ScottDeWar_jr
second birthdate : 15 Dec 2011
note to self, Galzadar is 30 feet from Quinn, that is a full hasted move. Is he on the ground or flying?
He's on the ground, but he's up 40 feet on an elevated part of the cave... I made an elf on the shelf joke in the IC thread but I guess you didn't see it.note to self, Galzadar is 30 feet from Quinn, that is a full hasted move. Is he on the ground or flying?
Roll a caster level check vs. the elf's spell resistance.Checking if Caerth has line of sight on the wizard... Yes he does!
And it's easily within the range of 190 feet... Which is the range of my Spiritjaws spell.
Edit: It's also within my 60 feet darkvision.
Whoops, slight error on the map. Quinn should be one square farther up on the map. My bad. I'm not going to change it. So, Quinn doesn't have to move to retrieve his bow.that stalagtite gives him cover from me, but I am going to try anyway.
edit: I have read the post by Knightfall about slope and high spots and I need to to attack the flying undead thing instead, after retrieving the bow.
ex. edit: picking up an item is a move action. he can do that and get at least 1 arrow off.
su. edit: to dump the 8-witch over the edge, he would be 10 feet to the south of where he would have dropped it, so, to get to the bow, he would have to moved a meager 10 feet south to get to it.
on an aside, a stagtite is the thing hanging down, right?
Caster level check: 1D20+9 = [5]+9 = 14Roll a caster level check vs. the elf's spell resistance.
EDIT: If you beat his spell resistance, the attack you rolled is a miss. If you fail to beat it, Caerth's spiritjaws cannot affect the elf in future rounds, but Caerth can redirect it against another opponent.