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D&D 5E Levels Above 10?

fjw70

Adventurer
What do you see levels above 10 looking like for DDN? The ancient huge dragons in the Bestiary are levels 8-9. The reds and blues will probably be 10-11 level. What kind of creatures will challange a 15th level party?

There will probably be a domian rulership/management module, but what else will 11+ level characters do?

It would love to see a L&L article talking about this (at least in general terms). I know there probably haven't worked on it much by now, but they should have some ideas.
 

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Well, I have a feeling 5th Ed will go to 20 *insert Nigel Tufnell reference*, with the option to keep going; as for monsters: tons of stuff: pit fiends, aboleths, genies, titans, ancient dragons, etc.
 
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I think if they're smart, the mathematical progression past 10th won't be a linear increase, but even flatter than 1st-10th.

Personally, I would't be surprised if they left 11th+ level out for now and decided to "do it down the road" as a seperate book - only to see it never appear (like the 4E DMG support for Epic).
 


Has anyone figured out why the ancient dragon abilities are in a call-out box? Is it intended to be like a template which is applied to, say, a huge white dragon? So there are huge white dragons and then there are ancient huge white dragons?
 

See my flat math post when taken to level 30. I'm making a point about flat math. If the idea is to have no bonus above +10, then the most powerful creature in the game is only +10 bonus more than the weakest creature in the game with a +0 bonus.
 

there will defiantly by level past 10. in the legends and lore this week mike said that they are working on rules for higher levels of play and multi-classing. I can see it stopping at level 20 with maybe a book on "epic" play later. I wouldn't mind seeing some crazy set of rules for unlimited levels. But not right away ;)
 



Is there anything new here in this L&L? Sure most people only played early versions of D&D to 10th level but that was because the game broke down badly after 12th - mainly because of the maths of saves and AC. I am not sure it was a gaming style choice! At least this was the case for me with AD&D and 2nd ed and for 3rd ed for slightly different reasons than maths. This problem was by far less pronounced in 4th ed. Though I felt the 4th ed tiers were overly mechanical, they did indicate interesting shifts in the focus and substance of play.
 

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