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[pfrpg] follow me into shadows

Angus sees that the secret door has been opened and that Sindri and Jack have already stated to descend. He scurries across the floor and follows Jack down the stairs.
 

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Keepiru raises himself back up to his feet and prepares himself as well. He casts his own light on his holy symbol and follows the others down into the darkness.
 

Renya follows Sindri, Jack, Angus and Keepiru. Her bow is traded for a pair of sharp knives.


The stairwell is the winding king of stone stairwell, and is quite tight and steep. The air is thick and hot here, and quiet enough that every breath is magnified in the ears of the breather, every foot step and rustle of equipment too close.

Jack seems to be almost too large to fit the stairwell, and as he descends he seems to be picking up more and more dusty cobwebs on his shoulders and hair. As his shoulders squeeze, they buff against numerous square holes in the walls. These holes are only six inches, and evenly spaced along the outer wall; where one isn't visible, cobwebs are covering them until Jack knocks them off.

Eventually the stairs open into a long hallway that moves into darkness. Far ahead there is a single red pinpoint of light.
 

"Look a red light district! Those skellies sure know how to party. Ha-ha!" Sindri laughs at his own joke; Jack stands quietly draped in cobwebs and stares down the darkened hall towards the light. The troll's head tilts and he sniffs the air. Sindri glances over at Jack but when the creature doesn't indicate any sort of danger he'll begin walking down the hall holding his spear high to push back the darkness if even just a little. After a moment Jack will follow.

[sblock=Actions]
Jack:
Move: Darkvision & ScentPerception: (1d20+9=10)[/sblock]
 

Following Jack down the stair, Angus notices how is sweeping the cobwebs from the wall as he goes. He eventually notices that there is a small hole under one of the cobwebs. Looking back he sees a series of equally spaced hole. Angus realises that these could well be killing hole, so he says to Keepiru who is behind him "Can you shine your light in that hole. But be careful, it may be trapped" As Keepiru light illuminates the hole, Angus looks in it being careful not to get too close.
 

Angus can see enough with Sindri's spear light: each of the holes you look in is a shaft that is empty, about an arms length before it hits a wall, with some space at the end: a gap between the shaft and the final wall.


Jack can't use Darkvision from within a zone of light, like from Sindri's spear.

[sblock=scent]Jack can smell dust and the shells of bugs long dead. Also more cobwebs up ahead. The air is very stale here. If that sounds dangerous to him, that's your call: does he say something?[/sblock]
 

Jack says nothing about the stale air. After all, since the place has been closed up for so long that is to be expected. If the air seems toxic (or lacking in oxygen if he can tell that sort of thing) then he'll speak. He remains wary as he follows Sindri; he doesn't wish to be surprised. Sindri pauses a moment and waits for Jack to catch up. "Don't dilly-dally, Jack. We've got ancient treasures to uncover!"

FYI: By RAW, light does not spoil darkvision; Core Rulebook pg. 562. Maybe you were thinking of Infravision from editions previous to Pathfinder. Regardless, if that's the way you wish to run it, I'll accept that.
 


Angus looks down the hole and is puzzled by what he sees. However, it doesn't look like either a killing hole or a poison traps, so he hurries to catch up with the others.
 
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[sblock=Darkvision]: huh. You're right. See, this is why playing is important for getting better at GMing! Raw it is!

Jack sees the hallway extend beyond the light only a little bit, but enough to see that it opens up into a larger room. The floor ends at the room. Beyond that, there is darkness.

No foes in wait, it would seem. Still more of those holes in the walls.
[/sblock]

Other than what has been described, you need to move forward to see more.
 

Into the Woods

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