 20 to hit, since I would say both our "perfect" powers cancel, but you are still left with "Only struck on a 20.")
 

Upper_Krust said:
Hey WarDragon dude! :)

Too weak.
Hmm.... not sure how to strengthen it, since it already gives you all spells, ever. Anything else would be watering it down too much.
I'm also thinking it should work with the likes of Alter Reality.
Hmmm.... as long as Alter Reality can't be used more than once a round, sure.

Yay, sorcerer love!


A wish should be able to duplicate a feat, if it can increase an ability score by one.

Although I wonder what the consequences would be of allowing that...maybe you could only have a total of 30 in this way (eating into the +5 bonus to each ability score you can grant with wishes). Even then, wishing for 30 AMC would cause problems so it may not be such a good idea.

Maybe the first feat costs 1 wish, the second costs 2 and so forth...?
...How did we get from Rage back to AMC? Rage isn't a feat.


Probably depends on the parents.
Ok.... say, standard Human-based Greater God and mortal human woman.


Oi! Cheeky. :D
But of course.
 

Upper_Krust said:
Hey guys! :)

I'll reply to those previous posts later tonight.

At the moment I am puzzling over a few other abilities.

1. Perfect Weapon Focus: BAB increases at core rule rate (e.g. 30th-level Fighter would have BAB +30)
2. Uncanny Weapon Focus: Always use your highest BAB for iterative attacks
3. Unearthly Weapon Focus: Only require touch attacks to hit (replaces Legendary Warrior)
4. Supreme Weapon Focus: Always hit on anything but a '1'

1. Perfect Weapon Specialization: Deal Maximum Damage
2. Uncanny Weapon Specialization: ?
3. Unearthly Weapon Specialization: Gain one attack/5 BAB
4. Supreme Weapon Specialization: ?

1 & 2 would be divine abilities, while 3 would be cosmic and 4 transcendental.
I love these. Even if I think Perfect Weapon Focus' benefit should be part of the standard Epic rules. For Uncanny Specialization, perhaps the weapon could deal damage as a larger version of itself in your hands? Supreme Specialization could ignore part or all of damage reduction, even DR/-.
 
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Unless Supreme Weapon Focus has easier prereqs than Perfect attack, it seems weaker.

Perhaps (since they only pertain to one weapon) that it be 1&2 = Epic, 3 = divine, 4 = cosmic? I seems like there are better abilities at their tiers that affect more things than just one kind of weapon, so If they are to be good, perhaps they aught to be one tier lower?

For Uncanny Weapon Specialization - I like Wardragon's Idea of treating the weapon as one size larger. Perhaps it could even make the weapon always be treated as the maximum mass you could lift... So If I had 250 some strength, and I am a greatsword master, I could swing any greatsword as though it were made of neutronium or whatever.

For Supreme Weapon Specialization - Either always deal double damage or, if thats too weak, Always score a critical hit. (may be too strong)
 

Hi guys! :)

As with yesterday, I'll throw some ideas into the mix now and respond to the previous questions later tonight.

I think I am almost seeing the final ability lists take shape, but there are still a few more ideas I'm not altogether sure about.

Divine

Ephemeral Archery ~ you need no ammunition (this one was suggested by someone here a few weeks ago, apologies for forgetting exactly who). The problem is that I can't fathom how this should work.
Spell Shot ~ I meant to say I am unsure exactly how to incorporate spells in tandem with this ability. I know I have 'a' mechanic in place but I am just not convinced its the right mechanic.
Animal Bond (working name) ~ An ability whereby you can have either your companion, familiar or steed take damage instead of you, or vice versa.
Seeking Shot ~ I can't actually remember the initial idea I had for this, I wanted it like homing missile, but the mechanic is evading me.

Cosmic

Unearthly Manyshot ~ Use Manyshot as one of your attacks when making a full attack (this feat can be gained multiple times and its effects stack, each time you replace a normal shot with a Manyshot).

Transcendental

Cursed Damage Induction ~ Only hurt by cursed weapons (not sure about the validity of using both this power and Natural Damage Induction)
Natural Damage Induction ~ Only hurt by natural weapons
Unnatural Damage Induction ~ Only hurt by a weapons enchantment bonus (requires Natural Damage Induction)
Temporal Damage Induction ~ only be affected by one opponent per round
Material Damage Induction ~ only affected by one type of material
Music of the Spheres ~ should affecting an entire planet with your music be Transcendental?

Omnific

Adversarial Damage Induction ~ only be affected by one opponent in the universe (requires Temporal Damage Induction)
Unique Damage Induction ~ only affected by one weapon in the universe (requires Material Damage Induction)...yes this is Transcorporeality.

Any thoughts?
 
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Upper_Krust said:
Hi guys! :)

As with yesterday, I'll throw some ideas into the mix now and respond to the previous questions later tonight.

I think I am almost seeing the final ability lists take shape, but there are still a few more ideas I'm not altogether sure about.

Divine

Ephemeral Archery ~ you need no ammunition (this one was suggested by someone here a few weeks ago, apologies for forgetting exactly who). The problem is that I can't fathom how this should work.

Can you create ammo with enhancement equivelent bonuses on it? Perhaps bonuses up to 1/4 your ECL (instead of the 1/2 artifacts allow)

Upper_Krust said:
Spell Shot ~ I meant to say I am unsure exactly how to incorporate spells in tandem with this ability. I know I have 'a' mechanic in place but I am just not convinced its the right mechanic.

Can't comment unless I know what you're thinking...

Upper_Krust said:
Animal Bond (working name) ~ An ability whereby you can have either your companion, familiar or steed take damage instead of you, or vice versa.

Sounds reasonable. For a mount, a sufficiently high ride check can usually do this anyway, but allowing it to work anytime (even when not near it) sounds pretty cool.

Upper_Krust said:
Seeking Shot ~ I can't actually remember the initial idea I had for this, I wanted it like homing missile, but the mechanic is evading me.

You can fire at anything within your range, so long as any curve of effect (instead of line of effect) exists between you and your target?

Upper_Krust said:
Cosmic

Unearthly Manyshot ~ Use Manyshot as one of your attacks when making a full attack (this feat can be gained multiple times and its effects stack, each time you replace a normal shot with a Manyshot).

Woo. This is an ability along the lines of a Cometary Dragon's Time Folding Ability. I'd say you placed it right, as such.

Upper_Krust said:
Transcendental

Cursed Damage Induction ~ Only hurt by cursed weapons (not sure about the validity of using both this power and Natural Damage Induction)

Well, you could make it an "either or" thing. EITHER cursed OR natural weapons can hurt. Combined with Unnatural Damage Induction, the negative modifier on the cursed weapon would be allowed to damage you. Put it in the "special" line.

Upper_Krust said:
Natural Damage Induction ~ Only hurt by natural weapons
Unnatural Damage Induction ~ Only hurt by a weapons enchantment bonus (requires Natural Damage Induction)
Temporal Damage Induction ~ only be affected by one opponent per round
Material Damage Induction ~ only affected by one type of material

I approve.

Upper_Krust said:
Music of the Spheres ~ should affecting an entire planet with your music be Transcendental?

I'd rather think cosmic is more appropriate. If Galactus can eat a planet, why can't a cosmic bard inspire or fascinate one?

Upper_Krust said:
Omnific

Adversarial Damage Induction ~ only be affected by one opponent in the universe (requires Temporal Damage Induction)

How would this interact with "Learned Opponent Immunity"?

Upper_Krust said:
Unique Damage Induction ~ only affected by one weapon in the universe (requires Material Damage Induction)...yes this is Transcorporeality.

How would this interact with "Learned Weapon Immunity"?
 

Fieari said:
...
How would this interact with "Learned Opponent Immunity"?



How would this interact with "Learned Weapon Immunity"?
My guess: They get only one shot at hurting you. Period. Better make it a good shot, or Abrogate this power immediatly. (Unless you Abrogate their abrogate. I love the logistics of a power that self-cancels.)
 

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