Maur would divine if he can turn profane to sacred via some purification ritual.
Otherwise hw will destroy them even if he needs to do some restitution to Carnell or the party later.
I fairly certain there is something in the Book of Exalted Deeds for gaining XP for destroying evil items. I'll look through the book and see if there is a way to sanctify evil items too. I think there is but I can't remember.
Neurotic said:
There are numerous members of the militia who need rest and healing. Of all the NPCs that fought alongside the PCs, only Elle and Scarborax were unwounded by the end of the fight and Lady Pendour took only minor damage. However, Scarborax nearly died, so he's going to need to rest. Sir Ghal also dropped below 0 hp, so he's going to rest even if healed magically.
(Wieland was fatigued but
@Tellerian Hawke made a Heal check to help him recover faster.)
@JustinCase:
Using Kang's
deathwatch ability, Caerth can determine that Aureus and Thorvid are "fragile." All the other significantly wounded NPCs from the fight in the cave are considered to be "fighting off death." Most are either below half their hit points or close to it. Eleven NPCs died during the fight against the undead horde: Annabel Ufford (militia), Arruns (militia), Benedict and Eleanor Stevyn (ranger and bard [married]), Kingsley (militia), Logan (militia), Meridith Bowen, Philippa (militia), Samantha Willowchild (gala of Inanna), Syndra Stormraven, and Zephora Chyrche (militia).
For the NPCs that fought off the rooks and traitorous Reynold, there are two NPCs that are unconscious but stabilized (by Aries) and all the other survivors are wounded with most of them being considered fighting off death. Aries, Mabon, and Timmins are all severely wounded and Timmins nearly died. He's going to need to rest even if magically healed.
The other named NPCs who survived the fight in Carnell are Atriline Barrelfinger (female dwarf), Jasper Johns (male human), Kibreana Whitbelly (female dwarf [stabilized but unconscious]), Lillie Frid (female human), and Urshor Balhana (male half-elf). There are 7 other unnamed members of the militia who survived the fight.
(In addition to Brutus, Gangrell, and Zofia Brae, there is one militia fighter and eight militia recruits among the dead.)
Neurotic said:
He would suggest to leave many of the 'weaker' items with newly minted heroes.
He would also vote against leaving anything to Galzadar, he has plenty to make up for an he can always make more items. With eventual exception for resistance item.
So far, I've let you guys debate about the items. It's really up to you to decide what you want to do with captured items. The laws of the Strandlands make it clear that those who defeat a foe, whether individually or in a group, are allowed to claim the enemy's possessions. (That assumes in a conflict that was sanctioned by the law.) So, while the PCs (and Aureus) have a right to the captured items, so do the NPCs that survived fighting alongside them. Lady Pendour will want to make restitution to the families of the NPCs that died (at the very least).
Those that fought with the PCs against Tarrak's horde do realize that they would not have stood a chance against the cultists and undead without the PCs leading the way, so they are willing to forgo claims to the most powerful items. They also donot want anything that is evil or connected to Necromancy. None of them would want anything to do with Tarrak's possessions, for example.
(Lady Pendour will insist that anything created using Necromancy be destroyed unless the PCs can convince her otherwise. She will probably insist on that for
Spinereaver and any items/weapons that are profane/unholy, as well [assuming they can't be sanctified].)
Neurotic said:
I just remembered we had some extra spells from the shrine, and that one option included tree stride. Which means Eike and Xander are literally one divination away.
Full proper IC post coming in the morning
Caprasia Panthera (the cultist bard) and a few other cultists also needs to be captured. The last time the PCs saw Lady Panthera was in the cultists' temple. The PCs never encountered the ghast cleric that Aries refers to as Anselm. (His title is Cleric of Works.) Aries also knows two other cultists by name: Amada Vandran and Granger Vexx.
He also tells the PCs that if the dead cultists are left to rot in the temple, they will rise as undead. This is effect of the Temple of Malotoch's altar and the altar needs to be destroyed.
As well, don't forget that both Sir Gareth and Quinten are still missing. Their prisoner, Vesh Trevil, is also missing. The militia sent out to find them (before the PCs left for the cave) reported back that they found the launch and evidence of a giant sand spider attack, but no one has been able to follow up since then.
The villagers are all really worn out and want to bury their dead before doing anything else. They've been through a lot. Remember that these are simple people who earn their livings primarily by farming or fishing. Rumors begin to circulate that some families are considering leaving Carnell for larger towns or cities.