Sir Osis of Liver said:
Whats the scoop on races in you campaign, Randomling?
Pretty much the usual. I have one new twist: the so-called "evil" races are not 100%, completely, across-the-board evil. Sure, they are savage races with a different cultural mindset and tend not to be accepted in any but the most cosmopolitans cities. But they're not necessarily
evil. With the sole exception of the drow who, 90% of the time, will be your typical (IMC) LE torturers and horrible people.
Example: the nation of Nerez borders Cellsor to the North, and the Cellsori fight a long-running skirmish war with them. It's mountainous terrain, and the majority of the population there is savage humans, orcs, and dwarves. But the orcs there aren't evil. Just protecting their territory and culture from a Cellsori invasion.
If you want to play a kobold/orc/goblin/gnoll, get in touch with me by email because I'll want to talk to you privately. Otherwise, core ruleset, standard races, standard classes, 5d6 and drop the lowest two. I think that's all!