[sblock=OOC]Well don't ask me I just go with the flow.
The original adventure was to have a land, air, and sea theme for the summoners to use there SLA's with. I'm glad you got to summon your celestial dolphins, and I thought you might like to ring the bell also. LOL My first adventure had the PCs sliding down an inverted stair well which I'm sure was fun for them to picture.
Now I have a rules clarification about your summoning I never got around to posting. When I looked it up to have Xan dismiss his eidolon, I noticed that dismissing a summons is a standard action. So you can't dismiss and summon in the same round without something to give you two standard actions. Rule on page 216 under Dismissible. But it all worked out so all is good.
Now on to loot. [/sblock]
Loot:
Dust of dryness = 850gp
Elixirs of hiding(x2) = 250gp each
Potion of jump = 50gp
Potion of magic fang = 50gp
masterwork shortbow = 330gp
masterwork dagger = 302gp
leather armor(x4) = 10gp each
shortbows(x3) = 30gp each
arrows-20(x3) = 1gp each
daggers(x3) = 2gp each
If anyone wants to keep the emerald given to the group by the halfling it is worth 200gp, also you may convert your leftover GP into any form you wish as there was plenty of gems and jewels in the treasure chest.
HM