Upper_Krust said:
The idea of someone reforming after being fed through a meat grinder is supernatural in my opinion - because it simply doesn't happen in the natural world.
But in sci-fi novels with nanotech- it
does happen. The nanites are too small to be destroyed in the grinder, as are individual cells, so they start to rebuild the body. It just takes them longer.

I know you're "across the pond," so you might not be familiar with the X-Files, but there are creatures in that show which illustrate the sort of thing I'm talking about- they show up in the last season or two. They're dubbed 'super-soldiers' by the show's protagonists, and are fairly terrifying until one of them discovers how to defeat the creatures. They have the sort of nanotech regeneration I'm talking about, and one of them comes back after being reduced- in a garbage-truck trash compactor no less- to nothing but pulp and a few fragments of metal.
Certainly it isn't something any fully-organic creature alive in the Earth of today can do! But that does not mean it isn't possible
to do it. Even in a nonmagical fashion.
Upper_Krust said:
Yes...and any sufficiently advanced technology will seem like magic.
That does not mean that it actually
is magic. It's all in how you actually define "magic," I suppose, and in my case that means it needs to be using a very specific cosmic force to qualify. If other forces are used, then the effect is not magical, even if it otherwise exactly duplicates an effect that is magical.
Upper_Krust said:
So basically what you are arguing is that nothing is supernatural, simply either contemporary or 'advanced'.
No, I'm not saying that either. See above.
You appear to be saying that, but that's because your definition of 'magic' clearly differs from mine. Yours appears to be based on the
what of an effect, whereas mine is based on the
how. The difference is qualitative.
Upper_Krust said:
Perhaps technomages have a spell called Electro-Magnetic Field (instead of Anti-Magic Field), which shorts ot the nano-probes?
Actually, Technomages in my game are people who combine magic with machines, not a Babylon 5 analogue class. A Babylon 5 analogue, in my game, would be an Engineer (an NPC class) who happens to be using Wizardly trappings, probably out of feelings of inadequacy.
But in fact, one of my Advanced Energy Types (I have seven types of energy which produce "better" effects than the standard five in my setting, including Force and the sort of damage
Disintegrate deals, which I call Disruption) is Electromagnetic, yes. And most computers and robots are vulnerable to damage by it, whereas most organic creatures (and Organic Technology of course) are not. So yes, it is possible for mages in my game to create an
EM Field spell, which would logically damage any computer/robotic components in its area.
Upper_Krust said:
Does nanotech regen convert to fast healing if the subject is immune to fire and acid?
Of course not, the nanotech regeneration ignores Fire and Acid like everything else. Actually, the current version of the templates which grant that type of regeneration state that the only way to kill the creature is to reduce it to -10 hit points and then find its power core, the thing which is broadcasting power to the nanites, and shut it down; once that's done the regeneration finally stops. But the above discussion of Electromagnetic energy shows me that there actually IS one type of damage which should stop the nanotech regen- EM damage will do it because nanites get wiped and power gets overloaded.
Upper_Krust said:
I think we could settle all this if there was a threshold for physical oblivion. I'm thinking that a single source of damage that deals more than double the targets maximum hit points score will vapourise enough of the creature that even regeneration will prove ineffective.
Any thoughts?
Personally, I always did feel that would work for creatures like PIt Fiends; it's absurd to me that they have the ability to "come back" from having their bodies completely and utterly annihilated (by, for example,
Disintegrate) just because it happens to deal damage in 3E and that damage isn't one of the particular types they're vulnerable to. So I can get behind this idea.
It also gives a new way to kill a Tarrasque, which allows for resolution of crazy notions like a Tarrasque being able to escape, say, a Draeden or the World Turtle- just because it normally needs a
Wish to stay dead.
Upper_Krust said:
I agree with you that regeneration is multifaceted enough to be broken down into component parts, some of which may be extraordinary, some of which may be supernatural.
Good!

Happy to help mate.
