5E (OOC) Rise of the Dracolich (Full)

FitzTheRuke

Adventurer
@Charwoman Gene When I roll over the round, Alhana will have to make a dc16 Athletics check to climb back up to where the rope is (you'll see on the map, I think). She'll be stuck where she is if she fails, and she'll fall if she gets below an 11.

I'll give @Ancalagon until I get home from work, then I'm rolling the round. Maybe Kalorn is hoping that Lorenn will use the scroll of Gaseous Form on him (as I think was suggested) but it seems a bit of a waste, and the range is touch. Plus, I don't know if Lorenn ever mentioned what he'd found...

It does make sense, what with his leg, that Kalorn is dubious about this climb!
 

FitzTheRuke

Adventurer
Whom am I handling in the 2nd group again?
You didn't say, so no one yet. If you want a troll, feel free to take one.

I'll allow Kalorn's movement to count for round one, even though I posted him back further, but if he fails a (what was it? dc12 Dex Save?) he's going over into the big spikes, which I'll have to resolve before he takes his round two turn. Gimme that save first, and we'll see about R2.

You can take a Troll for R2 if you want though. I haven't rolled their Fear Saves. Probably should have... Pick a troll, and roll for his Wis Save. I'll roll for the other two now...

Save: 1D20-1 = [8]-1 = 7
1D20-1 = [3]-1 = 2


Awe, geez... they're a superstitious lot, aren't they?
 

FitzTheRuke

Adventurer
Something I think I haven't mentioned enough: There's almost no light in the Lair. Currently Loklafd has a Torch. I think everyone on Mord's team (including Mord, right?) has Darkvision, but Kalorn, Primus, Loklafd, and Sesto do not. They'll require Loklafd's Torch. Though I suppose it could be argued that Sesto got a light spell going before he ventured into the crack... I'll give it to you. Though if he cast it on his shield, it's probably on his back. Correct me if I'm wrong, Prickly, but I think Sesto wanted his hands free while climbing...
 

gargoyleking

Explorer
Mord has a 120' super darkvision ability thanks to one of his warlock abilities. Not sure about the skellies, but he's actually going to stay out of this one I think. If he starts throwing spells around while looking like a hunter there's no point in the disguise.
 

Prickly Pear

Explorer
Something I think I haven't mentioned enough: There's almost no light in the Lair. Currently Loklafd has a Torch. I think everyone on Mord's team (including Mord, right?) has Darkvision, but Kalorn, Primus, Loklafd, and Sesto do not. They'll require Loklafd's Torch. Though I suppose it could be argued that Sesto got a light spell going before he ventured into the crack... I'll give it to you. Though if he cast it on his shield, it's probably on his back. Correct me if I'm wrong, Prickly, but I think Sesto wanted his hands free while climbing...
I never thought about the shield. Yes, it would have been on his back but the way he went down the crack he might as well have had it in his hand. LOL. He will get it out soon, maybe after the next climb. On the other hand, he is still under Cat’s Grace, which grants him no damage if he falls (jump?) 20 feet.
And, yes, he will cast light next. No wonder he didn’t see anything — it was dark!
 

tglassy

Adventurer
Primus can use his Psionic Focus to gain Darkvision out to 60 ft while focused on it, so we’ll assume he has switched to that for the time being. I could give him Trusight for a while, but I think it’s concentration and I wanna keep most of his power points open right now.
 

FitzTheRuke

Adventurer
@Prickly Pear The cat's grace will protect him from jumping down each ice shelf tier but it wouldn't have saved him from the slide down the crack. It was more about sharp ice than falling damage.

@tglassy would truesight help you see through the fog? Because each tier you drop down reduces visibility. At the bottom you can only see 30 feet. (2 big squares) at the middle (like where Lorenn is with the frozen treasure) you can only see 60' (four big squares) (which is the limit of darkvision anyway) at the top it's clear but dark so I guess you can't see any further than the middle.
 

FitzTheRuke

Adventurer
I don't think I realised how much of a slog or grind this could wind up with regenerating trolls fighting damage-resistant undead... something is gonna have to give. I'll give it a few rounds to see how it goes, but I may have to rethink something. Woops!
 

Prickly Pear

Explorer
Let’s see if I got this right.
Sesto has gone this turn (thanks! You did what was intended) and have to wait for next turn, right?
Oodnadatta can still go, or is his turn over?
 

FitzTheRuke

Adventurer
I shouldn't have got this discussion going in the IC.

@gargoyleking I guess it's just not clear as to who is a Skragg? The skeleton on the lower left is fighting the Skragg right above him, with Oogabooga (the troll with the ice-beard). The other skeleton is at the top right, having gone the long way around the pillar to help out with the Skragg that Sarge (the troll with the helmet) is fighting with Oodnadatta (the normal but mean-looking troll).

Yes, the two Skraggs look very different from each other... Perhaps too different, I dunno. I got a few different pictures when I looked for sea-trolls to find things that looked like drowned trolls. I like to use different icons so things don't get too boring, but I guess that could make things confusing at times. One of the other Skraggs looks more like a dead ogre, I guess, maybe I should have stuck with those.

Do you see what I mean now, though?
 

FitzTheRuke

Adventurer
Maybe the problem I'm having is more that there are two skraggs rather than one. I didn't see anything about there being two.
Huh. Sorry if I gave you the impression there was one. I looked back and there's a few times where I say "one of them" and call them "drowned trollS" but it's true that I often was describing one of them at a time from individual trolls' perspectives.

Did anyone else think there was only one there?
 

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