# Into the Woods

#### Neurotic

##### I plan on living forever. Or die trying.
Albrecht (Str 18) pulls on the paw of the statue. He's happy to take help from anyone willing to do so.
 OOC: Erm, I already did that, pull the leg, I mean, but if Str check is needed, by all means, I'll help.

#### mips42

##### Explorer
 OOC: Erm, I already did that, pull the leg, I mean, but if Str check is needed, by all means, I'll help.
As you pull on the arm of the statue, you hear a light scraping noise and feel a slight vibration in the floor but are not able to tell what, if anything, happened.

#### JustinCase

##### the magical equivalent to the number zero
Bimpnott, on instinct, copies the scraping noises. It is a strange sensation to hear those sounds coming from the firbolg, and they seem to have no effect other than perhaps getting on other people's nerves.

Then he shrugs, and moves over to the stairs.

 OOC: I'm back! I figured Bimpnott is a bit odd at times, and this little action illustrates that.

#### Neurotic

##### I plan on living forever. Or die trying.
"I got it!" calls the new member of the group. He looks around "Just what I got is still a mistery. Lets go investigate the stairs." And he goes forward...

#### mips42

##### Explorer
As you approach the blocked-off stairway, you can see a set of spiral stairs heading up towards the second level as well as down.

#### jmucchiello

"Up? Down? Or stick to this floor?" Terry asks the obvious.

#### JustinCase

##### the magical equivalent to the number zero
"Portcullis is in the way," Bimpnott says, then tries to get it to open with his hands.

 OOC: Strength check: 1D20+5 = [11]+5 = 16 (if Athletics applies, add 2 to the roll)

#### mips42

##### Explorer
The portcullis moves about 1/4" and that's all.

#### JustinCase

##### the magical equivalent to the number zero
Bimpnott shrugs as he lets go of the portculis.

”Not that way,” he concludes.

#### Kobold Stew

"It seems increasingly unlikely that Bertram has come this way," says Albrecht.

"Bertram!" he shouts as loud as he can. "You here?"

And waits.

#### Neurotic

##### I plan on living forever. Or die trying.
"Now that we're here lets check it out anyhow. Even if the boy you're looking for isn't here, something is not right. And with those shades outside, we can maybe clear the forest of its taint if this manor is its source. Umbrilshady, come forth!"

Umbril gestures and a shade, copy of the warrior coalesces out of the shadows. He waves it forward.

#### JustinCase

##### the magical equivalent to the number zero
Bimpnott stares at the shadowy copy of the elf, as if one of the silent watchers of the wood has taken the form of this new companion and is now spying upon them...

Or are both spectre and elf watching them?

”So who’s the real shady?” the firbolg mutters to himself.

#### jmucchiello

"Down?" Terry says. "Okay."

#### mips42

##### Explorer
 OOC: Perhaps I've not been clear. The portcullis blocks the spiral staircase entirely, both up and down.

#### JustinCase

##### the magical equivalent to the number zero
 OOC: There's still the grand staircase, right? From this post: (edit: There's a map in the post, too.) This room is a raised platform and is situated at the bottom of a stairwell. There is a cushioned sitting couch in the south-west corner of the room, it has an old worn children’s doll laying on it. In the north-east corner is a stairwell. A portcullis blocks the way up. just next to the stairs is a small alcove where a griffon statue sits on a pedestal, one paw raised. Steps opposite the ones you just climbed lead down again. Click to expand...

#### mips42

##### Explorer
 OOC: oh, THAT staircase... When there's two or more it can get confusing

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#### mips42

##### Explorer
This room appears to have been the mansion’s tea room. It is a large sunken room with a fireplace and hearth situated in the north-west corner. There are three small round tables for guests to sit and consume tea and other assorted refreshments. A glass chandelier hangs on a sturdy chain from high above.
Another wide stair lies along the south wall leading up.

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