Old Living Eberron Character Thread

Status
Not open for further replies.

LogicsFate

First Post
Approved!

Code:
[B]Name:[/B] Fola-shadé Ofori-Tigris
[B]Class:[/B] Barbarian 1 [b]Starting Level[/b]: 1
[B]Race:[/B] Shifter
[B]Region of Origin:[/b] Eldeen Reaches
[B]Size:[/B] Med
[B]Gender:[/B] Female
[B]Alignment:[/B] NN
[B]Action Points:[/B] 5
[B]Deity:[/B] The Spirits

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 1	 [B]XP[/B]: 0
[B]Dex:[/B] 18 +4 (10p.)	[B]BAB:[/B] +1		[B]HP:[/B] 14 (1d12+2)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +4	[B]Craft Points:[/B] 
[B]Int:[/B] 08 -1 (02p.)	[B]Speed:[/B] 40'	[B]Stat Increases:[/b]
[B]Wis:[/B] 13 +1 (05p.)	[B]Init:[/B] +4
[B]Cha:[/B] 06 -2 (00p.)	[B]ACP:[/B] -1

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	18	+4	+0	+4	+0	+0	+0	XX
[B]Touch:[/B]	14	[B]Flatfooted:[/B] 13

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	--
[B]Ref:[/B]	+4	+0	+4	--
[B]Will:[/B]	+1	+0	+1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Great Axe +4 1d12+4 x3
Quaterstaff     	+4	1d6+4	20-20/x2	------
Bite          		+4	1d6+3	20-20/x3	  - ft
[B]Notes:[/B]
Bite is only usable while shifted

[b]Armor                        Armor        Max Dex         Armor check[/b]
Chain Shirt               +4          +4               -2

[B]Languages:[/B] 
Common

[B]Abilities:[/B]
Low-light vision
Shift(Longtooth)
Illiterate
Rage 1/day

[B]Feats: [/B]
Shifter Ferocity

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] X/X
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Balance 	+4	 0	 4	 2-2ac
Climb   	+3	 0	 3	 2-2ac
Jump    	+3	 0	 3	 2-2ac
Survival	+5	 4	 1	 -
Listen            +5       4       1
Know(Nature)     +1       2      -1
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Weapons 		--gp	 16lb
Chain Shirt                                            25lbs
Studded Leather        		25gp	20lb
Tribes's outfit                  --gp       --lb


[B]Total Weight:[/B]36lb	[B]Money:[/B] 1pp 5gp sp cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]      76lb	153	230	460	1150

[B]Age:[/B] 24
[B]Height:[/B] 5ft
[B]Weight:[/B] 106lbs
[B]Eyes:[/B] Yellow
[B]Hair:[/B] Orange
[B]Skin:[/B] Dark

Appearance:
She stands at an imposing 5ft. The imposing part comes from her poise and expression. Although, the toothy grin doesn't hurt. Her dark skin is a sharp contrast the the sheer volumes of wild orange hair mostly located on the top of her head. She wears tribal leathers that protect her vital areas though keeps most of her arms and legs bare. Also, she currently carries a hand carved quarter staff.


Personality:
When Shade feels at home, she can my loud boarish and fun loving. For now she will be introverted. Still new to the world outside her tribe.

Background:
From a Deep woods reclusive tribe. A Tribe called Tigris. More to be revealed at a later spot.


[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
10pp 35 gp left from Character Creation.
Paid 120gp for Great Axe, Chain Shirt

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

log in or register to remove this ad

Rystil Arden

First Post
Code:
[B]Name:[/B] Sin / Melusine ir'Aundair / Lasina Diraya / Sinope Bendrathel / Jasin Quickfingers / etc  
[B]Class:[/B] Beguiler
[B]Race:[/B] Changeling
[B]Size:[/B] Medium
[B]Gender:[/B] Often Female, but also sometimes Male
[B]Alignment:[/B] CN (with Good tendencies)
[B]Deity:[/B] None 

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 4        [B]XP:[/B] 6037/10000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +3        [B]HP:[/B] 18 (3d6+3)
[B]Con:[/B] 13 +1 (4p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 17 +3 (10p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8 -1 (0p.)    [B]Init:[/B] +2        [B]Spell Save:[/B] +3
[B]Cha:[/B] 16 +3 (10p.)     [B]ACP:[/B] -2         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +2    +0    +0    +0    16
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +1          +2
[B]Ref:[/B]                       1    +2          +3
[B]Will:[/B]                      4    -1          +3

[B]Weapon                  Attack   Damage     Critical[/B]
Rapier                        +3         1d6           18-20x2 
Shortsword                 +3         1d6           19-20/x2
Shortbow                   +5         1d6            20/x3

[B]Languages:[/B] Common, Elven, Gnome, Draconic 

[B]Abilities:[/B] 
Changeling:
Minor Change Shape
+2 Bluff, Intimidate, Sense Motive

Beguiler:
Armoured Mage, Trapfinding, Cloaked Casting (+1 DC), Surprise Casting, Other Stuff?

Spells: 0-6, 1-5, 2-X

[B]Feats:[/B] Combat Expertise, Improved Feint

[B]Skill Points:[/B] 63       [B]Max Ranks:[/B] 7/3.5
[B]Skills                Ranks  Mod  Misc  Total[/B]
Appraise                        +3          +3
Balance                         +2    +2     +4
Bluff                      7    +3    +2    +12
Climb                                       +0
Concentration              7    +1          +8
Craft                           +3          +3
Diplomacy                  7    +3    +5    +15
Disable Device             5    +3    +2    +10
Disguise                   7    +3  +11/13  +20/22 (higher number to stay in character)
Escape Artist                   +2          +2
Forgery                         +3          +3
Gather Information              +3    +2    +5
Heal                            -1          -1
Hide                            +2          +2
Intimidate                      +3    +4    +7
Jump                                  +2    +2
Knowledge (arcana)         5    +3          +8
Knowledge (local)          5    +3          +8
Listen                          -1          -1
Move Silently                   +2          +2                  
Perform                         +3          +3
Ride                            +2          +2
Search                     7    +3          +10
Sense Motive               5    -1    +2    +6
Spellcraft                 1    +3    +2    +6
Spot                            -1          -1
Survival                        -1          -1
Swim                            +0          +0
Tumble                     7    +2          +9
Use Rope                        +2          +2


[B]Equipment:               Cost  Weight[/B]
Chain Shirt		100	25
Rapier                  20      2
Shortsword              10      2  
Shortbow                30      2
Arrows (20)             1       3                 
		
Backpack		2	2
-Signet Ring            5
-Glamerweave            600   10
  Shiftweave Gown
-Assorted Jewelry       100       
-Entertainer's Outfit   3       4
-Cleric's Vestments     5       6
-Scholar's Outfit       5       6
-Explorer's Outfit      10      8
-Bedroll		0.1	5
-Waterskin		1	4
-Flint and Steel	1		
-Musical Instrument  5       3
-MW Thieves' Tools  100         
[B]Total Weight:[/B]43lb      [B]Money:[/B] 60 pp 11gp 9sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             43   86    130

[B]Age:[/B] 20 (apparent age varies)
[B]Height:[/B] Melusine-65 inches, otherwise varies wildly
[B]Weight:[/B] Melusine-130 pounds, otherwise varies wildly
[B]Eyes:[/B] Melusine-Bright Blue, otherwise varies wildly
[B]Hair:[/B] Melusine-Golden-Blonde, otherwise varies wildly
[B]Skin:[/B] Melusine-Fair, otherwise varies wildly


Appearance: XXXX

Backstory: Sin loves to talk about herself in her assumed forms, but very little of what she says has more than a minor basis in fact. What is certain is that she seems most comfortable as Melusine ir'Aundair, her usual form. Some say that it is the one of many assumed names that is actually legitimately hers. Those rumours, however unlikely they seem, are fact. In truth, young Melusine would have been killed when she was discovered as a Changeling (and thus her vanished father was exposed as either a Doppleganger or Changeling himself) if not for the love of her mother, a lesser member of the royal house of Aundair. Still, mother's wishes or no, the other close relatives who knew the secret were adamant that it wouldn't do to actually heir an estate to such a...thing. So as a compromise to letting her live, Melusine was eliminated from the succession of her mother's estate, which would default it to her uncle if her mother dies. Insulted by what she took as a slight, Melusine, who had acted quite the lady for much of her early life, allowed her Changeling nature to surface more and more, and thus Sin was born. Eventually, this led to a wanderlust for new experiences and new lives, and so Sin set forth from Melusine's pampered life to become a mover and shaker in the adventuring world and a master manipulator of others.

[SBLOCK=Advancement] 1950 after last adventure + 852 (Erekose's final XP, MbT) = 2802 + a bunch of other XP that's apparently missing + 825 (end bit from Stonegod in MbTMbD) = 6037[/SBLOCK]
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
Approved for ECL 3

Code:
[B]Name:[/B] Thral'k Kos
[B]Class:[/B] Scout 1/Warlock 2  [b]Starting Level[/b]: 2
[B]Race:[/B] Poison Dusk Lizardfolk
[B]Region of Origin:[/b] Q'Barra
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NE
[B]Action Points:[/B] 6
[B]Deity:[/B] Khyber

[B]Str:[/B]  8 -1 ( 0p.)    [B]Level:[/B] 4      [B]XP[/B]: 6300/10000
[B]Dex:[/B] 20 +5 (16p.)    [B]BAB:[/B] +1       [B]HP:[/B] 20/20 (1d8+2d6+3)
[B]Con:[/B] 13 +1 ( 3p.)    [B]Grapple:[/B] -4   [B]Craft Points:[/B] 0
[B]Int:[/B] 14 +2 ( 6p.)    [B]Speed:[/B] 30', Climb 20'    [B]Stat Increases:[/b] 0
[B]Wis:[/B] 12 +1 ( 4p.)    [B]Init:[/B] +5      [B]Spell Save:[/B] 10
[B]Cha:[/B] 10 +0 ( 4p.)    [B]ACP:[/B] -0       [B]Spell Fail:[/B] 0%

[B]         Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/B]
[B]Armor:[/B]   10    +0    +0    +5    +1    +3   +0    19
[B]Touch:[/B]   16    [B]Flatfooted:[/B] 14

[B]Spell Res:[/B] 0
[B]Dmg Red:[/B] N/A

[B]         Total  Base  Mod  Misc[/B]
[B]Fort:[/B]    +1     +0    +1   --
[B]Ref:[/B]     +7     +2    +5   --
[B]Will:[/B]    +4     +3    +1   --
[B]Notes:[/B] None

[B]Weapon                             Attack  Damage  Critical  Range[/B]

eldritch blast                     +6      1d6        20/x2  60 ft.
darkwood shortbow                  +7      1d4-1      20/x3  60 ft.
2 claws                            +1      1d3-1      20/x2  ------
bite                               -4      1d3-1      20/x2  ------
[B]Notes:[/B] Point Blank Shot, Skirmish +1d6

[B]Languages:[/B] Common, Draconic, Halfling, Sylvan

[B]Abilities:[/B] 
Chameleon hide
Low-light vision
Hold breath
Poison handling
Weapon familiarity (bolas, net)
Darkvision
See invisible

[B]Feats: [/B] Precise Shot, Point Blank Shot

[b]Spell Like Abilities[/b]
At will—[i]detect magic[/i] (CL 2)
[B]Invocations Known (Save DC 10 + spell level):
Least Invocations:[/b]
- [i]see the unseen, spiderwalk[/i]

[B]Skill Points:[/B] 44 [B]Max Ranks:[/B] 5/2.5
[B]Skills                  Total  Ranks  Mod  Misc[/B]

Balance               +13     4      +5  +4
Climb                  +9     2      -1   +8
Concentration         +4     3     +1     --
Escape Artist          +9     4      +5   --
Hide                  +18     4      +5   +9
Jump                   +7     4      -1   +4
Knowledge (geo)        +3     1      +2   --
Knowledge (nature)     +3     1      +2   --
Listen                 +5     4      +1   --
Move Silently          +9     4      +5   --
Spot                   +5     4      +1   --
Survival               +3     2      +1   --
Swim                   +5     2      -1   +4
Tumble                 +9     4      +5   --
Use Magic Device       +5     5      +0   --
[B]Notes:[/B] 
+4 racial bonus on Balance, Jump, and Swim
+5 bonus on Hide when not wearing clothes or armor
+4 bonus on Hide from size.
+8 bonus on Climb (always take 10, retain Dex) from invocation

[B]Equipment:                          Cost    Weight[/B]
antitoxin                           50gp    1lbs
arrows, 20                          1gp     1.5lbs
backpack                            2gp     0.5lbs
darkwood shortbow                   340gp   0.5lbs
Eberron dragonshard                 100gp   --
identity papers, standard           2gp     --
potions of cure light wounds, 2     100gp   0.2lbs
potions of mage armor, 2            100gp   0.2lbs
rope, silk (knotted, 50')           10gp    5lbs
sunrods, 1                          5gp     1lbs
thunderstone, 2                     60gp    2lbs
waterskin                           1gp     1lbs
[i]lesser scheme of protection from good[/i]

[B]Total Weight:[/B]12.9lbs  [B]Money:[/B] 1469gp

[B]             Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]   19   39   60  120    300

[B]Age:[/B] 20
[B]Height:[/B] 4' 0"
[B]Weight:[/B] 49lbs
Concept:
Thral'k is planned as a fusion of warlock and scout. Skirmish + eldritch blast have some interesting possibilities. If they are approved, I may explore his fiendish heritage through appropriate heritage feats.

Appearance:
Thral'k looks like a pygmy lizardman with large eyes and a head crest. His natural color is a dusky green with pale red underbelly, but this changes ever-so-slightly with the light and surrounds.

Personality:

Thral'k is a skulker. He fades into the background, not saying much. He considers himself and his people superior to others, but knows to keep such things to himself in the Outside. He prefers to assess a situation and strike when it is to his best advantage.

Background:
Thral'k is a devoted follower of the fiendish dragon Rhashaak, and has always felt a special bound to the powers that infuse Haka'torvhak. He despises the interolopers who now infest Q'Barra, but was crafty enough to learn their ways. He acted as a scout for the fools, finding all that he could about them. He learned so much that he now lives among them on the Outside, far from home. Ostensibly, it is so he can find out all he can about the interlopers so he can eventually return home and stop them. However, unconsciously, he hopes to gain even more power so that he can wrest it from those that currently rule his clan.

A Simple Job
Thral'k escorted a caravan through the wilderness to Wroat. It carried stones from the Progenitors, and he was able to liberate one.

Just a Treasure Hunt?
Thral'k is lead on a wild chase through the jungles of Xen'drik to find a powerful schema. Evil brothers, broodish drow, and mysterious dopplegangers make the lizard appreciate his superiority.

[Sblock=Logs]XP log:
1000 from start
1740 from A Simple Job: Award 1, Award 2 (corrected for ECL 2)
300 from 3 DM Credits
3260 from Just a Treasure Hunt?

Wealth and Craft log:
900 gp from start
Paid 671 gp for starting equipment
500gp from A Simple Job: Award 1, Award 2
Paid 50gp for Eberron Dragonshard
lesser schema of protection from good and 790gp from Just a Treasure Hunt?

[/sblock]
Notes:
XXXX

[sblock=Advancement]ECL2 -> Poison Dusk Lizardfolk (MMIII) Scout 1 (CAdv) HP: +9 (1d8+1) SP: +40 (8x4+2x4)
Balance +4, Climb +2, Escape Artist +4, Hide +4, Jump +4, Knowledge (local) +2, Listen +4, Move Silently +4, Spot +4, Survival +2, Swim +2, Tumble +4
Feat: Point Blank Shot
Other: Skirmish +1d6

ECL3 -> Warlock 1 (CArc) HP: +5 (1d6+1) SP: +4 (2+2)
Use Magic Device +4
Invocation: Eldritch Blast +1d6, spiderwalk

ECL4 -> Warlock 2 (CArc) HP: +6 (1d6+1) SP: +4 (2+2)
Concentration +3, Use Magic Device +1
Feat: Precise Shot
Invocation: see the unseen[/sblock]
 
Last edited:

Aristeas

First Post
Sirrel Torralyn d'Sivis

Code:
[B]Name:[/B] Sirrel Torralyn d'Sivis
[B]Class:[/B][url=http://www.wizards.com/default.asp?x=dnd/ex/20051007a&page=3]Archivist[/url]
[b]Starting Level[/b]: 1
[B]Race:[/B] Gnome
[B]Region of Origin:[/b] Trolanport, Zilargo
[B]Size:[/B] Small
[B]Gender:[/B] Female
[B]Alignment:[/B] Lawful Good
[B]Action Points:[/B] 5
[B]Deity:[/B] Aureon

[B]Str:[/B] 09 -1 (3 p.)	[B]Level:[/B] 1	[B]XP[/B]: 0
[B]Dex:[/B] 10 +0 (2 p.)	[B]BAB:[/B] +0		[B]HP:[/B] 8 (1d6+2)
[B]Con:[/B] 14 +2 (4 p.)	[B]Grapple:[/B] -5	[B]Craft Points:[/B] 150 
[B]Int:[/B] 18 +4 (16p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 14 +2 (6 p.)	[B]Init:[/B] +0	[B]Spell Save: [/B] 14+lvl
[B]Cha:[/B] 10 +0 (2 p.)	[B]ACP:[/B] -1		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+3	+0	+0	+1	+0	+0	14
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+2	+2	--
[B]Ref:[/B]	+0	+0	+0   	 --
[B]Will:[/B]	+4	+2	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dagger			+0	1d3-1	19-20/2X	10 ft
Lt Crossbow		+1	1d6+0	19-20/2X	80 ft

[B]Notes:[/B]

[B]Languages:[/B] Common, Gnome, Dwarven, Elven, Orc, Draconic

[B]Abilities:[/B] 
Dark Knowledge(Tactics) 3/day, grants all allies +1 to hit after DC 15
Knowledge check (or +2 if passed by 10 or more, +3 if by 20 or more) 
vs magical beasts, undead, outsiders, elementals, or abberations

Racial Spell-like abilities 1/day (caster level 1st): speak with burrowing
animals, ghost sound (DC 11), dancing lights, prestidigitation

Low Light Vision
+2 on Saves vs. Illusion
+1 to DC of all Illusion spells cast
+1 on attack rolls vs. kobolds and goblinoids
+2 to Listen and Craft(Alchemy) checks
+4 dodge bonus vs. giants

[B]Feats: [/B] Scribe Scroll(Archivist bonus feat),
Least Mark of Scribing(Whispering Wind) (1st level)

[B]Spells prepared[/B] (Save DC 14 + spell level ): 
0th - Cure Minor Wounds, Detect Magic, Guidance;
1st - Command, Cure Light Wounds, Cure Light Wounds

[B]Spellbook/Spells Known:[/B]
	0 - All Orisons;
	1st - Bless, Command, Comprehend Languages, Cure Light Wounds,
Hide from Undead, Obscuring Mist, Protection from Evil;


[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 4/2
[B]Skills	    	Total	Ranks	Mod 	Misc[/B]
Know(Arcana)	8	4	4	
Know(Religion)	8	4	4
Spellcraft	8	4	4	
Decipher Script	7	1	4	2(Mark of Scribing)	
Know(Planar)	6	2	4
Concentration	6	4	2
Search		6	2	4
Know(Dungeon)	5	1	4
Know(History)	5	1	4
Know(Nobility)	5	1	4
Gather Info	4	4	0
Diplomacy	4	4	0
Listen		4	0	2	2(Gnome)
Hide		4	0	0	4(size)
	
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Dagger			02gp	1/2lb
Lt Crossbow		35gp	02 lb
20 Bolts		02gp	01 lb
Studded Leather		25gp	10 lb
Prayerbook		00gp	03 lb
Spell Components	05gp	02 lb
Holy Symbol,Wood	01gp	00 lb
Ink			08gp	00 lb
Paper(5 sheets)		02gp	00 lb
Pen			01sp	00 lb
10 Candles		01sp	00 lb
Backpack		02gp	1/2lb
Bedroll			02sp	5/4lb
Signet Ring		05gp  	00 lb
Scholar's Outfit	00gp	5/4lb
Scroll Case		01gp	1/2lb
Identification		05gp	00 lb
   Papers(w/Portrait)
Scroll(Goodberry,
   Speak with Animals,
   Entangle)		75gp	00 lb





[B]Total Weight:[/B]22 lb	[B]Money:[/B] 31 gp 6 sp 0 cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	22.5	45	67.5	135	337.5

[B]Age:[/B] 54
[B]Height:[/B] 3'3" 
[B]Weight:[/B] 40
[B]Eyes:[/B] Pale Blue
[B]Hair:[/B] Dark blond
[B]Skin:[/B] Light brown

[sblock=Appearance, Personality, and Background]
Appearance:
Sirrel favors simple scholastic robes in dark brown or blue for most occasions. Her hair reaches to the middle of her shoulder-blades when unbound, but she typically wears it in a single, thick braid. She uses prestidigation to remove the inkstains from her fingers as often as she remembers to, which is not nearly often enough. Her glasses have thin gold rims. Her eyes are pale blue. She moves with the careful slowness of someone with all the time in the world, but this impression of control melts when something excites her. She generally appears amused unless preoccupied or curious.

The Mark of Scribing appears an inch below her collarbone, about two inches to the left of her sternum. It is visible if she wears even a slightly low-necked garment, but is hidden by her typical robes.

Personality:
Sirrel is generally easygoing and phlegmatic. She seldom loses her temper, and when pushed often simply ignores the pusher and does what she was planning to do anyway. Her world divides neatly into two camps: the interesting and the tedious. A great many things interest her, and she has an almost childlike enthusiasm toward them. On the other hand, there are various tedious things, and tedious people, which one must endure in order to get at the interesting ones. Sirrel puts up with these with good grace, and always tries to see the humor in them. While she affects a casual, worldly experience, she is still very young and sheltered, and retains a slightly unrealistic idealism.

Background:
Sirrel was born the fifth child in a minor branch of the Torralyn family of House Sivis. Her parents are speaking stone operators in a Sivis enclave in Trolanport, and general nonparticipants in the political games which pervade Sivis life. Indeed, Sirrel's family life might have been entirely uneventful but for her upwardly-mobile Uncle Jadsen, whose ambitions included not only his own advancement, but that of his immediate family, including his nieces and nephews. He prided himself on arranging good positions for Sirrel's sister and three brothers when each first manifested the Mark of Scribing.

Sirrel had not manifested the Mark by her 45th birthday, and expressed an interest in scholarship, so Jadsen decided that she could best serve her house by studying something prestigious. Much to her chagrin, he insisted that she attend Morgrave University, reasoning that House Sivis could always use more contacts in Sharn. Otherwise, however, her four older and more qualified siblings ensured that she would be left alone.

In spite of her poor expectations, and the Morgrave's unsavory reputation, Sirrel flourished there for several years, rapidly developing an interest in the wide range of archaeological projects going on there. However, her period of apolitical tranquility was destined not to last. All three of Sirrel's brothers were working in a Sivis enclave in Cyre on the Day of Mourning. In the wake of the tragedy, it became clear that Sirrel, now one of only two siblings, would soon be drawn back into Uncle Jadsen's plans.

To make matters more complicated, her Mark of Scribing appeared scarcely a week after the disaster, perhaps a manifestation of her desire to contact her forever-unreachable siblings. In the years since, she has been careful to avoid revealing the mark, in the hopes of buying a little more obscurity, but she knows this can't go on indefinitely. She is currently desperate to find a project useful enough to justify her continued presence at Morgrave, prestigious enough to give her the pull needed to decide her own immediate future, or simply profitable enough to enable her to afford to continue schooling without being indebted to her uncle. In short, she is in need of adventure.
[/sblock]

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

Velmont

First Post
Code:
[B]Name:[/B] Benedict Reynold
[B]Class:[/B] Human Paragon 3	[b]Starting Level[/b]: 3
[B]Race:[/B] Human
[B]Region of Origin:[/b] Cyre, Displaced
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Good
[B]Action Points:[/B] 6
[B]Deity:[/B] Dol Dorn

[B]Str:[/B] 19 +4 (13p. +2 Pa)		[B]Level:[/B] 3	[B]XP[/B]: 3140
[B]Dex:[/B] 14 +2 ( 6p.)		[B]BAB:[/B] +2		[B]HP:[/B] 26 (3d8+6)
[B]Con:[/B] 14 +2 ( 6p.)		[B]Grapple:[/B] +6	[B]Craft Points:[/B] XXXX
[B]Int:[/B] 14 +2 ( 6p.)		[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 10 +0 ( 2p.)		[B]Init:[/B] +2		[B]Spell Save:[/B] XX
[B]Cha:[/B]  8 -1 ( 0p.)		[B]ACP:[/B] -2		[B]Spell Fail:[/B] X%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+4	+0	+2	+0	+0	+0	16
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	+1	+2	+0
[B]Ref:[/B]	+3	+1	+2	+0
[B]Will:[/B]	+4	+3	+1	+0
[B]Notes:[/B]

[B]Weapon				Attack	Damage	Critical	Range[/B]
Spiked Chain			+7	2d4+6	   20/x2	-----
Dagger				+6	1d4+4	19-20/x2	-----
Dagger, thrown			+4	1d4+4	19-20/x2	 10ft
Migthy(+3) Composite Longbow	+4	1d8+3	   20/x3	110ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Goblin

[B]Abilities:[/B]
Light Armor Proficiency
Simple Weapon Proficiency
Martial Weapon Proficiecy: Composite Longbow 
Paragon Skill List: Balance, Bluff, Craft(Drawing), Diplomacy, Listen, Perform(Dance), Search, Sense Motive, Spot, Tumble
Adaptive Learning: Tumble

[B]Feats: [/B] 
L1  : Exotic Weapon (Spiked Chain)
HB  : Combat Reflexe
PB  : Combat Expertise
L3  : Improved Trip

[B]Skill Points:[/B] 42		[B]Max Ranks:[/B] 5/2.5
[B]Skills				Total	Ranks	Mod 	Misc[/B]
Balance				 7	5	 2	0
Bluff				 4	5	-1	0
Climb				 3	0	 3	0
Craft (Drawing)			 5	3	 2	0
Diplomacy			 8	5	-1	4
Intimidate			 1	0	-1	2
Listen				 5	5	 0	0
Jump				 3	0	 3	0
Seach				 7	5	 2	0
Sense Motive			 5	5	 0	0
Perform (Dancing)		 2	3	-1	0	
Spot				 5	5	 0	0
Swim				 3	0	 3	0	
Tumble				 3	1	 2	0
[B]Notes:[/B]

[B]Equipment:			Quantity	 Cost		Weight[/B]
Spiked Chain, mw		  1		325.00gp	10.0lb
Dagger				  1		  2.00gp	 1.0lb
Migthy (+3) Composite Longbow	  1		400.00gp	 3.0lb
 Arrows				 20		  1.00gp	 3.0lb
Chain Shirt			  1		100.00gp	25.0lb
Explorer's Outfit		  1		   -		 N/A

Backpack			  1		  2.00gp	 2.0lb
 Eberron Dragonshard	  1		100.00gp	   -
 Bedroll			  1		  0.10gp	 5.0lb
 Blanket, winter		  1		  0.50gp	 3.0lb
 Crowbar			  1		  2.00gp	 5.0lb
 Graplling Hook			  1		  1.00gp	 4.0lb
 Lantern, Bulleye		  1		 12.00gp	 3.0lb
 Oil flask			  5		  0.50gp	 5.0lb
 Rope, silk (50 feet)		  1		 10.00gp	 5.0lb
 Tent				  1		 10.00gp	20.0lb
 
Pouch, belt			  1		  1.00gp	 0.5lb
 Money				  -		  N/A		  -

Pouch, belt			  1		  1.00gp	 0.5lb
 Flint and Steel		  1		  1.00gp	  -
 Signal Whistle			  1		  0.80gp	  -
 Whetstone			  1		  0.02gp	 1.0lb

[B]Total Weight:[/B]96.0lb	[B]Money:[/B] 580gp 0sp 8cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	86	173	260	520	1040

[B]Age:[/B] 19
[B]Height:[/B] 6'4"
[B]Weight:[/B] 287 lbs
[B]Eyes:[/B] Hazel
[B]Hair:[/B] Short brown
[B]Skin:[/B] Tan

Appearance:

Personality:

Background:
Benedict Reynold is born a small town near the broder of Darguun. During the Last War, his town was containing a barrack for the troops that was guarding the borders. Son of an officier, Benedict had learned what the first son of a Cyre officier should learn: arts and warefare. Practicing the traditional dance, learning to draw, both for artistic goal and to draw maps, learn to weild the basic weapons and to lead a small troop. He passes his childhood in the city, knowing little of the world.

So he was in the city when the Day of the Mourning arrived. His town was one of the last to be stiked by the arcane blast that devastated his homeland. He was in a watchtower, taking advantage of the sight to draw something when he saw something he couldn't described coming toward them... from inside the country. He frozed and stared at it and it took the alarm bell to awake him from his trance. He quickly climb down. Following his father's order, he hide into a subterran cache where the food reserves were gather for freshness. The sounds of panick suddenly stops at the same time a tremor shaked the ground. After fifteen minutes, he dared to look outside. As he looked outside, instead of seeing the kitchen where the trap led, he was staring at ruins. He quickly exit his hideout and start top search for survivor. None survived in the barrack. Most of the population of his town were killed. Less than an hundread survivors.

The day after, a troop arrived. They were on patrol in Darguun. These twenty men take control of the situation, gathered the wounded and started to walk toward Zilargo, in hope to find shelter, but they were turned away. It is in Breland that they found a refugee camp.

The next year was just suffering. His people was ignored by the other nations. When the treaty finally get signed, Benedict lost all his hope in the rulers. He decided to do the only thing he was good, the only thing he knew to do, warfare. Becoming a mercenary, he start to travel the world, blasé by the leaders, only seeking to give the help he never got from the others.

[Sblock=Logs]
XP log:
1000 from Start (Started lvl 2)
A Simple Job: 440, 1100
Goblins in the Cellar: 600

Wealth and Craft log:
900 gp, X sp from Start
A Simple Job: 250, 450 gp and 1 Eberron Dragonshard[/URL]
Goblins in the Cellar: 100 gp

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> Human Paragon 1 HP: +10 SP: +28
Bluff +4, Diplomacy +4, Listen +4, Perform(Dancing) +2, Perform(Drawing) +2, Search +4, Sense Motive +4, Spot +4
Feat: Exotic Weapon (Spiked Chain), Combat Reflexe

L2 -> Human Paragon 2 HP: +8 SP: +7
Balance +4, Perform(Dancing) +1, Perform(Drawing) +1, Tumble +1
Feat: Combat Expertise

L3 -> Human Paragon 3 HP: +8 SP: +7
Balance +1, Bluff +1, Diplomacy +1, Listen +1, Search +1, Sense Motive +1, Spot +1
Feat: Improved Trip
Special: Ability Boost (+2 Str)
[/sblock]
 
Last edited:

Corpseflower

First Post
Ezreal - Unapproved - In Progress

Code:
[B]Name:[/B] Ezreal Orloff
[B]Class:[/B] Artificer 1	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b] Breland
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NG
[B]Action Points:[/B] 5
[B]Deity:[/B] S. Host - Kol Korran 

[B]Str:[/B] 11 +0 (3 p.)	[B]Level:[/B] 1 	[B]XP[/B]: 0
[B]Dex:[/B] 14 +2 (6 p.)	[B]BAB:[/B] +0		[B]HP:[/B] 7 (1d6+1)
[B]Con:[/B] 12 +1 (4 p.)	[B]Grapple:[/B] +0	[B]Craft Points/Reserve:[/B] 100/20
[B]Int:[/B] 16 +3 (10p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]N/A
[B]Wis:[/B]  8 -1 (0 p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] 13+Spell Level
[B]Cha:[/B] 16 +3 (10p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+3	+1	+2	+0	+0	+0	16
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+0	+1	--
[B]Ref:[/B]	+2	+0	+2	--
[B]Will:[/B]	+1	+2	-1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Morningstar		+0	1d8+0	20/x2	        ------
Lt Crossbow		+2	1d8+0	19-20/x2	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Goblin, Dwarven

[B]Abilities:[/B] Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Scribe Scroll

[B]Feats: [/B] 
Human Bonus: Skill Focus - UMD 
Class Bonus: Scribe Scroll 
Level 1:Extraordinary Artisan 


(Save DC 13 + spell level)
[B]Infusions Known:[/B] All 1st Level, Spontaneous

[B]Infusions per day:[/B] 
    [B]1st Level -[/B] 3	


[B]Skill Points:[/B] 32	[B]Max Ranks:[/B] 4/2

[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration  	+4	 4	+0	--
Craft (metal)  	+4	 1	+3	--
Craft (pottery) +5       2      +3      --
Craft(sculpting) +4      1      +3      --
Disable Device	+6	 4	+2	--
Kn Arcana	+7	 4	+3	--
Open Lock       +6       4      +2      --
Search          +7       4      +3      --
UMD             +10      4      +3      +3
Spellcraft      +7       4      +3      --
[B]Notes:[/B]
Add +2 to UMD for all craftable items (scrolls)


[B]Equipment:		Cost	Weight[/B]
Artisan's Outfit         N/A     N/A
Morningstar		 8gp	 6lb
Studded Leather		25gp	20lb
Buckler          	15gp	 5lb
ID w/ pic		 5gp	 --
Thieves Tools	        30gp	 1lb
Backpack                 2gp     2lb
Vial of Ink 1oz(x2)     16gp     --
Inkpen                   1sp     --
Paper 20 sheets          8gp     --
Scroll Case(2)           2gp     1lb
Lantern Hooded           7gp     2lb
Oil Flask                1sp     1lb
Waterskin                1gp     4lb
Flint & steel            1gp     --    
Lt Crossbow             35gp    4lb
Bolts (20)               2gp     2lb

[b]Not Carried[/b]
Artisan's Tools          5gp     5lb
Spent:162.2

[B]Total Weight:[/B]48lb	[B]Money:[/B] 200gp Xsp Xcp
[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	38	39-76	77-115	230	575

[B]Age:[/B] 30
[B]Height:[/B] 5'9"
[B]Weight:[/B] 150
[B]Eyes:[/B] Green, tired
[B]Hair:[/B] Short, brown, disheveled
[B]Skin:[/B] Pale
Appearance:


Personality:


Background:


[Sblock=Logs]
XP log:

XXXX from



Wealth and Craft log:

0 gp, 0 sp from xxx

Paid XXX for

Sold XXX for

Crafted XXX for



Other log:
XXXX from
[/sblock]



Notes:
XXXX
[sblock=Advancement]

L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]

SKILL +RANKS, SKILL +RANKS

Feat: FEAT(s)

Spells Known: SPELL

Powers Known: POWER

Other: OTHER NOTES
[/sblock]
 
Last edited:

Bront

The man with the probe
Code:
[B]Name:[/B] Arvan the Chosen
[B]Class:[/B] Battle Sorcerer 2 (UA)
[B]Race:[/B] Human (Dragonblood: Brass)
[B]Region of Origin:[/b] Argonessen
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Action Points:[/B] 6
[B]Deity:[/B] The Dragons

[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 2	[B]XP[/B]: 2680 / 3000
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 18 (2d8+4)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 
[B]Int:[/B] 10 +0 ( 2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B]  8 -1 ( 0p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] +3
[B]Cha:[/B] 17 +3 (13p.)	[B]ACP:[/B] -2		[B]Spell Fail:[/B] 0%

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	16	10	+4	+0	+2	+0	+0	+0
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	0	+2	--
[B]Ref:[/B]	+2	0	+2	--
[B]Will:[/B]	+2	3	-1	--
[B]Notes:[/B] +2 Save vs Paralasys, Sleep, and Fire effects.

[B]Weapon			Attack	Damage	Critical	Range[/B]
Claws			+3	1d6+2	   20/x2	
MW Battle Axe(2H)	+4	1d8+2(3)   20/x3	
Light Crossbow		+3	1d8	19-20/x2	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic

[B]Abilities:[/B] 
[u]Racial Abilities[/u]
[u]Battle Sorcerer Abilities[/u]
- Weapon/Armor Proficiencies: Light Armor, Simple Weapons, Battleaxe
- Metamagic Specialist: Metamagic does not cause an increase in casting time. (PHBII)
- Armored Caster: Light (Light armor causes no spell failure)
- Spellcasting: As Sorcerer, -1 known (Min 1) and cast per day per level.
[u]Feat Abilities[/u]
- +2 Save vs Paralasys, Sleep, and Fire effects.
- Class Skill: Gather Information
- Claws: 2 x 1d6 Claws.  Natural weapons.
-- May make a claw attack vs threatened opponent when casting a spell with 1 standard action casting time.

[B]Feats: [/B] Draconic Heritage: Brass (CA), Draconic Claw (CA)

[B]Spell Casting:[/B] (Save DC 13 + spell level)
[B]Spells Daily:[/B]  L0: 5 L1: 4
[B]Spellbook/Spells Known:[/B]
	Cantrip - Ray of Frost, Detect Magic, Touch of Fatigue, Mending
	1st - Bruning Hands

[B]Spell-Like/Psi-like Abilities:[/B] None

[B]Skill Points:[/B] 15	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Concentration	+7	5	+2	--
Intimidate	+7	4	+3	--
Gather Info	+7	4	+3	--
Language (CC)	-	1	+0
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Battle Axe		310gp	6lb
Light Crossbow		35gp	4lb
Chain Shirt		100gp	25lb
Bolts (20)		2gp	2lb
Dagger			2gp	1lb
Spell Component Bag	5gp	2lb
		
Backpack		2gp	2lb
-Pitons (3)		3sp	1.5lb
-Sunrods (2)		4gp	2lb
-Trail Rations, 2 days	1gp	2lb
-Waterskin		1gp	4lb
-Bedroll		1sp	5lb
-Pot: Cure Light (2)	100gp
[B]Total Weight:[/B]56.5lb	[B]Money:[/B] 337gp 5sp 10cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	58	116	175	350	875

[B]Age:[/B] 18
[B]Height:[/B] 6'0" 
[B]Weight:[/B] 161lb
[B]Eyes:[/B] Ice Blue
[B]Hair:[/B] Golden (Brass?) Blonde
[B]Skin:[/B] Tanned

Appearance:
Arvan’s long golden hair is often braided in a traditional Flamewatcher warrior style. He has penetrating ice blue eyes, much like his mother, and he casts an imposing, chiseled figure. His dress is simple and functional, and his clothing stands out as one not from the fine tailors of Korvairre. He appears young, and his well-tanned skin bares few of the scars and signs that most associate with a barbarian, but his mannerisms can key off observers that he is not from Korvairre if his clothing were not already an indication.
Personality:
Arvan has a forceful personality, but he generally is more an observer than one who interacts. He is skilled in presenting a formidable front in all things. He is slow and plodding mentally, generally structured in how he goes about things, which is the only way he knows. Arvan is aware of himself and his tribe first and foremost, and his actions are often dictated on what he sees as benefiting him the most, either now or in the future.

Background:
Arvan’s father was Warlord of the Flamewatchers for many years, till an injury allowed his rule to be successfully challenged. Honnan the Cleaver was well respected, and even when he was no longer the formidable warrior and Warlord he had once been, he was a well-respected elder and authority in the tribe. Honnan’s wife and Arvan’s, Arrana Winterwind, was a gift to the Warlord early in his reign from the Frostblades, and her exotic beauty, powerful sorcery, and sharp mind helped offer Honnan steady advice during his rule, and had earned him respect and envy.

Arvan sought to be a warrior like his father, but found he had a powerful connection to the arcane, much like his mother. While his intellect fell well short of either parent, his intuition and personal drive helped him blend his warrior and sorcerous arts. He showed a canny innate ability to blend both, and was on his way to being regarded as a fine warrior in his own right.

Arvan felt a strong connection to the dragons, with affinities to his abilities with fire, and hands that began to appear oddly misshapen, as he grew older. When he became of age, like all those in his tribe, he attended the Initiation, a ritual where the Dragonspeakers looked for the potential in those reaching adulthood, and where their tribal title of honor is chosen. Much to Arvan’s surprise, the eldest Dragonspeaker, Gorron the Brasstongue, picked him out. Arvan followed Gorron away, and spent the next two weeks alone with the elder Dragonspeaker.

Gorron told Arvan that some of the Flamewatchers had blood from The Founder (the legendary Brass Dragon who founded the tribe), and Arvan was indeed one of them. Gorron had received a vision that had told him to choose Arvan, and that his blood as well as his arcane talent would make him an excellent Dragonspeaker, but as all speakers, he must first partake of a journey to prove his worth and learn what the Dragons wished of him to properly speak for them.

Arvan studied what texts he could, and learned Draconic quickly for someone of his limited intellect. Grasping for direction from what he knew, he set his sights on a journey to a distant land. Honnan gifted him with the axe Honnan’s father gave him on his Initiation, Arrana gifted him with several gems to fund his travels, and before he left, Gorron told Arvan that his journey may lead him back and away again, as his vision was of a wiser and older Arvan leaving. Arvan nodded, and promised to bring back word from the distant land, and return when he learned something of the voices of the Dragons. The day Arvan left his tribe, he knew only that his travels would take him far, but how far he might never have imagined…

Notes:
Seren Tribe: The Flamewatchers were founded by a lawful neutral brass dragon. It is a rather small tribe that covets information and positions of strength. Their knowledge and ties to present a strong face to rival tribes, which has allowed them to avoid numerous conflicts. Highly literate and with a high percentage of dragonspeakers among them, they have also produced a number of notable warriors who use their minds to augment their already notable fighting ability. The tribe as a whole is much happier when it can stay out of conflict and simply observe it.

All Background content is open content.

[sblock=Advancement]L1 -> Battle Sorcerer HP: +10 (8+2) SP: +12 (8+4)
Concentration +4, Intimidate +4, Gather Information +4
Feat: Draconic Heritage: Brass, Draconic Claw
Spells Known: L0: Ray of Frost, Detect Magic, Touch of Fatigue
L1: Bruning Hands

L2 -> Battle Sorcerer HP: +8 (6+2) SP: +3 (2+1)
Concentration +1, Intimidate +1, Gather Information +1
Spells Known: L0: Light
[/sblock]
 
Last edited:

Erekose13

Explorer
Aethelus d'Cannith - Human Artificer 3

Code:
[B]Name:[/B] Aethelus d'Cannith
[B]Class:[/B] Artificer	[b]Starting Level[/b]: 3
[B]Race:[/B] Human
[B]Region of Origin:[/b] Breland, Sharn
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] NE
[B]Action Points:[/B] 9
[B]Deity:[/B] Onatar 

[B]Str:[/B] 08 -1 (00p.)	[B]Level:[/B] 3	[B]XP[/B]: 3500/6000
[B]Dex:[/B] 14 +2 (06p.)	[B]BAB:[/B] +2		[B]HP:[/B] 18 (3d6+3)
[B]Con:[/B] 13 +1 (05p.)	[B]Grapple:[/B] +1	[B]Craft Points:[/B] 74
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 08 -1 (00p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] +4
[B]Cha:[/B] 18 +4 (16p.)	[B]ACP:[/B] 0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+2	+0	+0	+0	12
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+1	+1	--
[B]Ref:[/B]	+3	+1	+2	--
[B]Will:[/B]	+2	+3	-1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Heavy Crossbow		+4	1d10	19-20/x2	120 ft
Club			+1	1d6-1	20/x2	

[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Elven, Gnomish, Ignan

[B]Abilities:[/B] Artificer Knowledge +5, Artisan Bonus, Disable Traps, 
Craft Reserve (60 remaining)

[B]Feats: [/B] Skill Focus (Use Magic Device), Scribe Scroll, Brew Potion, 
Heroic Spirit, Craft Wonderous Item, Extraordinary Craftsman

[B]Infusions per day[/B]: 1st - 4; 2nd - 2
[B]Common Infusions Used:[/B]
1st: Skill Enhancement (+3 to one skill)
Weapon Augmentation, Personal (+1 bonus weapon ability)
Shield of Faith (+2 deflection bonus to AC)
Spell Storing Item (imbed any spell into an item)
2nd: Weapon Augmentation, Lesser (+1 bonus weapon ability)
Armor Enhancement (+3 bonus armor ability)
Bear's Endurance/Cat's Grace/etc.

[B]Skill Points:[/B] 42	[B]Max Ranks:[/B] 6/35
[B]Skills			Total**	Ranks	Mod 	Misc[/B]
Use Magic Device	+15/19*	06	+4	+3(feat), +2(tool)
Disable Device		+8	06	+2	--
Search			+8	06	+2	--
Open Lock		+8	06	+2	--
Spellcraft		+10	06	+2	+2
Knowledge (arcana)	+8	06	+2	--
Knowledge (engineering)	+5	03	+2	--
Knowledge (the planes)	+5	03	+2	--
[B]Notes:[/B]
* +2(class) for scrolls, potions, and wonderous items, +2(synergy) for scrolls
** +3 from Infusion used regularly

[B]Equipment:		Cost	Weight[/B]
heavy crossbow		50gp	8lb
bolts (10)		1gp	1lb
club			0gp	3lb
mw tool (umd)		50gp	1lb
Scroll case		1gp	0.5lb
Backpack		2gp	2lb
Candle (10)		1sp	-
Flint and Steel		1gp	-
Waterskin		1gp	4lb
Identification Papers	2gp	-lb
Scrolls	(44)		725gp	-lb
 - comprehend languages, disguise self, grease, command, detect evil
 - protection from evil, entangle, jump, speak with animals, bless weapon
 - lesser restoration, charm person, enlarge person, expeditious retreat
 - reduce person, rouse, resist energy, mount, shield, sleep
 - cure light wounds x10
 - mage armor x[s]4[/s]3
 - magic missile x5
 - suggestion, alter self, heroism
Potion			25gp	-lb
 - cure light wounds

[B]Total Weight:[/B]19.5lb	[B]Money:[/B] 41gp 9sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26	53	80	160	400

[B]Age:[/B] 32
[B]Height:[/B] 5'6" 
[B]Weight:[/B] 150lbs
[B]Eyes:[/B] Grey
[B]Hair:[/B] Brown, slick
[B]Skin:[/B] Fair

Appearance: Aethelus is a good looking, if short human. He has long slick brown hair that he keeps tied back in a pony tail. He keeps himself clean shaven around the beard, but does sport a long thin mustache. He typically wears well tailored clothing befitting his station in House Cannith's Fabricators Guild. His eyes are a light grey with green tones. His clothing always includes some green of some sort both to bring out the green in his eyes and to show his affiliation with the house. His equipment is always well cared for and maintained, even his club which is more of a highly polished walking stick featuring a gorgon's head on the handle.

Personality: Aethelus is a charmer, he always has the right thing to say, though he has a very dry wit. Jokes and common sense are sometimes slightly out of his grasp, which has sometimes landed him in trouble. He is well spoken and educated and it often comes out in the way he speaks. Secretly he hides a terrible fear that people will think him a charlatan or a fake. Little white lies creep into his stories when his fears manifest and he can never keep them straight.

Background: Aethelus is a member of the Fabricator's Guild in House Cannith. He is noble born with a keen ability with magical items. While he has not manifested a mark yet his family has high hopes as both his father and grandfather did before him. Sadly his parents were in Metrol on the Day of Mourning, as were both his sisters. He had been sent to the Sharn enclave after a particularly bad social gaff during one of the Queen's balls. He had only just arrived in the foreign city when hostilities between Breland and Cyre ignited again. Being a member of one of the Dragonmarked Houses proved to be his salvation as many Cyrites were imprisoned, beaten, or publicly humiliated.

It took Aethelus little time to get over the loss of his parents as he has little compassion for even his own family. When factions started to rise within the House, he was solidly on the side of Baron Merrix d'Cannith in Cannith South having grown quite attached to the posh life he was able to live in the House enclave in the Dragon Towers. Without his connections in Metrol or a mark of his own though he has had to work hard for that life in the Guild. He longs for a return to the pomp and pleasure of noble life and has decided that adventuring would be a good way to make some quick Galifars. With his best scrolls in hand, he heads to the one place he knows will have adventure, the tavern!

[Sblock=Logs]
XP log:
100xp from 1 DM Credit
Heart of Artifice +2400

Wealth and Craft log:
900 gp starting gold
-858.1gp spent at character creation
[sblock=Level 1 Crafting]@1st level 4ranks + 4mod +3feat +2tool = +13 UMD

Scroll of comprehend languages Craft Roll (1) = 22 ; Reroll (1) = 15 ; AP (1) = 6 .
Scroll of disguise self Craft Roll (2) = 32 ;
Scroll of grease Craft Roll (3) = 16 ; Reroll = 19 ; AP (2) = 6 .
Scroll of command Craft Roll (4) = 23 ;
Scroll of detect evil Craft Roll (5) = 17 ; Reroll (2) = 24 .
Scroll of protection from evil Craft Roll (1) = 30 ;
Scroll of entangle Craft Roll (2) = 24 ;
Scroll of jump Craft Roll (3) = 18 ; Reroll (3) = 30 .
Scroll of speak with animals Craft Roll (4) = 33 ;
Scroll of bless weapon Craft Roll (5) = 20 ; Reroll (4) = 30 .
Scroll of lesser restoration Craft Roll (1) = 33 ;
Scroll of charm person Craft Roll (2) = 26 ;
Scroll of enlarge person Craft Roll (3) = 28 ;
Scroll of expeditious retreat Craft Roll (4) = 14 ; Reroll = 19 ; AP (3) = 4 .
Scroll of reduce person Craft Roll (1) = 27 ;
Scroll of rouse Craft Roll (2) = 33 ;
Scroll of resist energy Craft Roll (3) = 25 ;
Scroll of mount Craft Roll (4) = 18 ; Reroll (5) = 26 .
Scroll of shield Craft Roll (5) = 31 ;
Scroll of sleep Craft Roll (6) = 15 ; Reroll = 25 .

XP Spent: 0
GP Spent: 250
Craft Reserve Spent: 20
Craft Days Spent: 20
[/sblock][sblock=Level 2 Crafting]@2nd level 5ranks + 4mod +3feat +2tool +2 synergy = +16 UMD for scrolls, +14 for potions.

Scroll of cure light wounds Craft Roll (1) = 26 .
Scroll of cure light wounds Craft Roll (2) = 21 .
Scroll of cure light wounds Craft Roll (3) = 19 ; Reroll (1) = 28 .
Scroll of cure light wounds Craft Roll (4) = 28 .
Scroll of cure light wounds Craft Roll (5) = 30 .
Scroll of cure light wounds Craft Roll (6) = 24 .
Scroll of cure light wounds Craft Roll (1) =19 ; Reroll (2) = 24 .
Scroll of cure light wounds Craft Roll (2) =17 ; Reroll (3) = 29 .
Scroll of cure light wounds Craft Roll (3) =24 .
Scroll of cure light wounds Craft Roll (4) =18 ; Reroll (4) = 22 .
Scroll of mage armor Craft Roll (5) =22 .
Scroll of mage armor Craft Roll (6) =31 .
Scroll of magic missile Craft Roll (1) =24 .
Scroll of magic missile Craft Roll (2) =21 .
Scroll of magic missile Craft Roll (3) =22 .
Scroll of magic missile Craft Roll (4) =36 .
Scroll of magic missile Craft Roll (5) =17 ; Reroll (5) = 18 . Fail
Scroll of magic missile Craft Roll (6) =21 .
Scroll of mage armor Craft Roll (1) =31 .
Scroll of mage armor Craft Roll (2) =25 .
Scroll of suggestion Craft Roll (1) =27 .
Scroll of alter self Craft Roll (2) =18 ; Reroll (6) = 28 .
Scroll of heroism Craft Roll (3) =28 .
Potion of cure light wounds Craft Roll =29 .

XP Spent: 0
GP Spent: 500
Craft Reserve Spent: 40
Craft Days Spent: 24[/sblock]

Craft Reserve Log:
+20 from Level 1
-20 spent at Level 1
+40 from Level 2
-40 spent at Level 2
+60 from Level 3

Craft Days Log:
100 starting craft days
-20 spent at Level 1
-24 spent at Level 2
+18 time spent in Inn (Feb 15, 2007 - Mar 4, 2007
[/sblock]

Notes:
Approved - L3

[sblock=Advancement]L3 -> Artificer 3 HP: +6 (HD 5+CON 1) SP: +7 (CLASS 4 +INT 2 +OTHER 1 )
Use Magic Device +1, Disable Device +1, Search +1, Open Lock +1, Spellcraft +1, Knowledge (arcana) +1, Knowledge (the planes) +1
Feat: Craft Wonderous Item, Extraordinary Craftsman
Other: Infusions + 1 2nd level; Artificer Knowledge +1; Bab +1; Fort +1; Ref +1; Craft reserve +60
[/sblock]
 
Last edited:

Someone

Adventurer
Tam Aritz

Code:
[B]Name:[/B]       Tam Aritz [b]Starting level:[/b] 2
[B]Class:[/B]      Psychic Warrior
[B]Race:[/B]       Human
[B]Size:[/B]       Medium
[B]Gender:[/B]     Male
[B]Alignment:[/B]  Neutral
[B]Deity:[/B]      Not very religious. Sometimes prays to the Sovereing Host
[B]Region:[/B]     Breland

[B]Str:[/B] 16 +3 (10p.)     [B]Level:[/B]    3     [B]XP:[/B] 3000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B]     +2     [B]HP:[/B] 29 (2d8+ 3 Con + 6 Psionic Body)
[B]Con:[/B] 12 +1 (04p.)     [B]Grapple:[/B] +5     [B]AP:[/B] 6/6
[B]Int:[/B] 11 +0 (03p.)     [B]Speed:[/B]   30'*   [b]Craft points:[/b] 145
[B]Wis:[/B] 14 +2 (06p.)     [B]Init:[/B]    +3
[B]Cha:[/B]  8 -1 (00p.)

*40 feet when Focused (Speed of thought feat)

                      [B]Base  Armor  Shield  Dex  Size  Misc[/B]
[B]Armor:[/B] 17             10     +4     +0*    +3    --    -- 
[B]Touch:[/B] 13
[B]Flat:[/B]  14
*+4 shield if manifested Force screen power.

                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +4              +3    +1   --
[B]Ref:[/B]   +4              +1    +3   --
[B]Will:[/B]  +3              +1    +2   --

[B]Weapon:               Attack  Damage  Critical[/B]
MW Glaive                +6     1d10+4    20/x3
MW Dagger (hth/ranged) +6/+6    1d4+3    19-20/x2


[B]Languages:[/B] Common

[B]Abilities:[/B]
Bonus feat at 1st level
Bonus skill points

Proficient with simple and martial weapons and with all armors and shields (except tower shields)

[B]Feats:[/B]
Psionic Body (1st level feat)
Speed of thought (Human bonus feat)
Dodge (1st level Psychic warrior bonus feat)
Up the walls (2nd level Psychic Warrior bonus feat)
Mobility (3rd level feat)

[b]Powers[/b]

1st level: Force screen, Chameleon, Skate

Power points: 6 (Base 3 + 3 Wis bonus) 

[B]Skill Points:[/B] 18      [B]Max Ranks:[/B] 6/3

[B]Skills:                 Ranks  Mod  Misc[/B]
Tumble(cross class) +7    3     3     -1 armor, +2 sinergy
Concentration       +5    4     1     
Autohypnosis        +5    3     2
Jump                +11   5     3     -1 armor, +4 speed (when focused)

[B]Equipment:              Cost  Weight[/B]
Backpack                 2gp    2lb
Bedroll                  1sp    5lb
MW Dagger              302gp    1lb
Masterwork chain shirt 250gp   25lb
MW Glaive              308gp   10lb
Sunrod (x2)              4gp    2lb
CLW potion              50gp   --


Total Weight: 45 lb (light load)

Money: 65 pp 33 gp 9 sp 0 cp

[sblock=Appareance: ] Despite being quite young, Tam has the appearance of a quite older one, with sparse long hair only in the back of his head, stretched skin, small eyes and yellow teeth. At first appearance, he's too spindly and fragile to make a good warrior, but once in action he proves to be both fast and strong with his wicked polearm.[/sblock]

[sblock=Background: ] In the neverending search for "secret weapons" in the last stages of the last war, Breland tried a psionics-oriented training program, one specialty it could call yours to counter Cyre's increasing warforged production, presence of undead in Karrnath armies, or he clerical might of Thrane. Soon it became clear that psion of psychic warrior weren't at war more effective than regular fighters or wizards, not to mention that the available number of them skilled enough to teach others was very small and many of them, being mostly of Kalashtar origin, not interested in war. Trying to salvage the program, the focus changed to an intent of reinforcing Breland's secret services, with mixed results.
However, as soon the war officially ended, financing for this and many other programs decreased or was completely cut. With his training uncompleted, tam Aritz returned to civil life, sharing with warforged the fate of being released into a world he's not made for.[/sblock]

[sblock=Craft point log]
entered the tavern 1/17/07
Left the tavern for Mad God's key adventure 2/5/07 (19 days)

Entered the tavern from Mad god's key 5/17/07
Out of the taven for Beer run 6/12/07 (26 days) ([/sblock]

[sblock=XP log]
Mad god's key: 950 XP.
Bront's Beer run: 1050.
[/sblock]

[sblock=treasure log]
Incomes:
100 gp
200 gp
+100 GPs and 1 MW dagger adquired here[/sblock]
 
Last edited:

corcio

First Post
Code:
[B]Name:[/B] Fearalan 
[B]Class:[/B] Druid 1
[B]Race:[/B] Elf
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] None

[B]Str:[/B] 12 +1 (p.)     [B]Level:[/B] 1        [B]XP:[/B] 
[B]Dex:[/B] 16 +3 (p.)     [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d8+1)
[B]Con:[/B] 12 +1 (p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 16 +3 (p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 10 +0 (p.)     [B]ACP:[/B] -5         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                10    +3    +2    +3    +X    +X    +X    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                  2    +1          +3
[B]Ref:[/B]                   0    +3          +3
[B]Will:[/B]                  2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
dagger x2               +1 (+3 thrown) 1d4+1          19-20x2
 scimitar                +1           1d6                    18-20X2

[B]Languages:[/B] common, druidic, elven

[B]Abilities:[/B] animal companion (kordo the wolf)

[B]Feats:[/B] point blank shot, 


[B]Skill Points:[/B] 44       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
spot                        4         3       2       9 
spellcraft                 1                           1
knowledge nature      2                  2       4
handle animal            1                          1
listen                       3         3       2       8
survival                    3         3       1       8
concentration            2        1                3


[B]Equipment:               Cost  Weight[/B]
hide armor +3 ac
wooden shield +2 ac
backpack
grappling hook
50' rope hempen
         

[B]Total Weight:[/B]  lb      [B]Money:[/B] 34gp sp cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 123
[B]Height:[/B] 5'2"
[B]Weight:[/B] 135lb
[B]Eyes:[/B] blue
[B]Hair:[/B] golden
[B]Skin:[/B] lightly tanned
Appearance: leafy
Background: a druid with a wolf companion named kordo.
little is known about both of them

prepared spells
0- know dir, cure minor wounds, light
1st- entangle, produce flame
 
Last edited:

Status
Not open for further replies.

Split the Hoard


Split the Hoard
Negotiate, demand, or steal the loot you desire!

A competitive card game for 2-5 players
Remove ads

Top