• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Jemal's Anniversary Special!

BBs

First Post
All righty, discussed something with Jemal, and decided to go for a power armour powers route in stead. Something new, fun, and interesting. Updated it in Rogue's Gallery, but posting it here too.

[sblock=Power Armour]

Abilities:
-STR Enhanced + Penetrating 5
-STA Enhanced 5
-DEX 0
-AGI 0
-FGT Enhanced 5
-INT 0
-AWE -1
-PRE 1

Offenses:
-Initiative: +0
-Melee Attack: +5 attack, +5 damage
Ranged attack: +4 attack, +6 damage

Defenses:
-Dodge: Enhanced 5
-Parry: 5
-Toughness: 5
-Fort: 5
-Will: Enhanced 5

Skills: 6 PP
-Acrobatics + 1 (1 point)
-Athletics + 6 (1 point)
-Expertise (Player Knowledge) + 5 (5 points)
-Intimidation + 2 (1 point)
-Persuasion + 2 (1 point)
-Stealth + 2 (2 points)
-Vehicles + 1 (1 point)
-Technology + 4 (Enhanced 4)

Advantages: 7 PP
-Attractive
-Diehard
-Fearless
-Instant Up
-Interpose
-Luck x2

Powers 62 pp
-Enhanced Trait: Skill Check - Technology 2 ranks = 2 PP
Powersuit (75 - 15 Removable = 60 PP)
-Enhanced Stats (Str + Pen 5, Sta 5, Fgt 5, Dodge 5, Will 6) = 46 PP
-Blasters (Damage 6, ranged, Accurate 2, precise) = 15 PP
-Immunity (disease, Poison) = 2 PP
-Thrusters (Flight 6) = 12 pp

COST: 6 Skills + 7 Advantages + 62 Powers = 75
[/sblock]
 
Last edited:

log in or register to remove this ad

Jemal

Adventurer
[MENTION=6675475]BBs[/MENTION] - you need complications and a description of the suit, and then you're good to go. I'll introduce you with my next update. :D
 

Wrahn

First Post
Hey Voda,

d20srd said:
Simply dropping a created object on a target is treated like an Area Effect attack based on the object’s size (see Area extra). The object inflicts damage equal to its Toughness, and targets get a Dodge check to evade the falling object. A successful check results in no damage (rather than the usual half damage).

Further the size you can create is volume based on Rank. so for Rank 3 is 8 cft, which is a 2ft by 2ft by 2ft cube. I suppose the optimal area coverage would be 8ft by 1 by 1, sort of a long thing. Shrug
 

Jemal

Adventurer
Yeah, the radius of a sphere with a volume of 8 cubic feet is only 1.2 feet.. so the flail would only be about 2.5 feet across.. not a big area at all.
You could make it a bit bigger by hollowing it out, but I don't think even going down to just a couple inches thick would get you a significant size.
Also I don't want to go through Hollow sphere volume~Radius calculations.

Even if you made it a flat surface, say a mere 6 inches thick, that would still only give you 16 square feet of squashing surface - not even enough to cover a single 5' square.

SO if you'd like to try area attacks with Create, I have a suggestion: Try to find one point to just make a "Area Effect damage" Alternate Effect on your create. We're still in early stage of the game so I'm ok with character tweaks.

For example, VV's rank 3, 9-point Create could be a "Giant Flail: Damage rank 4: close range, Area Effect(Burst): 8pp*
just as a quick example.


*EDIT:
On that note, VV, you still need to post yourself into the Rogue's Gallery
 
Last edited:


Voda Vosa

First Post
Here are the tweaks to the sheet

Name: Juan Height 1,7 mts
Skin: tan Weight 90 kg
Hair: Black Shape Human
Eyes: Brown Age: 28

Complications
Prejudice : Latinamerican
Quirk : Odd remarks: Juan often makes odd remarks that make tense situations to be even worse.

Abilities ( 22 pp)
Strength 0 , Stamina 2 , Agility 2 , Dexterity 2 , Fighting 2 , Intellect 3 , Awareness 1 , Precence -1 .

Powers ( 14 pp)
- Dimensional arsenal ( Create : Innate, Subtle 1, Increased duration (continuous), Precise, Limited (Achaic weapons and armors) ) · 9 point/s
- Weapon burst ( Blast : Area: burst ) · 1 point/s

- ? ( Unknown power : ? ) · 4 point/s


Advantages ( 10 pp)
Contacts 1 , Ranged attack 2 , Hide in plain sight 1 , Improved aim 1 , Improvised tools 1 , Jack of all trades 1 , Teamwork 1 , Well informed 1 , Equipment 1

Skills ( 16 pp)
Acrobatics 2 (+ 4 ), Deception 0 (+ -1 ), Athletics 0 (+ 0 ), Expertise( Player ) 5 (+ 6 ), Insight 4 (+ 5 ), Treatment 3 (+ 6 ), Persuacion 0 (+ -1 ), Technology 2 (+ 5 ), Close (unarmed) 0 (+ 2 ), Vehicles 4 (+ 6 ), Sleight of Hand 0 (+ 2 ), Perception 4 (+ 5 ), Intimidation 0 (+ -1 ), Investigation 4 (+ 7 ), Stealth 4 (+ 6 ),


Offence
Initiative: 2

Throw + 4 Attack for DC: 15 Range: Ranged ( )
Unarmed + 2 Attack for DC: 15 Range: Melee ( )
Grab + 2 Attack for DC: 10 Range: 0 ( )

Defence ( 13 pp)
Dodge: 5 Parry: : 5
Toughness: 2
Fortitude: 5
Will: 5

Equipment Cost
Camera 1
Car 8
Smart phone 2
Flashlight 1
Multitool 1
 


D'Raven

First Post
I'm not exactly gonna argue the results with the fire not hitting... But deflection like defense does not work on aoe and I stated I was making a grab atempt
 

Jemal

Adventurer
For the first part, his attack this round was a straight attack against Rob, not an AOE. For the second : Meh, he missed either way, so I'm fine just leaving the chain thing as fluff.

Although On that note, I wanted to talk to you about your chains. I'm having trouble picturing them stopping Energy attacks. Could you give me a description of how they do so? Or another possibility I was thinking is that you could put a Limit on your deflection "Physical only" so it doesn't affect Energy attacks.
 
Last edited:


Voidrunner's Codex

Remove ads

Top