Name: Faera Veladorn
Class: Warlock (12)
Alignment: CG
Patron God: The Drow gods (but she don't believe anymore in none of those deities since she did the pact with the Dark Fey)
HP: 87
Hit dice: 12d8
Passive Perception: 14
Passive investigation: 11
AC: 15
Initiative: +2
Speed: 30'
Gender: Female
Age: 96
Height: 5'0"
Weight: 86 lb
Hair: White (dark red-dyed),
Eyes: Blue,
Skin: Drow...ish?
Saving Throws:
Str -1
Dex 2
* Con 6
Int 1
* Wis 4
* Cha 9
Base Stats
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 15 (+2)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 20 (+5)
Skills
Acrobatics +2
Animal Handling +0
*Arcana +5
Athletics -1
*Deception +9
History +1
Insight 0
Intimidation +5
Investigation +1
Medicine 0
Nature +1
*Perception +4
Performance +5
Persuasion +5
Religion +1
*Sleight of Hand +6
*Stealth +6
Survival 0
* = proficiency
Weapons:
Melee: Rapier
+6 to hit; 1d8+2 piercing damage
Ranged: Dagger
+6 to hit; 1d4+2 piercing damage (range 20/60)
Race: Drow
+2 Dex, +1 Cha
Sixe: Medium
Speed: 30ft
Languages: Common, Elvish, Undercommon
Traits:
Superior Darkvision 120ft
Sunlight Sensitivity
Drow Magic
Drow Weapon Training
Class: Warlock
Tools: None
Saves: Wis, Cha
Skills: Arcana, Deception
Patron: Archfey
Boon: Pact of the Tome
Fey Presence
Misty Escape
Beguiling Defenses
Magic:
Spell DC: 21 (Rod: DC 24)
Spell attack: +13 (Rod: +16)
Cantrips:
Dancing Lights [Drow]
Eldritch Blast [level 1]: 1d10 +5 force damage (range 120); 3 beams
Mage Hand [level 1]
Guidance [Tome]
Shocking Grasp [Tome]: 3d8 lightning damage (touch)
Thaumaturgy [Tome]
Frostbite [level 4] 3d6 cold damage (range 60)
Minor Illusion [level 10]
Spell List:
Hex [level 1]
Armor of Agathys [level 1]
Phantasmal Force [level 2] - Greater Invisibility [retrained, level 9]
Faerie Fire [Drow]
Hold Person [level 3]
Suggestion [level 4]
Darkness [Drow]
Mirror Image [level 5]
Blink [level 6]
Hypnotic Pattern [level 7]
Fly [level 8]
Banishment [level 9]
Hold Monster [level 11]
Mystic Arcanum:
True Seeing [level 11]
Eldritch Invocations:
Agonizing Blast [level 2]
Devil’s Sight [level 2]
Book of Ancient Secrets [level 5]
- Tenser’s Floating Disk [level 5]
- Find Familiar [level 5]
- Detect Magic*
- Unseen Servant*
- Comprehend Languages*
- Silence*
- Leomund's Tiny Hut*
- Commune*
One with Shadows [level 7]
Mask of Many Faces [level 9]
Repelling Blast [level 12]
ASIs:
lv 4 - ASI +2 Cha
lv 8 - ASI +2 Cha
lv 12 - Feat [Resilient, Constitution]
EQUIPMENT
Glamoured studded armor
a bag of holding
a component pouch with components for spells
explorer’s pack (backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it)
Common clothes, Clothes, traveler’s,
2 Daggers
Silvered Rapier
antitoxin x2
Rod of the Pact Keeper +3
Ring of Spell Storing [already a Mirror Image stored]
Potion of Clairvoyance
Potion of Greater Healing 4d4+4
Potion of Greater Healing 4d4+4
Familiar:
Name: Archy
Type: Fey Owl
AC: 11
HP: 2 (1d4-1)
Speed: 5 ft., fly 60 ft.
Strength 3 (-4)
Dexterity 13 (+1)
Constitution 8 (-1)
Intelligence 2 (-2)
Wisdom 12 (+1)
Charisma 7 (-2)
Skills Perception +3, Stealth +3
Senses darkvision 120 fI., passive Perception 13
Languages -
Challenge 0 (10 XP)
Flyby: The owl provokes no opportunity attacks when it flies out of an enemy's reach.
Keen Sight: The owl has advantage on Wisdom (Perception) checks that rely on sight.
Actions
Talons: Melee Weapon Attack: +3, reach 5 ft., one target.
Hit: 1 slashing damage.
Background: Urchin
Feature: City Secrets
Skills: Sleight of Hand, Stealth
Personality: I eat like a pig and have bad manners.
Ideal: Change. The low are lifted up, and the high and mighty are brought down. Change is the nature of things.
Bond: No one else should have to endure the hardships I've been through.
Flaw: People who can't take care of themselves get what they deserve.
Story:
Faera hails from this drow city deep beneath the sunlit lands of the kingdom. Faera was an orphan, a survivor from a drow house wiped out by their rivals, left to fend for herself in a harsh world. Was in that horrible time of her life that she heard to the voice of the Dark Fey, a long forgotten deity of the drow that gave her power in exchange for doing something in the surface world.
Surviving the long and solitary journey through the Underdark, Faera finally arrived on the surface world through a small access tunnel in the eastern Kings Forest. Travelling at night only, she began her way towards a the destiny only her dark patron known. In one of those journeys, she eventually became a member of a small company of Adventurers...
Notes:
I've treated the rituals spells for the Book of Ancient Secrets invocation as "extra spells for the spellbook", as detailed in the wizards specific rules for this game. I have chosen only a few ritual spells (those marked with a *), but I'll remove them if the DM ask for it.
Also, I have used the Find Familiar ritual, that's why I have a familiar. I'm using the variant rule from the Monster Manual (p. 347) that let me use any creature of Tiny size as a familiar. I can change it to a normal one if this rule is not allowed in this game, thought.