[LPF] Return to Boar's Ridge

Tamarie the Songweaver
Following the dwarf's interjection, Tamarie thinks a moment and asks, "Why the rush, Mudzum?" Almost making the question rhetorical, she immediately adds, "I'm not even sure what plan we're going with."


[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

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"I must admit, I am confused as to what everyone else would prefer. Let's try a different tack. I'm suggesting the southern approach. Is anyone adamantly opposed?"

[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 11/11
CMB: +5 CMD: 16
Fort: +3 Reflex: +1 Will: +1

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+5, x2, 2d4+6) [Power Attack +4, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Yosephus Errol Smithe, Cleric of Amenthia, the Healing Hand

Yosephus shakes his head. "None from me."

[sblock=Yosephus Mini Stats]Yosephus Errol Smithe
AC: 17 (10 flat-footed, 17 touch)
HP: 12/12
CMB: +0 CMD: 10

Fort: +4 Reflex: +1 Will: +6
Perception: +3 Sense Motive: +9
Initiative: +0

Current Weapon in Hand: Morningstar
Channel Energy: 6/6
Spells:
Orisons: Guidance, Purify Food and Drink, Resistance
1st Level: Bless, Shield of Faith, CLW (Domain)
Domain Powers Remaining Today:
Rebuke Death: 6/6
Resistant Touch: 6/6
Race Features:
Halo Status: OFF
Incorruptible: 1/1[/sblock]
 

Tamarie the Songweaver
Pushing back a lock of dark colored hair that had fallen into her eyes, Tamarie adds, "No objections here--good to be clear." Opening her pack, she looks inside and rummages around a bit before sliding it onto her back.




[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

144px-The_Alchemist_by_yuumei.jpg


Devlin finishes packing and adjusting his pack on Molly as he listens in on the conversation.

"I agree. Trying to stick to the shadows man be the best route to take and I have no objections to trying a hand out the more silent route."

He finishes his last few concoctions and puts them on the
little draw strings inside his vest, ready to use at a moments notice

[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 10/10
CMB:+0 CMD: 13
Fort: +4 Reflex: +6 Will: +1

Perception: +6
Initiative: +5

Bombs: 6/6
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Bomber’s Eye/Targeted Bomb Admixture 2: ___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture


Current Weapon in Hand: none
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[sblock= Devlin's Journal]
Day 1 - Our journey hasn't yet to begin, but I am all aflutter with excitement. A man named Cratchen has hired us to go to a place near boar's ridge to help put down a few necromancer goblins that seem to have made their home there. Doesn't seem like the last set of adventurers did much good for the place. HE said he wants the place cleaned out completely and I think I have some ideas for that. (Scribbles of a mathematical formula are scribbled along the next couple of lines) Oh, my companions seem to be pretty strong. There is Yoseph, Muzdum, Darvus, and now Tamarie. I'm sure this will be a most exciting adventure thats for sure.

We have run into some most fascinating creatures on our way out of town. They look like a mix between horses and eagles. It seems to me they enjoy playing jokes on would be travelers though because they continue to laugh uncontrollably at our poor clerics misfortune. Note: These creatures would make magnificent mounts if they could be trained properly. I will have to do some research on a potion that would make them more docile. Note 2: I should also figure out what the creatures are called. Maybe some books will show me when we get back from our adventure.

We have finally stopped on our journey to Boar's Ridge, but sadly were unable to find an inn anywhere close by. I guess tonight my little tent will have to suffice. Anyways, the adventure has been pretty boring thus far, but I am excited to finally reach this place very soon. I truly wonder what type of great things we will see once we get there. Note: Do not forget to prepare my Nimble Cat Mutagen and Bomber's Eye/Targeted Bomb Admixture in the morning.
[/sblock]
[/sblock]
 

With a final choice of the approach plan, things are taking shape. Tying off the horses so they can drink from the stream, the group sets out on foot. Swinging wide around to the south before starting up the rolling hills, you avoid the attention of the sentries at the top of the twin stone columns. In fact, as you sneak a peek from time to time, the postures of the sentries seems to be unwavering, looking out over the road approach.

Moving through the forest gives way to sparse trees and tall and low weeds. The uneven hills at least gives some cover, but the journey is a bit tiresome, as it is all up hill. At least the return back once you are done will be an easier journey. At least you hope, or otherwise the tale may turn into one of those grampa stories of olden days.

Reaching the crest and upper plateau, you find the fort. Dilapidated, run down, shambles... trashed. Yep, trashed seems to be the best description of what is before you. Much of the outer walls have collapsed. There is no checkpoint or tower as the dirt road enters the fort grounds and makes its way to the front doors. Is there doors there, or just a hole in the wall? From this distance it is hard to be sure.

Whoever has been occupying the place has cut most of the trees, but a few on the south side approach still stand. Once you get a little closer, you see why. Bearing fruit, these trees seem to have been slightly more valuable than firewood. Beyond the fort is air. You had been told that there is a cliff on the far side. Well, that side is not far from the fort at all, maybe twenty to fifty feet.


[sblock=Status] The group is at about CV54. So far as you can tell, you have snuck up to this point without being spotted. You are about 500' from the building.
11/11 HP ~ AC 16 ~ Darvus ~
12/12 HP ~ AC 17 ~ Yosephus ~
26/26 HP ~ AC 22 ~ Muzdum ~
10/10 HP ~ AC 16 ~ Devlin ~
..7/7..HP ~ AC 12 ~ Tamarie ~
[/sblock][sblock=Map]
Approach5.png
[/sblock]
 

Darvus Andar, Paladin of Helerion

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Darvus eyes the fort suspiciously. He asks, "Are we sure the skeletons are even animated?" He turns and regards the group and says, "There are wide expanses of wall with smaller gaps in them. We should have our sneakiest approach one and spy inside."

[sblock=Mini Stats]Darvus Andar
AC: 16 (15 flat-footed, 11 touch)
HP: 11/11
CMB: +5 CMD: 16
Fort: +3 Reflex: +1 Will: +1

Perception: -1
Initiative: +1

Smite Evil: 1/1

Current Weapon in Hand: Falchion (+5, x2, 2d4+6) [Power Attack +4, x2, 2d4+9]
Current Conditions in Effect: None

Used Items:
None

[/sblock]
 

Tamarie the Songweaver
Looking back at the skeletons on the pillars, then forward to the ruin, Tamarie weaves two possibilities, "Perhaps they are not undead monsters of any sort, just skeletons put there to frighten away intruders or influence actions off more dedicated enemies. A simple diversion with little invested." The young sorceress takes a breath, her eyes narrow, "Or, they are animate, and simply do not move unless they have reason, waiting an eternity for unsuspecting prey lulled into a false sense of security by what appears to be nothing more than simple bones, then suddenly striking with lethal force." She slaps her hands together making a quiet clap to emphasize the last two words.

Looking up at Halivar, Tamarie's expression softens as she concludes, "Your choice. Many stories, nothing to back up what is truthful."

[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

144px-The_Alchemist_by_yuumei.jpg


Peeking over the rise at the pillars laid out before them, Devlin contemplates why none of the skeletons seem to be moving.

You may be correct Tamarie. The skeletons could just be their as a means to scare off would be treasure seekers or vagabonds from the area. If you ask my opinion, I say we use those trees that werent cut down to help hide our approach some and see if we can make it in undetected. Or have our dwarf friend here run up wooping and holloring loudly and lead the skeletons, if they really are animate, away from here. Though the latter suggestion seems a little less...productive.

Devlin grins to himself at the thought of seeing the Dwarf running in without a care in the world to distract a bunch of skeletons.


[sblock=ministats]Devlin Eldlya

AC: 16 (13 flat-footed, 14 touch)
HP: 10/10
CMB:+0 CMD: 13
Fort: +4 Reflex: +6 Will: +1

Perception: +6
Initiative: +5

Bombs: 6/6
Mutagen Prepared: Dexterity (+4 DEX +2 Nat Armor - 2 WIS)

Extracts Prepared: 1: Bomber’s Eye/Targeted Bomb Admixture 2: ___
Formulae List: Bomber's Eye, Cure Light Wounds, Disguise Self, Enlarge Person, Targeted Bomb Admixture


Current Weapon in Hand: none
Current Conditions in Effect: None

Used Items:
None

Read more: http://livingpf.wikia.com/wiki/Devlin_(resrick)
[sblock= Devlin's Journal]
Day 1 - Our journey hasn't yet to begin, but I am all aflutter with excitement. A man named Cratchen has hired us to go to a place near boar's ridge to help put down a few necromancer goblins that seem to have made their home there. Doesn't seem like the last set of adventurers did much good for the place. HE said he wants the place cleaned out completely and I think I have some ideas for that. (Scribbles of a mathematical formula are scribbled along the next couple of lines) Oh, my companions seem to be pretty strong. There is Yoseph, Muzdum, Darvus, and now Tamarie. I'm sure this will be a most exciting adventure thats for sure.

We have run into some most fascinating creatures on our way out of town. They look like a mix between horses and eagles. It seems to me they enjoy playing jokes on would be travelers though because they continue to laugh uncontrollably at our poor clerics misfortune. Note: These creatures would make magnificent mounts if they could be trained properly. I will have to do some research on a potion that would make them more docile. Note 2: I should also figure out what the creatures are called. Maybe some books will show me when we get back from our adventure.

We have finally stopped on our journey to Boar's Ridge, but sadly were unable to find an inn anywhere close by. I guess tonight my little tent will have to suffice. Anyways, the adventure has been pretty boring thus far, but I am excited to finally reach this place very soon. I truly wonder what type of great things we will see once we get there. Note: Do not forget to prepare my Nimble Cat Mutagen and Bomber's Eye/Targeted Bomb Admixture in the morning.
[/sblock]
[/sblock]
 

Tamarie the Songweaver
Tamarie snickers uncharacteristically at Devlin's last comment. "Yes, let's not do that," the song weaver begins, "Although, I wouldn't mind moving from tree stand to tree stand, and getting as close as we can before quickly moving in. It would give them as little response time as possible." She marionettes figures walking from point to point, then turning and running in as she describes her idea.




[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 7/7
CMB: +0 CMD: 12


Fort: +1 Reflex: +2 Will: +2
Perception: +2 Sense Motive: +0
Initiative: +2


First Level spells remaining: 4/4
Heavenly Fire remaining: 7/7
Bolts remaining: 20/20


Current Weapon in Hand: none
Current Conditions in Effect: none
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none
Money: +50gp(retainer),-25gp(horse rental)[/sblock]
 

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