Albrect walks cautiously to the broken door and peers inside. Inside this room are four faded black cloaks hanging on hooks. to the right, there is another door that sits slightly open.
Umbril walks slowly behind Bimpnott, his echo following Albrecht. Seeing the cloaks, the echo slashes over the row catching them all with at least one blade.
The warrior warily looks behind and above them, just in case. And looks over tapestries in case the creature flattened itself across one of them.
Terry finally sees Umbril, "Oh my," and casts healing word. "That should keep you going a bit. But maybe we should rest so you can recover more from those wounds."
You move out into the room with the targets and find a spot on the floor. Some jerky, a sip or two of small ale help the rigors of the battle but the feeling of this place, the malevolent essence is all around you.
Umbril binds his wounds, but he is nowhere near being ready. He takes some extra time to clean them properly, but even so, he moves stiffly with some noticeable discomfort.
We now have a new subforum called Publishing Business & Licensing where you can discuss all aspects of the publishing process, including the OGL and other open gaming issues, as well as logistics, crowdfunding, and more.