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Into the Woods

jmucchiello

Adventurer
"We just have to leave no stone unturned," Terry says. [As a bonus action] She casts healing word on Umbril, who regains 7 hp. She then presents her holy symbol and a light shines around her shedding dim light within 30 ft of her. When a creature ends its turn within the twilight she sheds, she can grant that person 1d8 temporary hp or remove a condition such as fear or charm.

OOC: Healing Word: 1D4+5 = [2]+5 = 7
Just assume Terry will be doing the temporary hp effect on each party member at the end of their turns. I'll roll some d8s here to facilitate that.
Twilight Sanctuary (Channel divinity power):
1D8 = [4] = 4 <-- Terry
1D8 = [4] = 4
<-- Bimpnott
1D8 = [5] = 5
1D8 = [8] = 8
1D8 = [3] = 3
1D8 = [4] = 4
Terry AC 20, hp 20/20 temp 4/4, PP 18, PI 9, spells 2/4 3/3, channel 0/1

 
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JustinCase

the magical equivalent to the number zero
"When we hurt it, we hurt Umbril," Bimpnott notes, having experienced that same effect firsthand.

Awkwardly, the firbolg tries to hit the creature without harming any of his allies.

OOC: I was going to attack with non-lethal damage, but it seems there's no such thing in 5e. There is, however, the option of knocking it out when it reaches 0 hp, but that defeats the purpose of trying not to harm Umbril...

shortsword: 1D20+7 = [17]+7 = 24
1D6+5 = [4]+5 = 9 damage
Unarmed strike as a bonus action (Martial Arts): 1D20+7 = [19]+7 = 26
1D4+5 = [4]+5 = 9 damage


And Bimpnott takes that next roll of 4 temporary hitpoints, please. :)
 

mips42

Explorer
OOC:
you take 8 damage. If your HP reaches -52, you are Dead. When it gets to be your turn, if you are at 0HP or lower, please make a Death Save.
@Kobold Stew it is your turn.
 

jmucchiello

Adventurer
OOC: There is to non-lethal damage in 5E:

KNOCKING A CREATURE OUT
Sometimes an attacker wants to incapacitate a foe,
rather than deal a killing blow. When an attacker
reduces a creature to 0 hit points with a melee attack,
the attacker can knock the creature out. The attacker
can make this choice the instant the damage is dealt.
The creature falls unconscious and is stable.

Also there are no negative hit points in 5E. Once you reach 0 you stay there. When Terry cast Healing Word on Umbril he immediately woke up at 7 hp.

If the 9 hp fully goes through to Umbril, he goes back to 0. Makes a death save. And then immediately wakes up with 5 hp from Terry's twilight sanctuary effect. This erases all death save successes and failures.
 

mips42

Explorer
OOC: True, but there IS the idea of negative HP.
"Instant Death PHB p197
Massive damage can kill you instantly. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.
For example, a cleric with a maximum of 12 hit points currently has 6 hit points. If they take 18 damage from an attack, they are reduced to 0 hit points, but 12 damage remains. Because the remaining damage equals the hit point maximum, the cleric dies.".
Also PHB "If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you."
 

jmucchiello

Adventurer
OOC: Yes, but you implied you were keeping track of the negative hp. There's no doing that in 5E, you are not killed outright, the excess damage is just ignored. I messed up the temp hp thing. But he still has them and if he loses them before automatically failing a death save.

And he only takes half the damage from Bimpnott's strike so he should still be awake with 2 hp.
 

Kobold Stew

Last Guy in the Airlock
Albrecht hears the conversation around him, and tries to grab the creature by its tail and pull it off Umbril.
"Like tearin' of a bandage when it's scabbed over," he explains.

OOC: Strength check (as in IC440?). Str 18, so 1d20+4=21.
 

Neurotic

I plan on living forever. Or die trying.
OOC: Yes, but you implied you were keeping track of the negative hp. There's no doing that in 5E, you are not killed outright, the excess damage is just ignored. I messed up the temp hp thing. But he still has them and if he loses them before automatically failing a death save.

And he only takes half the damage from Bimpnott's strike so he should still be awake with 2 hp.
-1hp actualy since Bimpnott hits 2x4 damage
 
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mips42

Explorer
The cloaker releases Umbril and, again launches into the air of the room. Then, suddenly, there are Four! swirling and swooping near the ceiling making it nearly impossible to determine which one might be the original.
The swarm of cloakers then move over the group towards the open doors.
OOC: Terry, Albrecht and Bimpnott all may take a Opportunity Attack. If you choose to, please also roll a 1d4 to try to attack the Main cloaker.
After Opportunity attacks, it is @jmucciello turn.
1610851951310.png
 







Neurotic

I plan on living forever. Or die trying.
ooc: Technically that only matters if you roll a 4 on the d4 roll.
Not quite. The difference is 31.25 vs 33 percent. Probability with re-rolling ignoring 4s is 5 out of 16 instead of 5 out of 15. Minor, but non-zero difference.

For roll 1d2 vc 1d3 it is 13 out od 27 instead of 13 in 26.

Might be a bit closer in infinity of rolls, but first two steps are close enough.
 

mips42

Explorer
Terry swings at eh cloud of monsters as they swarm overhead, peircing right through one and poof it is gone.
Albrrecht also swings his ax through the remaining clump and poof another is gone.
Bimpnott thrusts his sword at the remaining two and, this time, manages to hit something!
The remaining two, one real, one a phantom, soar out the doors that led to this room.
1611245800098.png
 

Kobold Stew

Last Guy in the Airlock
"Enough of these creatures" says Albrecht as they float by. "We'll make a raincoat out of it's hide when we're done."

He turns around and swings his axe... only to encounter....

OOC: Move into the room (past at least the first of the target dummies) and swing.
Attack vs. 1d4=4 (I know there's only 2, but I figured this was easiest). Yay. 1d20+6=13. If a hit, damage = 1d10+4=12 magical slashing.
 

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