gargoyleking
Adventurer
That was the post I was talking about.You still gotta get level 8 Mord into the RG, too!
That was the post I was talking about.You still gotta get level 8 Mord into the RG, too!
Okay, 50GP to play with... 3 suits of hide armor; 30GP, sets of travellers clothing; 6GP, 3 daggers and 3
slingsw/ammo;6GP 6SP. How much for 3 masks to finish the look?
Well that was a grand entrance!Awesome! That gives me a bit of money left for incidentals.
Fair enough, that helped me write my post "right". I think that was the proper amount of suspicion.For quick reference I made myself the stat-block for Mord's skeletons in D&D Beyond (just some equipment swaps). I called them "The Mordguard". I would set the dc of figuring them out at 15 (8+ Mord's deception skill) so Sesto and Kalorn will figure it out pretty quickly with their high Passive Perceptions. Most people would be a bit put-off by them, but think of them as strange hirelings, not undead.