[LPF] From Whence None Return

jkason

First Post
Weel Naxel, human oracle

Weel shrugs.

"Maybe he just liked pretty lights," Weel offers. "It's not his fault if they make us dizzy. Everyone has a thing that doesn't sit right with them. I mean, I don't ask people to stop cooking with cilantro just because I think it tastes like dish water, do I?"

He pauses a moment, then turns to ask the air above his head, far more uncertainly, "Seriously, do I? I don't remember."

Weel shakes his head and whispers to his blade, something about 'getting gussied up for the bigwigs.' There is a slight glow along its edge, but nothing else noticable.

[sblock=ooc]Casting Keen Edge. Might as well go for broke. though the Macguffin being "thing that kills magic" may make it a waste of time... ;)[/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 28
HP:85 Current: 82 (14 NL damage)
Senses: Perception 8, Sense Motive 2
CMB: +12 CMD: 23 Fort: +7
Reflex: +6 Current +7
Will: +9
Spell Resistance: 15 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)
* Haste (+1 AC & Ref, attack, extra attack on full, +30' move)
* Keen Edge (Greatsword crit on 17-20)

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +13/+08
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (2/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (5/5 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
5th (2/3 remaining)(DC 18): Cure Light Wounds mass, Major Creation (metal only), Telekinesis, Wall of Stone.
[/sblock]
 

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Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
]]Vincenzo- Venzin swordsman
Vincenzo takes his rapier and swishes his sword back and forth to loosen his sword arm. "So, what is the possibility the item we are looking for is in the hands of who or whatever is eventually at the end of this sunken castle? And what are the chances it may be used against us?"
[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 21 Touch 15, FF 17) <<----
lunging feat: 10 foot reach AC 19 Touch 13, FF 14)

HP: 110/112
Init +2,
CMB +13,vs trip: +15, vs disarm: 18
CMD 26, vs trip: 28, vs disarm: 31
Fort +9, Reflex +6, Will +4; Perception +11, Stealth +7

Attack
Rapier +18/+13 (1d6+8, 15-20/x2)
Long comp bow +13/+8 (1d8+3, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 9]; [Potion: Cure Moderate X 2]]
[/sblock]

[/][/][/][/QUOTE]
 

Systole

First Post
[sblock=OOC]Once you're done buffing up, you can walk past the curtain. At which point I'll need a Will save and a Perception check from every one, because ... oh, no reason.[/sblock]
 

jkason

First Post
Weel Naxel, aasimar oracle

"Alrighty, then. Time to make new friends, right?" Weel says. He waits for the others to agree, then moves in with them.

[sblock=ooc]Will save: [roll0]
Perception: [roll1]

I've no idea if it's relevant, but Weel has SR 15 vs. spells with the evil descriptor / spells & SLA of evil outsiders. [/sblock]

[sblock=mini-stats]Weel Naxel

Initiative: +1
AC: 21 (23 w/ Magic Vestment) Current: 28
HP:85 Current: 82 (14 NL damage)
Senses: Perception 8, Sense Motive 2
CMB: +12 CMD: 23 Fort: +7
Reflex: +6 Current +7
Will: +9
Spell Resistance: 15 vs. evil descriptor / evil outsiders


Conditions:
* Magic Vestment (8 hours)
* Iron Weapon (8 minutes)
* Lead Blades (8 minutes), damage bump to 3d6 on Greatsword
* Shield of Faith (9 minutes), +3 deflection to AC.
* Levitate (9 minutes, 900 lbs)
* Haste (+1 AC & Ref, attack, extra attack on full, +30' move)
* Keen Edge (Greatsword crit on 17-20)

In Hand: Iron Weapon (Greatsword)


Common Attacks:

(Cold) Iron Weapon Options Attack: +13/+08
Damage (Greatsword): 2d6+8, Crit: 19-20/x2, S
Damage (Halberd): 1d10+8, Crit: x3, P or S, brace, trip
Damage (Earthbreaker): 2d6+8, Crit: x3, B
Damage (Lucerne Hammer): 1d12+8, Crit: x2, B or P, brace, reach

Conditional: -2/+4 (+6 2H) Power Attack
Furious Focus negates 1st attack penalty for 2H
+1 attack if moving at least 10' during turn

Iron Weapon (9 minutes, +1 cold iron): 5/6 Remaining
Bracer auto take 10: 1/1 remaining
Spells: Orisons (DC 13): Create Water, Detect Magic, Detect Poison, Ghost Sound, Light, Mage Hand, Mending, Purify Food and Drink, Read Magic, Spark, Stabilize
1st (3/7 remaining)(DC 14): Cure Light Wounds, Obscuring Mist, Lead Blades, Liberating Command, Protection from Evil, Shield of Faith, Sun Metal
2nd (6/7 remaining)(DC 15): Align Weapon, Cure Moderate Wounds, Grace, Groundswell, Heat Metal, Levitate, Make Whole, Minor Image, Shatter, Silence
3rd (2/7 remaining)(DC 16): Cure Serious Wounds, Dispel Magic, Keen Edge, Locate Object, Magic Vestment, Stone Shape
4th (5/5 remaining)(DC 17): Blessing of Fervor, Cure Critical Wounds, Freedom of Movement, Versatile Weapon
5th (2/3 remaining)(DC 18): Cure Light Wounds mass, Major Creation (metal only), Telekinesis, Wall of Stone. [/sblock]
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
Vincenzo- Venzin swordsman

will save for no reason
[roll0]
perception check for no reason
[roll1]

[sblock=Vincenzo's stat block]

Item in hand: Rapier
off hand: empty

AC 21 Touch 15, FF 17) <<----
lunging feat: 10 foot reach AC 19 Touch 13, FF 14)

HP: 110/112
Init +2,
CMB +13,vs trip: +15, vs disarm: 18
CMD 26, vs trip: 28, vs disarm: 31
Fort +9, Reflex +6, Will +4; Perception +11, Stealth +7

Attack
Rapier +18/+13 (1d6+8, 15-20/x2)
Long comp bow +13/+8 (1d8+3, *3)
arrows used: 2

Gear:
[wand cure light: 49/50]; sunrod X 4; Rations X8; 13 arrows;
[potion: cure light X 9]; [Potion: Cure Moderate X 2]]
[/sblock]

[/][/][/][/QUOTE][/QUOTE]
 

jbear

First Post
[sblock=Saves and Checks]Celestial Tigers were sent in ahead as bait, in case they might trigger something or help alert the rest of us to the immediate danger before we enter. They have the scent ability and will be hunting down any hidden presence/threat in the room, which hopefully indicates to us where to direct our attention as well.

Celestial Tiger 1: Will Save 1d20+3=23 (Crit! Phew!) Perception (with scent) 1d20+8=13
Celstial Tiger 2: Will Save 1d20+3=22 (hehe, lucky stuff! I was certain theywere going to bomb this!) Perception (with scent) 1d20+8=22


Maui Will save 1d20+12=27; Perception (scent) 1d20+12=29
Taniwha Will Save (+4 vs enchantment not included) 1d20+6=20 (24 vs enchantment); Perception (scent) 1d20+5=17

[/sblock]


[sblock= Tiger (large)]
Duration: 10/10 rounds
AC 14
Tiger 1: HP 45/45
Tiger 2: HP 45/45
Saves F/R/W +8/+7/+3
Speed 40 ft
2 claws +10 1d8+6 (grab); Bite +10 2d6+6 (grab)
Special: Pounce, Rake
Perception +8 (scent)
[/sblock]

[sblock=Lvl 10 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 21 (25) (Touch 14 (18); FFt 18 (21))
HP: 92 Current: 92
CMB: +13 CMD: 26 Fort: +10 Reflex: +9 Will: +12

Conditions: Longstrider (7hrs); Mage Armour (1 hr); Delay Poison (8hrs); Bulls Str (16 mins), Great Magic Fang (8 hrs), Barkskin (160 mins);

In Hand:
Cold Iron MW Scimitar: +14 (+16)/+9(+11); 1d6+6 (+8) (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 0/2; Longstrider: Used, Detect Snares and Pits: Used, Aspect of the Falcon:Used
2nd: Bull's Strength 0/2, Bark Skin: Used, Delay Poison: Used, Empty Slot
3rd: Mad Monkeys, Greater Magic Fang: Used, Resinous Skin, Empty Slot: Used to Summon Nature's Ally
4th: Thorn Body, Empty Slot; Empty Slot: Used to Summon Nature's Ally
5th: Empty Slot ; Using Empty SLot to Cast Summon Nature's Ally V
Wild Shape: 2/5 uses left per day

[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 30 ft., climb 20 ft.
Melee:Bite +14; 1d8+7; 2 Claws: +14; 1d4 +7 dmg
Special: Trip

[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 16 (23), touch 16 (19) , flat-footed 12 (19)
Speed 60 ft.
Melee:Bite +14; 1d6+7; 2 Talons: +14; 1d8+7 dmg; Foreclaws: +8; 1d4+4
Special: Pounce

[/sblock]

[sblock=Dire Tiger Shape III]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 17 (25) , touch 15 (19) , flat-footed 14 (21)
Speed 40 ft. (70 ft)
Melee:Bite +15 (19); 2d6+8 (+11) (+Grab); 2 Claws: +15 (+18) ; 2d4+8 dmg (+11) (+Grab)
Special: Pounce, Rake
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 0/16
Wand of Magic Fang: 44/50
Wand of Speak with Animals: 46/50
Wand of Mage Armor: 46/50
Rod of Lesser Extend: 0/3
Potions: CLW 0/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +8
AC: 23 (27)
HP: 83 Current: 83
CMB: Trip/Disarm +11 CMD: 29 (33 vs Trip) Fort: +8 Reflex: +12 (+13) Will: +6 (+10 vs enchant)

Conditions: Mage Armor (1 hr), Bull Strength (16 mins), magic fang (bite); magic fang (both claws)


Bite (silvered;magic): +13 (+16); 1d6+5 (+8) dmg; special: Trip
2x Claws (silvered;magic): +13 (+16) ; 1d3+5 (+8) dmg
[/sblock]
 

jbear

First Post
[sblock=OOC] [MENTION=34958]Deuce Traveler[/MENTION] @kinem Come on guys, make your saves and checks please, so we can move this on and finish up. I am beginning to feel impatient for this to end. [/sblock]
 




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