Satin Knights
First Post
Maui looks and looks, but doesn't find any way out of here other then the hole he fell through, or the one that leads to what was the water room. Since only one of them has a rope dangling to get back out, Maui climbs the rope to get back to the main level.
Weel tries the floaty approach, to go up and down instead of trying to lift himself on a rope. The approach works, and he can even carry a person up with him. So, it takes several trips. But, Lem gets impatient and tries to show off. Jumping up, he can almost get to the 10' ceiling, but is no where near the height needed to get out of the pit. Coming down, he has to twist a bit to miss the spikes. Sheepishly, he waits his turn for Weel to carry him up after the first attempt didn't go so well.
After playing elevator for a bit, Weel has got everyone up to the top. Looking at the door, he is sure he was able to unlock it. But, his spell only does up and down, not side to side for floating. Looking perplexed and trying to figure out how to get across, Vincenzo sees the confusion as well. One hefty shove and Weel floats across, thumping into the door.
Grabbing at the edges of the door and pulling it open, Weel finds... stone. It is just a stone wall there. Apparently who ever built the place forgot that a room should be behind each door. [sblock=OOC]Lem: Standing high jump divides the roll by 4. So, you jumped up 7.5 feet. A running long jump would have been 30' though. [/sblock][sblock=Status]
70/74.AC 21 M12 ~ Maui ~ MA 319r, LS 3917r, DPaS 421r, Light 4709r, DPoison 4746r ~ just 1 STR drain
50/50 AC 26 L12 ~ Taniwha ~ MA 319r ~
77/79 AC 20 O11 ~ Vincenzo ~
64/85 AC 23+3 L11 ~ Weel ~ MVest 4520r, IronWeap 537r, LB 538r, SoF 40r, Levitate 65r ~
51/51 AC 17 M10 ~ Menik ~ MA 1884r ~
38/38 AC 23 O12 ~ Lem ~
The spiked grates are indeed difficult terrain.
The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
[/sblock]
Weel tries the floaty approach, to go up and down instead of trying to lift himself on a rope. The approach works, and he can even carry a person up with him. So, it takes several trips. But, Lem gets impatient and tries to show off. Jumping up, he can almost get to the 10' ceiling, but is no where near the height needed to get out of the pit. Coming down, he has to twist a bit to miss the spikes. Sheepishly, he waits his turn for Weel to carry him up after the first attempt didn't go so well.
After playing elevator for a bit, Weel has got everyone up to the top. Looking at the door, he is sure he was able to unlock it. But, his spell only does up and down, not side to side for floating. Looking perplexed and trying to figure out how to get across, Vincenzo sees the confusion as well. One hefty shove and Weel floats across, thumping into the door.
Grabbing at the edges of the door and pulling it open, Weel finds... stone. It is just a stone wall there. Apparently who ever built the place forgot that a room should be behind each door. [sblock=OOC]Lem: Standing high jump divides the roll by 4. So, you jumped up 7.5 feet. A running long jump would have been 30' though. [/sblock][sblock=Status]
70/74.AC 21 M12 ~ Maui ~ MA 319r, LS 3917r, DPaS 421r, Light 4709r, DPoison 4746r ~ just 1 STR drain
50/50 AC 26 L12 ~ Taniwha ~ MA 319r ~
77/79 AC 20 O11 ~ Vincenzo ~
64/85 AC 23+3 L11 ~ Weel ~ MVest 4520r, IronWeap 537r, LB 538r, SoF 40r, Levitate 65r ~
51/51 AC 17 M10 ~ Menik ~ MA 1884r ~
38/38 AC 23 O12 ~ Lem ~
The spiked grates are indeed difficult terrain.
The yellow light crystal is overhead.
Red circle=grappled
Blue circle=prone
blue X=unconscious
red X=dead[/sblock][sblock=Map]
