Uh... TS. If inspiration for the IH books is coming from anime and you're not the one writing the text, then it is valid in this argument. Just because you don't like something doesn't make it invalid. Where do people like you come from?WarDragon said:Oh, and don't quote anime to me, Krusty. I refuse to accept it as having any validity in any sort of argument.
paradox42 said:IMO it makes sense to declare Regeneration a Supernatural ability when it is overcome by alignment-based damage, or some other esoteric magical effect (for example, Bane weapons or Cursed weapons). Regeneration which is overcome by a specific material represents a sort of allergy, as WarDragon said, and the actual source of said allergy is irrelevant- the allergy itself is a natural function of the creature's body and the Regeneration is thus Extraordinary. And of course, Regeneration which is overcome by energy, like Fire or Acid, is Extraordinary because presumably those energy types destroy the cells and prevent them from dividing to produce new ones. Finally, regeneration which can't be overcome at all- like the Tarrasque- is also Extraordinary, because that's how nanotech Regeneration should logically work.
I think I agree with you here.
Like this, right?:
Regeneration Overcome By... : Type - Why
Alignment-based damage: Su - Alignment-based damage is necessarily magical, and thus necessarily supernatural.
Energy, even if produced magically: Ex - Energy is not necessarily magical, and using path of least resistance one can safely say that it is also not necessarily supernatural.
Material unaffected by supernatural/spell(-like) process: Ex - Such material is explicitly not magical and as such is explicitly not supernatural.
Material necessarily affected by supernatrual/spell(-like) process: Su - Reverse of the above.
Nothing: Ex - If nothing can overcome this type of regeneration, that fact should be a universal maxim extending even to antimagic fields.
In terms of Fast Healing versus Regeneration, the latter is clearly superior since it removes the threat of death from inadequate damage. Fast Healing works to an extent, but once the creature dies the effect stops working; Regen works as long as 100% of the hit points weren't damaged by an adequate type.