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Old Living Eberron Character Thread

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T'Ranis, Githzerai Archer

[B]Name:[/B] T'Ranis
[B]Class:[/B] Scout 1 ([url=http://www.enworld.org/showthread.php?t=169288]Aproved[/url])/ [url=http://www.d20srd.org/srd/psionic/classes/psychicWarrior.htm]Psychic Warrior[/url] 1 / [url=http://www.d20srd.org/srd/psionic/prestigeClasses/slayer.htm]Slayer[/url] 0
[b]Starting Level[/b]: ECL 3 (See [url=http://www.enworld.org/forums/showthread.php?t=176998]Racial Class[/url])
[B]Race:[/B] Githzerai ([url=http://www.enworld.org/showthread.php?t=169288]XPH Version per Bront and RA[/url])
[B]Region of Origin:[/b] Kythri, The Churning Chaos (See ECS p. 96)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Action Points:[/B] 6
[B]Deity:[/B] Balinor, God of the Hunt

[B]Str:[/B] 10 +0 (02p.)	[B]ECL:[/B] 4		[B]XP[/B]: 8,625
[B]Dex:[/B] 23 +6 (13p.)	[B]BAB:[/B] +0		[B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +0	[B]Craft Days:[/B] 100
[B]Int:[/B] 12 +1 (06p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 16 +3 (06p.)	[B]Init:[/B] +6	[B]Spell Save:[/B] (What?)
[B]Cha:[/B] 08 -1 (00p.)	[B]ACP:[/B] N/A	[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+6	+0	+0	+0	16
[B]Touch:[/B]	16	[B]Flatfooted:[/B] 10

[B]Power Resistance:[/B] 5+HD=7
[B]Dmg Reduction:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	+0
[B]Ref:[/B]	+8	+2	+6	+0
[B]Will:[/B]	+3	+0	+3	+0

[B]Weapon      			Attack	Damage	Critical	Range[/B]
Densewood MW Lt. Crossbow	+7	1d8+0	19-20/x2	  80 ft
[B]Notes:[/B] +1/+1 shots within 30' from PBS, 1d6 Skirmish

[B]Languages:[/B] Common, Githzerai, ([url=http://www.enworld.org/showthread.php?t=171626]Daelkyr[/url])

[B]Feats: [/B] Point Blank Shot, Rapid Reload (PW1)

[B]Power Points Per Day[/B]: 3 (Race: 2;Class: 0 ; Wisdom: 1)
[B]Save DC[/B]: 13 + spell level
[B]Powers Known:[/B]
	1st - [url=http://www.d20srd.org/srd/psionic/powers/prescienceOffensive.htm]Presciense, Offensive[/url]

[B]Psi-Like Abilities:[/B] 3/day: Inertial Armor, Catfall, Psionic 
Daze (DC 10 + 1/2 HD + Cha=10) [Caster Level 1/2 HD, Minimum 1]
Concussion Blast 1/day
[B]Supernatural Abilities:[/B] 
[B]Extraordinary Abilities:[/B] Darkvision 60', Skirmish +1d6, Trapfinding

[B]Skill Points:[/B] 39	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Autohypnosis	 4	1	+3	--
Concentration	 3	1	+2	--
Hide    	10	4	+6	--
Jump    	 5	5	+0	--
Know. (Dun.) 	 5	4	+1	--
Listen   	 7	4	+3	--
Move Silently	10	4	+6	--
Psicraft	NA	0	+1	--
Sense Motive 	 7	4	+3	--
Spot    	 7	4	+3	--
Survival	 7	4	+3	--
Tumble	   	12	4	+6	+2 Synergy

[B]Equipment:				Cost	Weight[/B]
Explorer's Outfit	 		---- 	00 lb
Densewood MW Lt Crossbow 		0370 gp	08 lb (ECS p. 126)
20 Cold Iron Bolts	 		0004 gp 02 lbs
[url=http://www.d20srd.org/srd/magicItems/wondrousItems.htm#handyHaversack]Handy Haversack[/url]	  	     		2000 gp	05 lb
    100 Cold Iron Bolts             	0020 gp	NA/10 lb
    Field Rations, 4 days		0002 gp	NA/04 lb
    Waterskins, 2	      		0002 gp	NA/08 lb
    Travel Papers	  		   2 sp	NA/00 lb
    Silk Rope           	  	0010 gp	NA/05 lb
    Grappling Hook      		0001 gp	NA/04 lb
    Winter Blanket      		   5 sp	NA/03 lb
    Bedroll     	 		   1 sp	NA/05 lb

[B]Total Weight:[/B] 15 lbs	[B]Money:[/B] 29 pp, 2 sp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[b]Max Weight:[/b]	33	 66	100	200	500

[B]Age: 26 years[/B] 
[B]Weight:160 lbs[/B] 
[B]Eyes: Brown[/B] 
[B]Hair: None[/B] 
[B]Skin: Olive[/B]




XP log:
Starting xp: 3,000
1,175 xp from The Eidolon + 450 xp Time
2,900 xp
Final for Eidolon 1,100 xp[/url

Wealth and Craft log:
Starting 2,700 gp - 2409.8 gp equipment = 290.2
XXX gp, X sp from [url=]

Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from


[Sblock=Retrospective]ECL 1 -> CLASS Scout 1 HP: +10 (Max 8 at 1st level +2 Con) PP: 2 (Race)
Skills: Jump, Knowledge (Dungeoneering), Listen, Spot, Hide, Move Silently, Sense Motive, Tumble, Survival 4 Ranks Each
Racial: +2 Dex, -2 Int, Darkvision, Catfall 3/day
Feat: Point Blank Shot

ECL 2 -> CLASS None
Racial: +2 Dex and Wisdom, Psionic Daze 3/day

ECL 3 -> CLASS Psychic Warrior 1 HP: +8 (HD+CON+OTHER) PP: +1 (0 class, 1 Wisdom);
Autohypnosis, Concentration, Jump: +1 RANK each
Powers Known: Presience, Offensive
Fort Saves: +2
Racial: Inertial Armor 3/day
Feat (Class Bonus): Rapid Reload

ECL 4 -> CLASS None
+2 Dex, Concussion Blast 1/day, PR 5+HD

ECL 5 -> CLASS Psychic Warrior 2 HP: +8 (+6 HD + 2 CON) PP: +1 (Class), +2 (Wis);
Concentration +3 RANKS
Feats: Weapon Focus (Light Crossbow), Crossbow Sniper (Aproved)
Powers Known: Force Screen
Fortitude Saves: +1
BAB: +1
Concussion Blast 2/day

ECL 6 -> CLASS Scout 2 HP: +8 (HD+CON+OTHER) PP: +0;
Hide +3 RANKS, Move Silently +3 RANKS, Tumble +3 RANKS
Class Abilities: Battle Fortitude+1 (Fortitude Saves and Initiative), Uncanny Dodge
Reflex Saves: +1
BAB: +1
Dexterity: +1
Concussion Blast 3/day

ECL 7 -> CLASS Psychic Warrior 3 HP: +8 (+6 HD + 2 CON) PP: +2 (Class), +1 (Wis);
Concentration +3 RANKS
Powers Known: Compression
Will and Reflex Saves: +1
BAB: +1[/sblock]
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[B]Name:[/B]       Seat Ib´iza [b]Starting level:[/b] 1
[B]Class:[/B]      Archivist
[B]Race:[/B]       Dwarf
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral
[B]Deity:[/B]      Why only one?
[B]Region:[/B]     Breland

[B]Str:[/B]  9 -1 (01p.)     [B]Level:[/B]    3    [B]XP:[/B] 5422
[B]Dex:[/B] 12 +1 (04p.)     [B]BAB:[/B]     +2     [B]HP:[/B] 24 (3d6+9)
[B]Con:[/B] 16 +3 (06p.)     [B]Grapple:[/B] +1     [B]AP:[/B] 6
[B]Int:[/B] 16 +3 (10p.)     [B]Speed:[/B]   20'    [b]Craft points:[/b] 278
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B]    +1
[B]Cha:[/B]  8 -1 (02p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 15              10     +4     +0     +1   +0    --
[B]Touch:[/B] 11
[B]Flat:[/B]  14

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +6              +3    +3   --
[B]Ref:[/B]   +2              +1    +1   --
[B]Will:[/B]  +6              +3    +3   --

[B]Weapon:               Attack  Damage  Critical[/B]
Crossbow              +3       1d8     19-20/x2
Dagger                +1/+3    1d4-1   19-20/x2

[B]Languages:[/B] Common, Dwarven, Draconic, Undercommon, Daelkyr

Darkvision 60 ft
+2 racial bonus on saving throws against poison
+2 racial bonus on saving throws against spells and spell like effects
+1 racial bonus on attacks against goblins and goblinoinds
+4 dodge bonus to AC against Giants, even when giants are elves´ racial enemies

Dark Knowledge:
 -(tactics) 4/day: Allies gain bonuses to attack against certain enemies if he suceeds in a Knowledge check as a move action

Lore Mastery (+2 bonus to Decipher Script and Knowledge (Religion))

Scribe scroll (1st level Archivist bonus feat)
Eschew materials (1st level feat)
Skill Focus Knowledge (religion)

Orisons: All
1st level: Bless, Comprehend languages, Cure light wounds, Magic weapon, Shield of faith, Cause fear, Hide from undead, Deathwatch, Burning hands, Entangle, Goodberry.
2nd level: Cure moderate wounds, Shatter, Web, Scorching ray, Summon nature's ally II

Prepared spells: 0 level: 4; 1st level: 4; 2nd level 3

[B]Skill Points:[/B] 42      [B]Max Ranks:[/B] 6/3

[B]Skills:                 Ranks  Mod  Misc[/B]
Heal                +7    4     +3
Concentration       +9    6     +3   
Decipher Script     +9    4     +3   +2  
Know (Dungeoneering)+9    6     +3
Know (Religion)     +14   6     +3   +5   
Know (The planes)   +9    6     +3  
Spellcraft          +8    5     +3
Know (Arcana)       +7    4     +3

[B]Equipment:            Cost  Weight[/B]
Backpack               2gp    2lb
Bedroll                1sp    5lb
Prayerbook             15gp   3lb
Ink & pens             8gp    -lb
Notebook               15gp   3lb 
Flint & Steel          1gp    0lb
Waterskin              1gp    4lb
Whetstone              2cp    1lb
Wooden divine focus    1gp    -lb     
Dagger                 2gp    1lb
Lt crossbow            35gp   4lb
Xbow bolts (10)        2gp    1lb
Chain Shirt           100gp   25lb
Surgery kit          50 gp    1lb
(counts as healing kit)               
Potion of CLW
Scroll of: Comprenhend languages, Deathwatch, Magic Weapon, Hide from Undead, Bull's strenght, Delay poison
Wand of Scorching ray (16 charges)
Sacred pin (+1 sacred to ST against aberrations' special attacks)
Total Weight: 50lb (medium load)
Money: 513 gp sp cp




[sblock=Craft points log]
Entered the tavern first time 30-7-06.
First post in an adventure 25-8-06: 26 craft points added to sheet.
Scroll of: Comprenhend languages, Deathwatch, Magic Weapon, Hide from Undead [-1 CP, -4 XP]
Last post in head of the class and first post again in Tavern thread 3-3-07
First post in "what happened?" adventure 8-3-07 (153 craft points added)[/sblock]

[sblock=XP awards log]
Icy Cool's Head of the class: 1080, 1910
At this point Seat was 2nd level. Spent 1 DM point to gain 100 XP.
Moggthegobb's what happened: Total of 1876 plus 450 time XP

Total of 1446 gps at the end of head of the class
Bought scrolls of Goodberry and Entangle (Druid), Burning hands, Web and Scorching Ray (Adept) [-475 gp]
Scribed Goodberry, Entangle and Burning hands on prayerbook [-300 gp]
Scribed scrolls of Magic weapon, Comprenhend languages, Hide from Undead, Deathwatch [-50]
Scribed Web and Scorching ray on prayerbook (-400 gp)
Scrolls of Bull's strenght and Delay Poison adquired here
Wand of Scorching ray adquired here
Scribes Summon nature's ally II in prayerbook (-200 gp)
Gets 400 gps as a reward at the end of Moggthegobb's adventure "what happened", and 1 use of the feat "favourite of the house" with house Lyrander.[/sblock]

[sblock=Level 2 advancement changes]
-Gains a new Archivist level (now archivist 2)
-BAB is now +1 isntead of 0
-HP are now 16 (6 + 4 +6 Con) instead of 9
-Grapple bonus is now +0 instead of –1
-Craft points now 950 instead of 650
-Base and total save Fort and Will save bonuses improve by +1 (+6 Fort and Will)
-All weapon attack bonuses improve by +1
-Gains Archivist 2nd level ability: Lore Mastery (+2 to Decipher Script and a Knowledge check – chosen knowledge (religion))
-Scribes 2 free new Cleric spells in his prayerbook: Hide from undead and Deathwatch
-Can prepare one extra orison and 1st level spell
-Gains 7 skill points (new total 35 instead of 28; max ranks 5/2.5) spent his way:
1 skill point for:
Concentration, spellcraft, knowledge (dungeoneering, religion, the planes)
2 skill points for:
Knowledge (arcana).
Decipher script and knowledge (religion) get bonuses for Lore Mastery (see above).

Nothing else changes[/sblock]

[sblock=Level 3 advancement changes]
-Gains a new Archivist level (now archivist 3)
-BAB is now +2 instead of +1
-HP are now 24 (6 + 4 + 5 + 9 Con) instead of 16
-Grapple bonus is now +1 instead of 0
-Base and total Ref save bonus improve by +1
-All weapon attack bonuses improve by +1
-Dark knowledge is now 4/day instead of 3/day
-Gains 3rd level feat: Skill focus (knowledge: religion)
-Scribes 2 free new 2nd level Cleric spells in his prayerbook: Cure moderate wounds and Shatter.
-Can prepare 3 2nd level spells
-Gains 7 skill points (new total 42 instead of 35; max ranks 6/3) spent his way:
1 skill point for:
Concentration, spellcraft, knowledge (dungeoneering, religion, the planes)
2 skill points for:
Knowledge (arcana).

Nothing else changes[/sblock]
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First Post
Meksoor Dhakaan, Hobgoblin Bard

[B]Name:[/B] Meksoor Dhakaan
[B]Class:[/B] Bard 1 [b]Starting Level[/b]: 1
[B]Race:[/B] Hobgoblin
[B]Region of Origin:[/b] Darguun
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] N
[B]Action Points:[/B] 5
[B]Deity:[/B] None

[B]Str:[/B] 14 +2 (6p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 15 +2 (5p.)	[B]BAB:[/B] +0		[B]HP:[/B] 8 (1d6+2)
[B]Con:[/B] 14 +2 (4p.)	[B]Grapple:[/B] +2	[B]Craft Points:[/B] 0
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 +0 (2p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] XX
[B]Cha:[/B] 16 +3 (10p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+2	+0	+0	+0	16
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+0	+0	--
[B]Ref:[/B]	+4	+2	+0	--
[B]Will:[/B]	+4	+2	+0	+2 
[B]Notes:[/B] Iron Will feat

[B]Weapon			Attack	Damage	Critical	Range[/B]
Whip			+2	1d3+2*	20/x2		------
Longsword		+2	1d8+2	19-20/x2	------
Dagger			+2	1d4+2	19-20/x2	10 ft
Crossbow (Light)	+2	1d8	19-20/x2	80 ft
[B]Notes:[/B] Whip has 15' reach; can attack any creature within reach, doesn't threaten, provokes AoO. Deals non-lethal damage, no damage to creatures with a +1 armor bonus or higher, or a +3 natural armor bonus or higher.

[B]Languages:[/B] Common, Goblin, Giant, Draconic

[B]Abilities:[/B] Darkvision 60', Bardic Knowledge +3, Bardic Music 1/day, Countersong (Su) (10 rounds), Fascinate (Sp) (1 creature for 1 round), Inspire Courage (Su) +1

[B]Feats: [/B] Iron Will

[B]Spells Per Day[/B] (Save DC 10 + spell level + 3; 13): 4
[B]Spells Known:[/B]
	0 - Daze, Mage Hand, Message, Prestidigitation

[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 4/2
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Bluff			7	4	3	--
Decipher Script		4	2	2	--
Diplomacy		7	4	3	-
Gather Information	5	2	3	-
Intimidate		4	1	3	-
Knowledge (History)	6	4	2	-
Knowledge (Local: Sharn)4	2	2	-
Listen			4	4	0	-
Move Silently		6	0	2	4
Perform (Oratory)	7	4	3	-
Sense Motive		4	4	0	-

[B]Equipment:			Cost	Weight[/B]
Explorer's Outfit (free)	0gp	-lb
Chain Shirt			100gp	25lb
Whip				1gp	2lb
Longsword			15gp	4lb
Crossbow (Light)		35gp	4lb
Bolts (20)			2gp	2lb
Dagger				2gp	1lb
Backpack			2gp	2lb
Identification Papers (Standard)2gp	-lb
[B]Total Weight:[/B]40lb	[B]Money:[/B] 1gp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875
[B]Age:[/B] 23
[B]Height:[/B] 75 in. (6'3")
[B]Weight:[/B] 185 lbs.
[B]Eyes:[/B] Yellow
[B]Hair:[/B] Dark Gray
[B]Skin:[/B] Reddish-orange

Meksoor Dhakaan is a powerfully built, imposing figure of a hobgoblin standing 6'3" tall. Her yellow eyes are cold, hard and piercing, and the reddish-orange skin stretched over her taut, lithely muscular frame shows a series of intricate tattoos and brandings when not covered by her dark red, utilitarian outfit.

Meksoor can be pleasant enough under some circumstances, but the attitude that she projects is one that does not seem to suffer fools gladly. She alternates between intimidating others to either leave her alone or provide her with information, and engaging in conversation that can leave one feeling as if they've been interrogated afterwards. One is almsot given the impression that she is someone used to being in command, and that she'd be just as happy to enforce the consequences of not bending to her will as she would be to have her orders followed. She is taking great pains to improve her attitude towards and interactions with members of the barbaric lesser races she finds herself surrounded by in Sharn, but old habits sometimes die hard.

Meksoor Dhakaan was raised in a Dhakaani enclave in the mountains of Darguun, where she was trained from a young age in the tradition of the Kech Volaar dirge singers. She saw a small amount of action during the Last War as an auxiliary commander of a small Dhakaani warband; most of her missions involved infighting among various Dhakaani factions, but she did see some combat outside of Darguun as well. She has been in Sharn for the past two years, ostensibly as a student at Morgrave University. Much of her free time is divided between searching for information about Dhakaani relics in ancient Sharn (from the time of the goblin city of Shaarat) and attempting to forge contacts with the Darguun ambassador in Sharn.


XP log:

XXXX from

Wealth and Craft log:

XXX gp, X sp from

Paid XXX for

Sold XXX for

Crafted XXX for

Other log:

XXXX from





L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]


Feat: FEAT(s)

Spells Known: SPELL

Powers Known: POWER


Last edited:


[B]Name:[/B]       [COLOR=PaleGreen]Pohl D’Velderan[/COLOR]
[B]Class:[/B]      Urban Ranger
[B]Race:[/B]       Human
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral
[B]Deity:[/B]      Dol Dorn
[B]Region:[/B]     Sharn

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B]    1     [B]XP:[/B] 0
[B]Dex:[/B] 13 +1 (05p.)     [B]BAB:[/B]     +1     [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +4     [B]AP:[/B] 5
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B]   30'
[B]Wis:[/B] 10 +0 (02p.)     [B]Init:[/B]    +1
[B]Cha:[/B] 14 +2 (06p.)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 15              10     +4     +0     +1   +0    --
[B]Touch:[/B] 11
[B]Flat:[/B]  14

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +3              +2    +1   --
[B]Ref:[/B]   +3              +2    +1   --
[B]Will:[/B]  +0              +0    +0   --

[B]Weapon:               Attack  Damage  Critical[/B]
Warhammer               +4     1d8+3     x3
Dagger                  +4     1d4+3    19-20
Shortbow                +2     1d6       x3

[B]Languages:[/B] Common, Orc, Goblinoid

Favored Enemy (Emerald Claw) +2
Wild Empathy

Urban Tracking
Least Dragonmark (locate object 1/day, +2 Search)
Favored In House

[B]Skill Points:[/B] 36      [B]Max Ranks:[/B] 4/2

[B]Skills:               Ranks  Mod  Misc[/B]
Gather Info  +6         4     +2
Hide         +3         4     +1   -2  (armor)
Intimidate   +4         2     +2
Know Local   +6         4     +2
Listen       +4         4     +0
Move Silent  +3         4     +1   -2  (armor)
Search       +8         4     +2   +2  (dragonmark)
Sense Motive +4         4     +0
Spot         +4         4     +0

[B]Equipment:            Cost  Weight[/B]
Backpack               2gp    2lb
Bedroll                1sp    5lb
Belt Pouches (2)       2gp    1lb
Caltrops               1gp    2lb
Case, Map/Scroll       1gp    1lb
Flint & Steel          1gp    0lb
Grappling Hook         1gp    4lb
Lantern, Hooded        7gp    2lb
Oil (3)                3sp    3lb
Rations (4 days)       2gp    4lb
Rope, Hempen           1gp   10lb
Waterskin              1gp    4lb
Whetstone              2cp    1lb

Warhammer             12gp    5lb
Dagger                 2gp    1lb
Shortbow              30gp    2lb
Arrows (40)            2gp    6lb
Chain Shirt          100gp   25lb               

              Total  170.42

Total Weight: 78lb
Money: gp sp cp
Appearance: Pohl is tall and bulky, with muscles that lack definition but have a lot of mass. His parents have made comment that his arms and thighs are like treetrunks, and Pohl will be happy to affirm these statements. His blond hair is cut very short, his skin is tanned and smooth, and his face has a ruggedness that does not instantly scream out "gorgeous", but many a young girl has swooned at the sight of him. His dragonmark is prominent on his left forearm, and he makes every effort to keep his arm open so that everyone he meets will see it. His dress is very stylish of the times, and he makes sure to keep his chain shirt sparkling and clean.

History: House Tharashk has moved into positions of power through the continent because of their abilities to find things that people need... whether that be people or things. The humans, orcs, and halforcs together have set up a guild of exceeding necessity in this day and age, and Pohl d'Velderan has been right there at the forefront of his family's expansion. A young man of intellect and strength, Pohl grew up in the City of Towers in the warm confines of the House... fully expecting to be a success. An only child, his parents (both dragonmarked members of the House as well) raised him with the expectation that he would be a strong, priviledged, and important member when he grew up. Being raised with this incredibly strong support system, Pohl firmly believed in himself and his future. Upon reaching adulthood, there was no one within the House that didn't believe he was destined for greatness... including and especially himself.

However, Pohl learned a very hard lesson once he left the warm, comforting grasp of his loving family and House Tharashk... people just don't like an arrogant, self-centered jerk. This of course came as a shock to him, as his entire life he was looked upon as a shining star. But now, without the glow of his parents to reflect his "greatness", he is considered nothing more than an obnoxious, self-congratulating, blowhard. However, the fact remains that he can in fact back up a lot of his self-serving claims. As Pohl himself says to those who complain... "it's not bragging if you can back it up". Of course this doesn't really keep people from getting pissed at him, but he deals with them with a smile and a condescending nod, because after all... lesser people should be jealous of him. It's only human nature.

Pohl specializes in tracking down other people... and he works hard as a bounty hunter for House Tharashk. If you need someone found, you could do worse by hiring him. He has spent his entire life in Sharn, learning the streets and wards like the "back of his hand" (or so he claims), and is always ready to take a job when it is offered to him. He knows it's just a matter of time before he steps into a place of importance within the House, and he looks forward to the day when his name is known throughout the city.
Last edited:


First Post
Najoz, Human Cleric

[B]Name:[/B] Najoz
[B]Class:[/B] Cleric 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin: Breland[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 5
[B]Deity:[/B] The Sovereign Host ([B]Domains:[/B] War, Travel)

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 12 +1 (04p.)	[B]BAB:[/B] +0		[B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 0
[B]Int:[/B] 08 -1 (00p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] 0
[B]Cha:[/B] 11 +0 (03p.)	[B]ACP:[/B] -7		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+2	+1	+0	+0	+0	18
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 17

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	--
[B]Ref:[/B]	+1	+0	+1	--
[B]Will:[/B]	+5	+2	+3	--

[B]Weapon			Attack	Damage	Critical	Range[/B]
Longsword		+4	1d8+3	19-20/x2	------
Sling			+1	1d4+3	20/x2		50 ft

[B]Languages:[/B] Common

[i]Cleric Abilities[/i]
Turn Undead - Turns per day: 7
Spontaneous Cure - Swap prepared spells for Cure spells.
[i]Domain Abilities[/i]
Travel - 1/day Act as if under Freedom of Movement spell for 1rnd per cleric level divided up as you choose. Add Survival to class skills
War - Free Weapon Proficiency and Weapon Focus with Deitys weapon of choice. Longsword. 

[i]Human Abilities[/i]
Extra Feat
Extra Skill Points

[B]Feats: [/B]
Spell Focus(Enchantment) - DC +1 for all enchantment spells
Extra Turning - Additional 4 turn attempts per day

[B]Spells prepared[/B] (Save DC 3 + spell level;): 0 - 13; 1st - 14;
[B]Spellbook/Spells Known:[/B]
	0 - Light, Detect Magic, Light;	
	1st - Command, Cause Fear;
Domain	- Longstrider;

[B]Skill Points:[/B] 8	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	 6	04	02	--
Diplomacy	--	--	--	--
Heal		 6	03	03	--
Survival	 4	01	03	--


[B]Equipment:		Cost	Weight[/B]
Longsword		12gp	04lb
Chainmail		150gp	40lb
Heavy Wood Shield	07gp	10lb
Holy Symbol		01gp	00lb
Rope,Hempen		01gp	10lb
Backpack		02gp	02lb
Acid Flask		10gp	01lb
Parchment		01gp	--lb
Ink			01gp	--lb
Bedroll			01sp	05lb
Small Steel Mirror	10gp	.5lb
[B]Total Weight:[/B]66.5lb	[B]Money:[/B] 4gp 9sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	77–153	 154–230	460	1150

[B]Age:[/B] 21
[B]Height:[/B] 5'7"
[B]Weight:[/B] 153
[B]Eyes:[/B] Brown
[B]Hair:[/B] Black
[B]Skin:[/B] Tanned

Appearance: Nojaz has beautiful shiny clear brownskin, unblemished save for a single piercing scar in her left cheek.
She keeps her waist length black hair tied behind her as she finds it distracting to engage in combat with it flailing about.
Her voice mathces her strong athletic build, resembling a militia lieutenant.

Personality: Nojaz is generally quite giving and feels it is her duty to help those who need physical healing.
However, she does not waste her talents on those unwilling to try and help themselves. She finds maidens and the princesses
of the land distasteful and has difficulty respecting fellow young women who use only their fair complexions to get what they want,
instead of using their own divine given abilities.


XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER


First Post
Retired - Shearan

[B]Name:[/B]  Shearan Vadallia
[B]Class:[/B] Fighter 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Elf (Valenar)
[B]Region of Origin:[/b] Valenar
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Action Points:[/B] 5
[B]Deity:[/B] Agnostic

[B]Str:[/B] 14 +2 (6p.) 	[B]Level:[/B] 1	[B]XP[/B]: 350
[B]Dex:[/B] 19 +4 (13p.)	[B]BAB:[/B] +1		[B]HP:[/B] 11 (1d10+1)
[B]Con:[/B] 12 +2 (6p.) 	[B]Grapple:[/B] +3	[B]Craft Days:[/B] 100
[B]Int:[/B] 12 +2 (4p.) 	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (4p.) 	[B]Init:[/B] +4	[B]Spell Save:[/B] +0
[B]Cha:[/B] 8  -1 (0p.) 	[B]ACP:[/B] -2		[B]Spell Fail:[/B] 20%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+4	+0	+0	+0	18
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 13

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+2	+1	+0
[B]Ref:[/B]	+6	+0	+4	+0
[B]Will:[/B]	+1	+0	+1	+0
[B]Notes:[/B] +2 vs enchantments, immune to sleep

[B]Weapon			Attack	Damage	Critical	Range[/B]
Valenar Double Scimitar	+3	1d6+3	18-20/x2	Melee
Valenar Double Scimitar	+1	1d6+2	18-20/x2	Melee
		and	+1	1d6+2	18-20/x2	Melee
Shortbow		+5	1d6	20-20/x3	60 ft

[B]Languages:[/B] Common, Elven, Goblin

[B]Abilities:[/B] Detect secret doors, Valenar Elf traits

[B]Feats: [/B]Two-Weapon Fighting, Bladebearer of the Valenar

[B]Skill Points:[/B] 12	[B]Max Ranks:[/B] 4/2
[B]Skills				Total	Ranks	Mod 	Misc[/B]
Handle Animal			+3	4	-1	+0
Ride				+6	4	+4	-2, acp
Spot				+3	0	+1	+2, elf
Survival			+3	2	+1	+0, cc
Listen				+3	0	+1	+2, elf
Search				+3	0	+1	+2, elf, detect secret doors

[B]Equipment:		Cost	Weight[/B]
Valenar Double Scimitar	125gp	15lb
Chain Shirt		100gp	25lb
Shortbow		 30gp	 2lb
^14 arrows		  2gp	 3lb
Backpack		  2gp	 2lb
^Bedroll		  1sp	 5lb
^Rations, 5 days	2.5gp	 5lb
Identification papers	  2gp	 0lb
Explorer's Outfit	 Free	 0lb
Belt Pouch		  1gp	.5lb
[B]Total Weight:[/B]57.5lb	[B]Money:[/B] 15gp 4sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	175	875

[B]Age:[/B] 153 
[B]Height:[/B] 5' 6"
[B]Weight:[/B] 135
[B]Eyes:[/B] Green
[B]Hair:[/B] White
[B]Skin:[/B] Tan

Appearance: Shearan is fairly tall and heavy for a Valenar elf. He wears a plain, practical outfit. The only thing really conspicuous abbout him is the double scimitar he caries on his back.

Personality: Shearan lives to fight. Even after he left Valenar, he still felt the urge for combat and glory. Outside of battle, he is just another jaded mercenary, most of the time. Sometimes he gets to thinking about the past and his ancestors, and he becomes much more lively and personable. Although Shearan doesn't know it and probably wouldn't accept it, his ancestor, Aerla, one of the first rebels against the giant's does seem to favor him and the spirit's risktaking and rebellious nature shows through more than Shearan would admit.

Background: Shearan is a distant relative of the High King of Valenar... and desperately wishes he wasn't. All that ever does is get him in unpleaseant situations and intrigue, which he hates. When his father died in the Mourning, he was thrust into the political and military fray too soon for anyones comfort. It didn't help that Shearan was highly skeptical of the keepers of the past and ancestor worship in general, just like the spirit the Keepers had seen as his patron. His inexperience in matters political as well as his skepticism of the ancestors made life in Valenar difficult. Within months of the Mourning he began searching for a way to leave the country. He found it a year ago when he signed on as a mercenary with House Deneith. He had several contracts that went bad and ended up outliving all three units he was assigned to. One group bit it when they were hired to guard a "priest of the Flame" doing an exorcism on a man who turned out to be a psion. The next group was shredded fighting a rogue warforged titan. The last group, exclusively Valenar, broke up after a House Lyrander group they were guarding was attacked by a Valenar noble's entourage and several Valenar in the Denieth force sided with the noble. Shearan ended up taking out the noble with a shortbow shot. After that episode the noble's family put a bounty on Shearan's head for the death. Deneith management felt that while Shearan's actions were legit, the bounty made anyone he worked for a target for the Valenar, so they terminated his contract. He has been looking for freelance work since his career as a mercenary abruptly ended. Adventuring sounds about perfect.
[sblock=Non-core/non-ECS Feats][sblock=Bladebearer of the Valenar]
  • +1 mounted damage with falchion, scimitar, or double scimitar
  • Any feat weapon-specific feat you can take once per weapon applies to all of the following if it is for one of them: falchion, scimitar, double scimitar.
  • AP spent on attack roll for the following also adds to damage: scimitar, falchion, double scimitar.
XP log:
350 from Zombie Hunt

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from

Redone as Fighter

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed,

also could simply be a new total instead of a bonus]
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Last edited:


First Post
Jarik d'Velderan

[B]Name:[/B] Jarik d'Velderan
[B]Class:[/B] Conjuror	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/B] The Shadow Marches
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Action Points:[/B] 5
[B]Deity:[/B] Baalkan the Beastlord (Balinor)

[B]Str:[/B]  9  0 ( 1p.)	[B]Level:[/B] 1	[B]XP[/B]: XXXX
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] -1		[B]HP:[/B]  5 (1d4+2)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] -1	[B]Craft Points:[/B] n/a
[B]Int:[/B] 18 +4 (16p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10  0 ( 2p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] XX
[B]Cha:[/B] 10  0 ( 2p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+2	+0	+0	+0	+2	12
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+0	+2	--
[B]Ref:[/B]	+2	+0	+2	--
[B]Will:[/B]	+2	+2	+0	--

[B]Weapon			Attack	Damage	Critical	Range[/B]
Light Crossbow		+2	1d8	19-20/x2	 80 ft
Quarterstaff		-1	1d6-1	20-20/x2	  5 ft


[B]Languages:[/B] Common, Orc, Goblin, Giant, Daelkyr, Gnoll, Draconic;

[B]Abilities:[/B] Identify 1/day;

[B]Feats: [/B] Scribe Scroll, Summon Familiar, Spell Focus Conjuration, Least Dragonmark of Finding;

[B]Spells prepared[/B] (Save DC 14 + spell level): 0 - , Read Magic x 2, Detect Magic x 2, Detect Poison x 1; 1st - Summon Monster I, Magic Missile, Magic Missile
[B]Domains:[/B] n/a
[B]Spellbook/Spells Known:[/B]
	0 - All - except Enchantment and Illusion;
	1st - Summon Monster I, Mage Armor, Mount, True Strike, Magic Missile, Identify, Feather Fall;

[B]Skill Points:[/B] 	[B]Max Ranks:[/B] 4/2
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Spellcraft	 8	 4	 4	--
K. Arcana	 8	 4	 4	--
Concentration	 6	 4	 2	--
K. Planar	 8	 4	 4      --
Decipher Script	 8       4       4      --
K. Nobility      8       4       4      --
Speak Elven      2 Skill Points Cross Class
Speak Sylvan     2 Skill Points Cross Class                 
[B]Notes:[/B] Prohibited Schools Enchantment and Illusion;

[B]Equipment:		Cost	Weight[/B]
Spellbook		15gp	 2lb
Spell copt. pch		 5gp	 2lb
Backpack		 2gp	 2lb
Beltpouch		 1gp   1/2lb
Ink (1oz vial) 		 8gp     -lb
Inkpen  		 1sp	 -lb
Bullseye Lantern        12gp     3lb
Oil (1 pint)             1sp     1lb
2x Bolts                 2gp     2lb
Explorer's outfit        8gp     -lb
2x Paper                 8sp     -lb
2x Chalk                 2cp     -lb
Candle                   1cp     -lb
Bedroll                  1sp     5lb

[B]Total Weight:[/B]25-1/2lb	[B]Money:[/B] 40gp 8sp 7cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	30lbs	60lbs	90lbs	180lbs	450lbs

[B]Age:[/B] 23
[B]Height:[/B] 6'1"
[B]Weight:[/B] 180lbs
[B]Eyes:[/B]   Brown
[B]Hair:[/B]   Brown
[B]Skin:[/B]   Lightly Tanned

Appearance: Jarik has deep velvet brown eyes, and a mane of dark brown hair which reaches down to his shoulders.
He has a runners build, slender, but well muscled and wears an explorer's outfit. Jarik's is fairly handsome, though his chin and nose might be too pronounced for some.
He looks more like a rogue than a wizard.
Personality: Jarik is a fiercly intelligent with an unquenchable lust for knowledge.Having had some unfortunate experiences with women and is often painfully shy in their presence. Being intensly competitive and possessed of a fierce belief in his own abilities -sometimes bordering on arrogance- Jarick is kept in check by a keen sense of justice and gentle nature. Despite his intellect Jarik is often nieve and tends to give his trust too readily, he is a loyal friend and sees the best in people.
Background: As a member of one of House Tharask's most prominent families Jarik enjoyed a relatively privileged upbringing in Zarash'ak, the Shadow Marches only City. Jarik's elder brother, Darik d'Velderan, became a member of House Tharask's ruling triumvirate when Jarik was eighteen years old. Knowing his brother's prodigious gift for languages, Darik sent Jarik to Greywall in Droamm, to serve as a translator. Several months after his arrival in Greywall Jarik went out drinking, to celebrate his nineteenth birthday with his Orc, and Half-Orc, comrades. Jarik's friends had hired a stunning half elven bard - much to Jarik's embarrassment - to sing and flirt with the youth. Much to the parties surprise - and delight - the beautiful bard appeared quite taken with Jarik and the two engaged in a conversation about philosophy, politics, and language. Several hours later a red faced Jarik left with the half-elf woman to the cheers of his House mates. The bard called herself Sorriel Larkstongue, and Jarik was soon head over heels in love with her. Never before had he encountered a woman who's intellect matched - if not exceeded - his own, she was beautiful, charming, witty and erudite; she seemed almost too good to be true. For a week Jarik spent every moment he could with Sorriel, the happiest days of his life. Then Sorriel revealed her true identity - the Hag Sora Katra - changing her form to that of a human woman -again of surpassing beauty. She gave Jarik a singed book, telling him that her sister had said he must have it. She left - leaving Jarik reeling and heart broken. The book was the Spellbook of a wizard named Theldred Keller. Jarik's natural affinity for language gradually enabled him to translate the strange language, and he began to experiment with magic – in part to take his mind off Sorriel. Finally - to his brother's chagrin - Jarik announced that he intended to pursue wizardry, and made his way to Korth to study under the Twelve. Jarik now wishes to increase his knowledge - and by extension power - and assume House Tharask's seat on the Twelve. He came to Breland recently hoping to study under Eera ir'Jalon, master of magic aboard the flying fortress Argonath. Eera refused his requests to study with her, however, mainly citing her duty to King and Country. Whilst he cannot commit his loyalty to Breland, Jarik hopes to provide some service which will persuade Eera to take him on as a pupil. Jarik still struggles with his feelings for Sora Katra, he was in love with "Sorriel" because of her intellect, and that intellect belonged to Sora Katra. Of course Sora Katra is evil, and an ancient Hag...
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX

Other log:
XXXX from


L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Last edited:



[B]Name:[/B] Veyk
[B]Class:[/B] Rogue (Sub) 1 / Fighter 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Changeling
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Action Points:[/B] 6
[B]Deity:[/B] The Traveller

[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 2	[B]XP[/B]: 2625
[B]Dex:[/B] 15 +2 ( 8p.)	[B]BAB:[/B] +1		[B]HP:[/B] 14 (1d6+1d10+2)
[B]Con:[/B] 13 +1 ( 5p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 100
[B]Int:[/B] 13 +1 ( 5p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 ( 4p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] --
[B]Cha:[/B] 13 +1 ( 5p.)	[B]ACP:[/B] -7		[B]Spell Fail:[/B] 45%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+2	+2	+0	+0	+0	19
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 17

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+2	+1	--
[B]Ref:[/B]	+4	+2	+2	+0
[B]Will:[/B]	+1	+0	+1	--

[B]Weapon			Attack	Damage	Critical	Range[/B]
Masterwork Longsword	+4	1d8+2	19-20/x2	------
Dagger  		+3	1d4+2	19-20/x2	 10 ft
Shortbow		+3	1d6	   20/x3	 60 ft
Unarmed                 +3      1d3+2      20/X2        ------

[B]Languages:[/B] Common, Dwarven, Elven, Gnome, Halfling

- +2 Racial Bonus on Saves vs. Charm and Sleep
- +2 Racial Bonus on Bluff, Intimidate and Sense Motive 
- Natural Linguist
- Minor Change Shape (Su)
- Social Intuition (Ex)

[B]Feats: [/B] Quick Change, Combat Reflexes

[B]Skill Points:[/B] 47	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Bluff           +6       3      +1      +2
Climb    	-4	 1	+2	-7
C (Sculpture)   +2	 1	+1	--
Diplomacy	+3	 2	+1	--
Disguise 	+15	 4	+1	+10
Forgery         +2       1      +1      --
Gather Info.    +3       2      +1      --
Hide            -3       2      +2      -7
Intimidate      +6       3      +1      +2
Jump            -4       1      +2      -7
K (History)     +4       3      +1      --
K (Local)       +3       2      +1      --
Listen          +3       2      +1      --
Move Silently   -3       2      +2      -7
P (Acting)      +2       1      +1      --
P (Wind)        +3       2      +1      --
Search          +2       1      +1      --
Sense Motive    +6       3      +1      +2
Speak Language (Dwarven) 
Speak Language (Elven)
Speak Language (Gnome)
Speak Language (Halfling)
Sleight of Hand -4       1      +2      -7
Spot            +3       2      +1      --
Swim           -11       1      +2      -14
Tumble          -3       2      +2      -7
UMD             +2       1      +1      --

[B]Equipment:		Cost	Weight[/B]
Chainmail	       150gp	40lb
Heavy Wooden Shield      7gp    10lb
Masterwork Longsword	15gp	 4lb
2 Daggers		 4gp	 4lb
Shortbow		30gp	 2lb
20 Arrows		 1gp	 3lb
Travellers Outfit	 1gp	 5lb
Cloak of Colours       200gp    --lb
5 Identification Papers 10gp    --lb
Backpack                 2gp     2lb
Map Case                 1gp    .5lb
2 Chalk                  2cp    --lb
Flask                    3cp   1.5lb
1 Oz. Ink                1gp    --lb
Inkpen                   1sp    --lb
5 Parchment              1gp    --lb
Belt Pouch               1gp    .5lb
Sack                     1sp    .5lb
Waterskin                1gp     4lb
Whetstone                2cp     1lb
Flute                    5gp     3lb
3 Rations               15sp     3lb
1 100 gp Note          100gp    --lb
1 200 gp Note          200gp    --lb
2 100 pp Note          100pp    --lb
Moebius Rope            

[B]Total Weight:[/B] 82.6lb	[B]Money:[/B]  73gp 25sp 13cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 58	116	175	175	875

[B]Age:[/B] 27 
[B]Height:[/B] 5'6" 
[B]Weight:[/B] 145 lbs.
[B]Eyes:[/B] Blank White 
[B]Hair:[/B] Colourless
[B]Skin:[/B] Pale Grey

Appearance: Veyk closely resemble the typical changeling. He is of average height, with the normal pale grey shade of skin, and medium length colourless hair. He does not possess the bulging eyes shared by some changelings, though his are the same blank white. The most notable of Veyks physical traits is his lean, muscular build. Veyk rarely assumes his natural form. Usually he appears as a rugged and muscular human, 6'1", with grey eyes and hair an unnatural shade of blue.

Personality: Veyk is solemn, often preferring his own company to that of others. He has always felt uncomfortable around others in his own form, reverting only when alone or solely in the presence of other changelings. He eschews it even around the few doppelgangers hes met. That is the reason he assumes his usual human form, with the strange hair colour. Veyk doesn't always want to hide his identity as a changeling, but he also doesn't want suspicious looks from every passerby.
Veyk does possess ambition, and he desires fame, fortune and power. He believes the best way to accomplish his goals is to become a member of the new generation of post-War adventurers.
Lastly, Veyk has a strong belief in the Traveller, wholeheartedly subscribing to the theory of the deitys creation of his race. He resents the Traveller being lumped together with the other five members of the Dark Six.

Background: One of the many born in the Cyran capital of Metrol, Veyk led a mostely unnoteworthy life until he was recruited by a member of the Cyran diplomatic corps. In that capacity, he travelled all over Khorvaire, learning many things, acting as both an extra pair of eyes and occasionally a spy for his employer. During this time, he also aquired several of his alternate identities.
Thanks to his job, Veyk was outside Cyre on the Day of Mourning, taking part in negotiations preceding the Treaty of Thronehold two years later. He was fortunate to be a member of a race that embraces starting new lives and alter egoes, but he still felt the loss of his homeland very deeply. One day, he plans to go back to Metrol, to reclaim it.
In the last few years, Veyk has travelled the Five Nations, practicing other languages and studying the histories of the various peoples. Unfortunately, he has also burnt through much of the money he made during his service. Veyk almost settled in New Cyre, but at the last moment he decided to head to Sharn in search of adventure.

XP log:
1125 from http://www.enworld.org/showthread.php?t=176033&page=1&pp=40
1500 from http://www.enworld.org/showthread.php?t=195885&page=1&pp=30

Wealth and Craft log:
1715 gp from http://www.enworld.org/showthread.php?t=176033&page=1&pp=40
Paid 1 gp for Information
Paid 2 gp for Rooms
Paid 1 sp for Whiskey
Paid 200 gp for Cloak of Colours
Paid 150 gp for Chainmail
Paid 7 gp for Heavy Wooden Shield
Paid 315 gp for Masterwork Longsword
Paid 1000 gp for 100 pp Note
Paid 200 gp for 200 gp Note
Paid 5 sp for Rations
Sold Studded Leather for 12 gp 5 sp
Sold Morningstar for 4 gp
1000 gp from http://www.enworld.org/showthread.php?t=195885&page=1&pp=30
Paid 4 gp for Room (out of generosity for a fellow Cyran)
Paid 4 gp for Share of Travel
Paid 1000 gp for 100 pp Note
Awarded Moebius Rope

L1 -> CLASS Changeling Rogue HP: +7 (1d6+1) SP: +44 (40+4)
Bluff 3, Craft (Scuplture) 1, Diplomacy 2, Disguise 4, Forgery 1, Gather Information 2, Hide 2, Intimidate 3, *Knowledge (History) 3, Knowledge (Local) 2, Listen 2, Move Silently 2, Perform (Acting) 1, Perform (Wind Instruments) 2, Search 1, Sense Motive 3, Speak Language (Dwarven, Elven, Gnome, Halfling), Sleight of Hand 1, Spot 2, Tumble 2, Use Magic Device 1
Feat: Quick Change
Spells Known: SPELL
Powers Known: POWER
Other: Social Intuition

L2 -> CLASS Fighter HP: +8 (1d10+1) SP: +## (2+1) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Climb 1, Jump 1, Swim 1
Feat: Combat Reflexes
Spells Known: SPELL
Powers Known: POWER
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Drowned Hero

First Post
Khuther Qbyer - Dwarf Sorcerer

Khuther Qbyer - Dwarf Sorcerer

Quote: 'Im going to be at the library'

[B]Name:[/B] Khuther Qbyer	
[B]Class:[/B] Sorcerer	
[B]Race:[/B] Dwarf
[B]Region of Origin:[/b] Mror Holds
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] Lawful Neutral
[B]Action Points:[/B] 6
[b]Religion:[/b] Aureon the Blue Dragon

[B]Str:[/B]  8 -1 (0p.)	[B]Level:[/B] 3	        [B]XP[/B]: 3490
[B]Dex:[/B] 12 +1 (4p.)	[B]BAB:[/B] +1		[B]HP:[/B] 19 (4+2con+3+2con+3+2con+3 from toad)
[B]Con:[/B] 14 +2 (4p.)	[B]Grapple:[/B] +0	[B]Craft Points:[/B] 
[B]Int:[/B] 15 +2 (8p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (4p.)	[B]Init:[/B] +1  	[B]Spell Save:[/B] XX
[B]Cha:[/B] 15 +2 (13p.) [B]ACP:[/B] -X		[B]Spell Fail:[/B] xx

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+X	+1	+X	+X	+X	+11	XX
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 10

[B]	   Total	Base	Mod	Misc[/B]
[B]Fort:[/B]  3  	+1	+2	+x	--
[B]Ref:[/B]   2  	+1	+1	+x	+X
[B]Will:[/B]  4  	+3	+1	+x	--

[B]Weapon			Attack	Damage	[/B]
Dagger                           0     1d4-1     
Morningstar                      0     1d8-1

[B]Languages:[/B] Common, Dwarf and Draconic.
[b]Familiar[/b] Toad

[B]Abilities:[/B] # +2 Constitution, -2 Charisma. 
# +2 racial bonus on saving throws against poison.
# +2 racial bonus on saving throws against spells and spell-like effects.
# +1 racial bonus on attack rolls against orcs and goblinoids.
# +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
# +2 racial bonus on Appraise checks that are related to stone or metal items.
# +2 racial bonus on Craft checks that are related to stone or metal.

[B]Feats: [/B] Least Dragonmark (warding 1/day); Favored in House (can call on favors from House Kundarak)

[B]Spells /dayd[/B] (Save DC 11 + spell level): 0 - 6; 1st - 5
[B]Spells Known:[/B]0 - 5; 1st - 3
	0 - Acid Splash, Ray of Frost, Detect Magic, read magic; Ancient Knowledge (From Magic of Eberron. Gain a +5 insight bounus on a single knowledge check); X 
repair light damage (1d8+2 to construct); x;
	1st - Magic Missile, identify, Mindburn (from Magic of Eberron. Taret loses a spell or infusion each round) x;

*Least dragonmark of Warding: Alarm 1/day.

[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 6
[B]Skills		     Total    Ranks	Mod 	Misc[/B]

Bluff                          =3       1      +2         
Concentration                  =8       5      +2        
Craft [Weaponsmith]            =3       1      +2
*Gather infomation             =5       3      +2             
Knowledge [arcana]             =8       6      +2         
*Knowledge [Nature]            =5       3      +2           
Profession [banker]            =3       2      +1     
*Sense Motive                  =5       4      +1
Spellcraft                     =8       6      +2         

*Used 2 skill points


[B]Equipment:		Cost	Weight[/B]

winter blancket          5sp     3lb
torch x2                 2cp     2lb
flint and steel          1gp     ---
backpack                 2gp     2lb
travelers outfit         1gp     5lb
2 days trail rations	 1gp	 2lb
Identification papers    2gp     --- 
Traveling papers         2sp     ---
Dagger                   2gp     1lb
morningstar              8gp     6lb
-wand of magic armor, 19/21 charges
-masterwork dagger magic +1 (undentified)
-masterwork thieves tools +2
Familiar cost          100gp
[B]Total Weight:[/B]27lb	[B]Money:[/B] 358gp Xsp Xcp
- from total 10: -2 in tavern at cliff district)
- +gain 350 from beer run game 

[B]	        	Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	XXX	XXX	XXX	XXX	XXX

[B]Age:[/B]    80
[B]Height:[/B] 4,9 feet
[B]Weight:[/B] 154 lb
[B]Eyes:[/B] silver
[B]Hair:[/B] black	
[B]Skin:[/B] grey

Appearance: Khuther is a quite talland slim for a dwarf to be. He has long darkred hair in a thik plait that reaches him to the waist, he wears a short bear but witha huge and long mustache that he stuffs back his ears. Eyes color silver and has light-brown skin. This natural mismatch of colors has made him love colors, making him to wear green boots, blue pants, yellow shirts and a old purple cloak.
He has two dragonmarks on on each forearm.



XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:

-wand of magic armor, 21 charges
-masterwork dagger magic +1 (undentified) ---> 100gp to identify as spellcost in components.
-masterwork thieves tools +2


400 xp in beer run game - http://www.enworld.org/showpost.php?p=4097937&postcount=596
1840 xp in beer run game - http://www.enworld.org/forum/living...tonegod-designated-driver-47.html#post4668078

L2 to L3 -> CLASS sorcerer HP: +2+2con (HD+CON+OTHER) SP: +3+2 (CLASS+INT+OTHER)
Feat: Favoured in House
Spells Known: new lvl 0 spell:Ancient Knowledge (From Magic of Eberron. Gain a +5 insight bounus on a single knowledge check) -new lvl 1 spell:Mindburn (from Magic of Eberron. Taret loses a spell or infusion each round)

[sblock]L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +# (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES [/sblock]
Last edited:


Kenn Allyard, seeking approval

[B]Name:Kenn Allyard[/B]
[B]Class:[/B] Rog 1/Psychic Warrior 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:Displaced Cyran[/b]
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] Chaotic Good
[B]Action Points:[/B] 5
[B]Deity:[/B] The Path of Light[B]

[B]Str:[/B] 10 (+0)	[B]Level:[/B] 2	[B]XP[/B]: 1125
[B]Dex:[/B] 15 (+2)	[B]BAB:[/B] +0		[B]HP:[/B] 14 (1d6+1)+(1d8+1)
[B]Con:[/B] 12 (+1)	[B]Grapple:[/B] +0	
[B]Int:[/B] 15 (+2)	[B]Speed:[/B] 30'	
[B]Wis:[/B] 14 (+2)	[B]Init:[/B] +2	
[B]Cha:[/B] 13 (+1)	[B]ACP:[/B] 0		

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	     10	      +1	      +2	         +0	      +0	      +0	         13	
[B]Touch:[/B]	12[B]Flatfooted:[/B] 10

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+0	+1	
[B]Ref:[/B]	+4	+2	+2	
[B]Will:[/B]	+2	+0	+2	

[B]Weapon		Attack	Damage	Critical	Range[/B]
Rapier +1  		+3	1d6+1	18-20/x2	------
Dagger  		+2	1d4	19-20/x2	------
Sap                     +0	1d6	1-6/x2		------
Thrown Dagger		+2	1d4	19-20/x2	10ft
MW Hand Crossbow	+3	1d4	19-20/x2	30ft

[B]Languages:[/B] Common, Gnome, Goblin

[B]Abilities:[/B] 1d6 Sneak Attack, Trapfinding

[B]Feats: [/B] Wild Talent, Inquisitor, Weapon Finesse

[B]Psionic Powers [/B] (Save DC 12+ Power level; Manifester Level 1)
[B]Power Points:[/B] 4
[B]Powers Known:[/B]
	1st - Inertial Armor

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] 4/2
[B]Skills	Total	Ranks	Mod 	Misc[/B]
Appraise	+6	+4	+2	XX
Bluff           +5	+4	+1	XX
Climb           +2      +2      +0      XX 
Concentration	+4	+3	+1	XX
Decipher Script	+6	+4	+2	XX
Diplomacy	+5	+4	+1	XX
Gather Info	+5	+4	+1	XX
Hide    	+6	+4	+2	XX
Listen  	+6	+4	+2	XX
Move Silently	+6	+4	+2	XX
Search  	+6	+4	+2	XX
Sense Motive	+6	+4	+2	XX
Spot    	+6	+4	+2	XX


[B]Equipment (Personal)	Cost	Weight[/B]							
Sunrod			2	1																		
Sunrod			2	1																		
Flint and Steel		1	0																																						
Smokestick		20	.5																					
Sap			1	2
2 Daggers		4	2
Rapier +1			2
MW Buckler			5
Potion of Bull's Strength	1
Cure Light Wounds Potion	1
MW Hand Crossbow		2
20 Bolts			2
Total Weight			19.5 lbs

[B]Equipment (Stashed)	Cost	Weight[/B]
Bedroll			.1	5																		
3 days Rations		3	3																			
Full Waterskin		1	4																			
Sunrod			2	1																		
Sunrod			2	1																																																						
2 Daggers		4	2
Backpack			2
Total Weight			18

[B]Total Weight:[/B]19.5 lb	[B]Money:[/B] 13 gp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	100	500

[B]Age:[/B] 21
[B]Height:[/B] 6 feet
[B]Weight:[/B] 175 lbs
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale

Bright blue eyes with a falcon's beak of a nose.
Kenn is always cold, and in Sharn, that takes doing.
He usually stays wrapped up in a long dark waterproof coat and slouch hat.
Occasionally he adds a red scarf.

Unnervingly intense.
Fiercely curious.
Deeply cynical.

A Heinlein libertarian, but desperate enough to start bending his principles.

Kenn Allyard was a promising young intelligence agent in
the employ of the Cyran government.
Now he's a hungry young refugee in Breland, looking to
be employed by anyone.
He hasn't broken the law yet, but he's not going back to
the resettlement camp.

XP log:
1125 from Sunk in Ship's Towershttp://www.enworld.org/showthread.php?t=176033&page=1&pp=40

Wealth and Craft log:
132 gp from start

Sunk in Ship's Towershttp://www.enworld.org/showthread.php?t=176033&page=1&pp=40

Paid 11 gp for adventure expenses
Sold MW Chain Shirt for 125 gp
Sold MW Studded Leather for 87 gp
Sold 6 vials of taggit oil @ 45 gp each for 270 gp
Paid 110 gp for rapier +1 ID
Paid 1 gp for Potion of Bull Strength ID
Paid 6 gp for ID of 6 vials of taggit oil
Sold Studded Leather Armor for 12 gp
Acquired Potion of Bull's Strength
Acquired Rapier +1
Acquired MW Thieves Tools
Paid 50 gp for Potion of Cure Light Wounds
Paid 165 gp for MW Buckler
Paid 400 gp for MW Hand Crossbow
Paid 2 gp for 20 Hand Crossbow bolts @ 1gp/10
Total Gold 13


L2 -> CLASS Psychic Warrior
HP: +7 (6+1) SP: +5 (2+2+1) PP: +2 (0+2)
Climb+2, Concentration+3
Feat: Weapon Finesse
Powers Known: Inertial Armor
Fort save +2
Last edited:

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