The_Universe
First Post
You're right--no one could possibly say *that!*Laurel said:At leat no one can say our characters run from a fight![]()

You're right--no one could possibly say *that!*Laurel said:At leat no one can say our characters run from a fight![]()
hmmm.... yes them having the partial and then getting to go first was fun- we killed the ones right in front of us then the next group got to run into place on thier partial then hit, hit, hit as actual turn and then we got to go.... but it is the DM's rulingThe_Universe said:And that's assuming that I let you make another initiative roll...![]()
The_Universe said:That is insane. We might have to kick that down a notch--maybe half of the Worldsinger's charisma bonus, rounding up? It's rare to see anything that breaks even fast healing/5...but I'll think about it.
I can send out a scheduling e-mail later, today.Laurel said:hmmm.... yes them having the partial and then getting to go first was fun- we killed the ones right in front of us then the next group got to run into place on thier partial then hit, hit, hit as actual turn and then we got to go.... but it is the DM's ruling![]()
Do we want to start setting up a time for this Saturday's game via e-mail? Sorry, already trying to set up appointments, and since greg and I have been the issue recently I want to give you guys first priority this weekend.
Well, that does make it slightly more acceptable. However, if you think about what fast healing does, even fast healing/1 makes you effectively *unkillable* unless you are immediately reduced to negative CON.Xath said:Well, normally it would only be a +6. We're just Eagle's Splendored right now.
But if we don't reroll initiative, this is most likely just a philosophical debate.
I think we all get this, and it was stated multiple times on Thursday. All I knew to call it though is an extra partial. And I was just stating what it looked like. We kill the ones in front then they move in and attack. I know that they get the extra partial as a creature thing, just with them going first they got to move and attack before anyone could react in any manner. This just adds to their super speed which I assume is how they get the extra partial/action in the first place.The_Universe said:Lastly on the subject of the current combat, the extra action is not a result of the nat. 20 on initiative, it is a special ability of the monster that they could (and would) employ, regardless of when they happened to come in the initiative order.On the upside, I haven't been letting them roll hero points. Consider yourselves lucky, about that.
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The_Universe said:Well, that does make it slightly more acceptable. However, if you think about what fast healing does, even fast healing/1 makes you effectively *unkillable* unless you are immediately reduced to negative CON.
Coup De Gras are almost impossible with fast healing, as you'd automatically stabilize one round, and be awake the next--barring single combat, you can't even be coup de grased, because you're not helpless for long enough...
Bear that in mind, but as with initiative, I'll think about it.![]()