Upper_Krust
Legend
Hiya mate! 
Dragons already have Carapace ~ technically speaking.
Don't worry I'll have somethiing in the rules to limit it.
Basically,
1/4 per HD = Natural Armour, thats skin
1/2 per HD = NA = Exoskeleton
3/4 per HD = NA = Squamous
1 per HD = NA = Carapace
If a monster already has better than 1/4 then its got Exoskeleton.etc.

Fieari said:While mucking about with making some critters, I noticed something that is entirely unfair: the Carapace Divine Ability. If you apply a divine template on top of a creature that already has natural armor, such as a dragon or a demon, this can make a creature that is impossible for fighters to hit at any of the appropriate levels they should be fighting at. I considered giving this to something at CR 28, but that would give it a +92 Natural Armor bonus. On top of all the other armor bonuses it gets!
This ability should be capped. I'd reccomend saying "This ability cannot raise the deity's natural armor past its hit dice" instead of just saying that it SHOULD be about equal to hit dice. Make it a real limit, not just a reccomendation.
Dragons already have Carapace ~ technically speaking.
Don't worry I'll have somethiing in the rules to limit it.

Basically,
1/4 per HD = Natural Armour, thats skin
1/2 per HD = NA = Exoskeleton
3/4 per HD = NA = Squamous
1 per HD = NA = Carapace
If a monster already has better than 1/4 then its got Exoskeleton.etc.