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(OOC) A theives progression (Game full)

Nah, you were out and didn't have horribly annoying traps built into your home... he'd have spared you :P

Wasp potions are in the storage room, along with the arm, drawings and all 6 diving helmets. Yep, I took them all. Should take them better part of a week at least to figure out how to get into that place, and that's after they figure out he's been gone without telling anyone for a while.

You also have the key to the epic locks (I have the inventory of the guild stash and storage room typed up on my character sheet. I can send it to you if you like.)
 
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Alrighty then, I think I've got Tulus rebuilt, at least for all the really important stuff. The only thing that might be missing would be mundane items that obviously weren't important to remember anyway, but the important stuff like his stats, his magic items and his powers/feats are all back in order.

Now I just need a chacne to use them all again...
 

2 questions for you Josh:

1) Will my Breaching leather armour allow me to teleport through floors? (after all, a floor is a wall that fell over >.>)

2) are we going with a realistic approach to falling in water from Rather High, in which case we will go splat, or are we going with the usual video game method, in which case we will go sploosh and be alive? If we are using the realistic approach, will my ruby scarab survive a high fall if something else breaks the surface of the water immediately before it?
 

On the subject of falling, what would happen if, say, my character were currently made of metal and he fell from 50 feet up onto a wooden floor (possibly with a room underneath)?
 

Does that power specify a weight increase (as if you were made of metal), or just as if your skin turns metallic and is treated as metallic?
 

It doesn't specify weight gain, it just says my skin turns to metal, but still, I'm 150 pounds falling from 50 feet up, and I'm unlikely to go "splat" when I hit something relatively hard (though I'll probably still take some damage), so really, I just want to know if Josh would have the floor break or support the impact...
 


knowing our luck, Mike, you'll probably just dent and we'd have to get a dwarf to pound you back into shape. Interpret that however you wish ;)
 

1) Will my Breaching leather armour allow me to teleport through floors? (after all, a floor is a wall that fell over >.>)

2) are we going with a realistic approach to falling in water from Rather High, in which case we will go splat, or are we going with the usual video game method, in which case we will go sploosh and be alive? If we are using the realistic approach, will my ruby scarab survive a high fall if something else breaks the surface of the water immediately before it?

1) yes, but all rooms are assumed to have a ten foot celling unless specified otherwise, so here is a possibility of falling damage.

2) we are going with a physics based approach. 50feet or less is video game, sploosh and still alive, 50 feet or more an you go splat taking 5d6 or more depending on hight. (as per normal falling damage) The same aplies to your scarab.
 

On the subject of falling, what would happen if, say, my character were currently made of metal and he fell from 50 feet up onto a wooden floor (possibly with a room underneath)?

Ok, i had to put alot of thought into this, but here goes. seeing as your made of metal, you would take less damage then usual, but run the risk of damaging the floor beneath you. so heres what im going to do.

you will take 50% of whatever falling damage you would normally take. The floor will take the other 50%. If this damage exceeds the floors hrdns/hp the floor breaks. If the floor breaks, you continue through to the nest one. continuing the process until you do not break a floor, and land safely.

example 60 foot fall, onto building with 2 floors.

you would take 3d6 damage, taking 14 damage. the floor breaks. you then fall another ten feet. you take 1d6, or in this case 4 damage. the floor takes 4 damage, but does not break. you are safe and sound.

few...long to explaine, but pretty simple overall i think.
 

Into the Woods

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