Not really. People will assume I used floating ASI to bump my intelligence whether I did or not. I knew a guy who played a dwarven sorcerer in 3.5 (dwarves had a charisma penalty back then) just because he wanted to play that odd duck PC. You can't do that any more.But...you can! A half-orc wizard is still against type, and in any campaign you play in you might be literally the only one in that universe. Orc and half-orc NPCs can all have really low intelligence. And you can give your half-orc wizard as low of an Int score as you like.
The fact that all around the world, at other tables, in other campaigns, there are more players choosing half-orc wizard than there used to be doesn't change anything. Those characters are literally not in your character's universe.
One cost of Tasha's is making races more and more generic and, in some ways, bland. I don't think that breaks anything, I just think that having an identity beyond some nebulous "culture"* that nobody ever really seems to care about at the game table. All the races are just more and more humans with different prosthetics and usually free night vision goggles.
I'm not upset about that. I just acknowledge that change that is good for some will not be good for all.
*Assuming of course that a race can share a common culture, which is also verboten according to some.