Bimpnott, on instinct, copies the scraping noises. It is a strange sensation to hear those sounds coming from the firbolg, and they seem to have no effect other than perhaps getting on other people's nerves.
Then he shrugs, and moves over to the stairs.
I figured Bimpnott is a bit odd at times, and this little action illustrates that.
"Now that we're here lets check it out anyhow. Even if the boy you're looking for isn't here, something is not right. And with those shades outside, we can maybe clear the forest of its taint if this manor is its source. Umbrilshady, come forth!"
Umbril gestures and a shade, copy of the warrior coalesces out of the shadows. He waves it forward. "Lead the way down."
This room is a raised platform and is situated at the bottom of a stairwell. There is a cushioned sitting couch in the south-west corner of the room, it has an old worn children’s doll laying on it. In the north-east corner is a stairwell. A portcullis blocks the way up. just next to the stairs is a small alcove where a griffon statue sits on a pedestal, one paw raised. Steps opposite the ones you just climbed lead down again.
This room appears to have been the mansion’s tea room. It is a large sunken room with a fireplace and hearth situated in the north-west corner. There are three small round tables for guests to sit and consume tea and other assorted refreshments. A glass chandelier hangs on a sturdy chain from high above.
Another wide stair lies along the south wall leading up.