In Caerth's mind, it feels like forever ago that he first came out to Gurnard's Head even though it's been only been a week or so since that first foray. Regardless, he quite clearly remembers the room that lies ahead on the left. It seemed uneventful at first, a cave carved from the stone by humanoid hands. There were rotting pallets, iron rings driven into the walls, and old rusted manacles attached to lengths of chains scattered across the room's floor.
And there was a wooden door on the southern wall of the room. It had been stuck but was no trouble for Quinn to get open. What was beyond that door however was another matter. The second room had been a shrine consecrated to evil. There was a gaunt figure of death covered in chains. The being had smelled of death but it did not immediately attack. It had seemed to be bound to the room and could not leave it. Fearful of facing the monster after barely fighting off the centipede, the door was closed and pallets piled in front of it. The creature would be dealt with later, it was decided.
The corridor that extends beyond the entryway to the two connected rooms continues on for some way. Caerth remembers a set of stairs cut through the rock that lead down to another level. The stairs had been flanked by black monoliths worked with inlaid glyphs and evil holy symbols. And there had been a strange scrawled symbol on the floor written in blood. That had been as far down the corridor as the group had gone but it continues on into what had looked like to be an oval-shaped room.
It was at this point that the group went to explore the western corridor and first encountered Hornauer and his brood. Caerth remembers there was another branch off that corridor but the group never explored it.
Okay, so I know I said I was going to update the Bluffside game first, but I had meant to post that message here. So, Crow god first and then Bluffside. I might do both today but I also have chores, so we'll see. Heh.
After Caerth's reminder to the group, you can all take a look at that area now.
The outer room without a door was an old cave-like room that has been chiseled out of the rock. Here is its description again...
Someone has clearly carved this cave, as the walls are regular and far smoother than in the natural caves you’ve passed through. The cave is empty, save for rotting pallets, iron rings driven into the walls, and manacles attached to lengths of chain scattered across the floor. A wooden door stands in the south wall.
Note that the group forced open the door and entered the other room, which turned out to be an old shrine to Malotoch. After seeing what was inside, the group retreated, closed the door, and piled up the rotting pallets in front of the door (if I'm remembering correctly). Here's the description for that room...
A dais of black stone carved in the likeness of woman with a crow’s head stands against the wall opposite the door. Your light seems unwilling to penetrate the gloom, almost shirking from the darkness. An overwhelming stench of decay emanates from the darkness, from which emerges a humanoid figure with mottled skin and eyes burning like hot coals. It wears a shroud of chains.
I believe the group retreated because they assumed the figure is a chain devil.
I don't remember if the group went forward to the stairs or not, but I'm going to assume it happened. Here's the description for the stairs...
The entrance to the staircase leading to the temple proper is flanked by black monoliths worked with inlaid glyphs and holy symbols. On the stone floor between them is an obscure symbol written in blood.
I think wrote it differently, as the PCs weren't aware of the 'temple' at this point. This was all before meeting the wererat.