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[LPF] From Whence None Return

Satin Knights

First Post
Maui looks and looks, but doesn't find any way out of here other then the hole he fell through, or the one that leads to what was the water room. Since only one of them has a rope dangling to get back out, Maui climbs the rope to get back to the main level.

Weel tries the floaty approach, to go up and down instead of trying to lift himself on a rope. The approach works, and he can even carry a person up with him. So, it takes several trips. But, Lem gets impatient and tries to show off. Jumping up, he can almost get to the 10' ceiling, but is no where near the height needed to get out of the pit. Coming down, he has to twist a bit to miss the spikes. Sheepishly, he waits his turn for Weel to carry him up after the first attempt didn't go so well.

After playing elevator for a bit, Weel has got everyone up to the top. Looking at the door, he is sure he was able to unlock it. But, his spell only does up and down, not side to side for floating. Looking perplexed and trying to figure out how to get across, Vincenzo sees the confusion as well. One hefty shove and Weel floats across, thumping into the door.

Grabbing at the edges of the door and pulling it open, Weel finds... stone. It is just a stone wall there. Apparently who ever built the place forgot that a room should be behind each door. [sblock=OOC]Lem: Standing high jump divides the roll by 4. So, you jumped up 7.5 feet. A running long jump would have been 30' though. [/sblock][sblock=Status]
70/74.AC 21 M12 ~ Maui ~ MA 319r, LS 3917r, DPaS 421r, Light 4709r, DPoison 4746r ~ just 1 STR drain
50/50 AC 26 L12 ~ Taniwha ~ MA 319r ~
77/79 AC 20 O11 ~ Vincenzo ~
64/85 AC 23+3 L11 ~ Weel ~ MVest 4520r, IronWeap 537r, LB 538r, SoF 40r, Levitate 65r ~
51/51 AC 17 M10 ~ Menik ~ MA 1884r ~
38/38 AC 23 O12 ~ Lem ~


The spiked grates are indeed difficult terrain.
The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map35.png
[/sblock]
 

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jkason

First Post
Weel Naxel, aasimar oracle

Weel frowns.

"Well, now, that's just downright, rude," the ruddy man in piecemeal armor announces. "Asking a poor door to spend its life without a room on each side." He clucks his tongue, then plants his foot in the stone before him and kicks himself across the pit to the others.

He still seems light on his feet, but those feet are once again touching the floor as he walks back to the room with the false treasure. "I guess we should check the room with the dead box in it, huh?"

[sblock=ooc]I'm not sure I can do this, but it seems logical to me: Levitate says the user can choose to increase or decrease vertical position at will, but needs other propulsion to move horizontally. It says nothing about having to be off of ground level. I *think* Weel should be able to decide his level is ground level, then, so he moves normally, but doesn't have to dismiss the spell. That brings him back to normal movement, but keeps the up and down option avaialable until the spell runs out. All of the half-speed examples are for using non-standard means of movement (dragging oneself along a surface with hands, not walking).

If I've got it wrong, and keeping the spell active slows him to half, that's fine, too. Just let me know and I'll decide whether that's enough of a pain to dismiss it or I want to keep the options.[/sblock]



[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 26
HP:85 Current: 64
Senses: Perception 6, Sense Motive 2
CMB: +11 CMD: 22 Fort: +7
Reflex: +6
Will: +8
Spell Resistance: 14 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +12/+07 = [BAB (06/01) + STR (05) + Enhance (01)]
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (4/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (4/4 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
[/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo is impressed with the method of locomotion, but knows his boots are pretty handy, if he ever needs to use them.
 

jbear

First Post
Maui nods grimly in agreement with Weel as the others are ferried back up to the corridor, none to pleased at the prospect of entering what is almost certainly another trap. "Te only place is te room of gold. You say before you see something in te wall ... Maui thinks that now is te good time to use te arrows Handsome Blade." He stands in doorway, hunkered down defensively, ready to defend himself from whatever might emerge either from the wall or the tomb after Vincenzo disturbs their rest.

[sblock=OOC]Move to doorway and stand in total defense [/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
"Uh, te arrows . . . " says Vincenzo absently, a vacant look in his eyes. A light shines in his eyes suddenly bursts as a sheepish grin erups on his face.

"Oh, these arrows" as soon as the fighter gets to the room's doorway once again, he draws two arrows and sends them into the slime.
[roll0]
[roll1]
[roll2]
[roll3]

[sblock=Vincenzo's stat block]

Item in hand: bow and arrow
off hand: empty

AC 20 Touch 15, FF 16)
lunging feat: 10 foot reach AC 18 Touch 13, FF 14)

HP: 77/79
Init +2, CMB +9,vs trip: +11, vs diarm: 13 CMD 21, vs trip: 23, vs disarm: 25
Fort +7, Reflex +4, Will +3; Perception +8, Stealth +4

Attack
Rapier +13/+8 (1d6+7, 15-20/x2)
Long comp bow +9/+4 (1d8+2, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 13]; [Potion: Cure Moderate X 2]]
[/sblock]
 
Last edited:

Satin Knights

First Post
Vincenzo puts two arrows into the slimy water. Ripples form and work their way across the water, which splashed a little, but nothing seems to be coming up or was really disturbed.
[sblock=OOC]Setting your levitate an inch below what the ground level is is enough for you to walk normally and still keep the spell active. [/sblock][sblock=Lem]The straight lines of mold at O29 haven't moved. They look like mold has just filled in cracks in the wall.[/sblock][sblock=Status]
70/74.AC 21 M12 ~ Maui ~ MA 316r, LS 3914r, DPaS 418r, Light 4706r, DPoison 4743r ~ just 1 STR drain
50/50 AC 26 L12 ~ Taniwha ~ MA 316r ~
77/79 AC 20 O11 ~ Vincenzo ~
64/85 AC 23+3 L11 ~ Weel ~ MVest 4517r, IronWeap 534r, LB 535r, SoF 37r, Levitate 62r ~
51/51 AC 17 M10 ~ Menik ~ MA 1881r ~
38/38 AC 23 O12 ~ Lem ~


The spiked grates are indeed difficult terrain.
The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
map36.png
[/sblock]
 




jbear

First Post
Maui takes in a deep breath, scowling furiously, awaiting to plummet through the floor again any moment. "Maui is going in" he growls to no one in particular. He steps gingerly into the shallow water and makes a line for the mouldy area that Vincenzo had just shot. He knocks on the wall within the 'straight lines of mould' and then he knocks outside of them to confirm his suspicions. "Te door is hiding I think ..." Maui pushes it to see if it will shift open.
 

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