Ratskinner said:
Perfectly understandable, given the context.
In this case, I think ideology would play a big part of determining what is in the game. Creativity or curiosity or whatever-one-calls-the-urge-to-debate-about-what-the-effective-differences-between-a-katana-and-longsword-should-be-is can also play parts. Certainly a DM who says "No Dwarves in this campaign world. And My Elves are Different." is most likely doing so from non-ideological motivations. (Although, d12 preserve us, some of the responses in various racial threads might make that suspect.)
Let's step it up a notch. What would it tell you if someone asked "What sort of Intelligence penalty rule should I implement for dark-skinned humans?" Would such a rule make the game more realistic? Certainly there are folks who feel it would, and there is even some "scientific" work that supports it. Would you applaud a game utilizing such a rule for its simulationism or verisimilitude? Could the author of such a game come here and say he wrote that for the sake of "realism"?
For me, I think it would tell me more about the author than the world.
I'm very wary of trying to determine the motivations and beliefs about artistic creators based on their works (be they games or whatnot) as I don't think that most forms of artwork are very transparent (even presuming that the author is attempting to make their intentions known to begin with) in that regard. Why someone does something isn't something easily divined (and, according to the people who say that we're controlled by our subconscious urges, isn't even something we ourselves are aware of).
Insofar as your example goes, the question that's being asked is how to create a rule that best models reality. Obviously, if there's a point of debate regarding what the nature of reality is in regards to some particular aspect, then there's going to be a debate the the rule is incorrect because it's modeling something that isn't true. I suspect, however, that that's getting more into the nature of reality vs. perception, rather than the merits of any particular ideology over another.
That, however, is getting beyond what I was originally debating, as I noted before - the original supposition held that there was a difference between men and women in terms of Strength, and that a penalty akin to the penalty between races was too large to accurately measure it, at which point I began asking that, given that reasoning, what sort of rule would be more accurate.
That doesn't mean that I think that the people who made those original assertions earlier in the thread are sexist.
In regards to the example you posted, I'm going to cautiously say (since this is a hypothetical, and lacks the contextual clues of a real scenario) that I wouldn't read any personal ideology into the question posed (given my propensity for playing devil's advocate, that'd be quite the unfair assumption on my part). I would disagree with the underlying assessment of reality in that regard - if the author says "yes, but putting that aside for a moment, how would you model such a rule" would be something else again, as I don't see anything wrong with theorizing about something that I personally disagree with.
Ratskinner said:
Yes.
Ideologically on two grounds:
D&D should be as broad as possible, adding more fiddly bits (like a gender-bias STR rule) tends to narrow that.
I personally consider the institution of such a rule objectionable on sexism grounds.
Certainly. I want to make it clear that I don't have any objection to ideological standards, per se. I just like to consider such questions separately from other metrics of evaluation (which doesn't seem to be a popular opinion, at least not these days).
WRT verisimilitude: That's in the eye of the beholder. For me, such a rule doesn't make much sense, and as such would tend to drop me out of gamespace (at least as often as it came up, anyway). That opinion has changed over the course of my lifetime and I've gained more experience IRL. I wouldn't be surprised if the same wasn't true for a great number of players over the lifetime of this game.
No doubt. That goes back to the above "the underlying presumptions that this is attempting to model are flawed."
BTW, thanks for playing Devil's Advocate. Its really sharpening my thoughts on an issue that I hadn't considered in a while.
It's been fun for me, too. This is what the debate should be like, in my opinion.
pemerton said:
Look at the cover of the 4e DMG2. There are two people who dominate that scene - a man and a woman. They are descending a steep stone stairway cut into the side of a cliff; across the valley from them is a sinister-looking fortress of some kind. The woman is wearing a midriff top with a lot of cleavage displayed, and the artist has her posed with her back arched, so that her breasts project forward, further amplifying her cleavage.
Specifics help to narrow the discussion in terms of how easy it is to relate to something, but rarely help to provide more context insofar as the image itself goes. (Also, I don't have the DMG2, and Google Picture search is returning poor results for it; so I'll phrase my results in terms of the cover of the 4E PHB 1.)
Ultimately, a lack of context allows for the viewer to input whatever context they want (for whatever reason suits them; it's worth once again noting that whatever context they create is not necessarily a reflection of the viewer's beliefs). As such, I suspect that this is going to boil down to opinions about why the characters in said picture are dressed the way they are, positioned the way they are, located where they are, etc. Unfortunately, there's not going to be any answers here that are more or less logical than any other, since they're all going to be based off of unfounded assumptions.
pemerton said:
Some of my thoughts on this illustration. First, it seems to me that there is no dispute that this woman is drawn in a sexualised way, in the sense that she is deliberately presented as a sexually attractive figure. Second, the artist has made some degree of effort to achieve this result - the woman's arched-backed pose is not the most natural way to depict a person descending a cliff-side stairway. Third, this sexualisation appears to have little to do with the context. For instance, there is no indication that the woman is flirting with anyone else either in the scene or off-canvass. I guess it's possible that the two people are not actually adventurers about to assault or infiltrate a ruined fortress (in the typical mode of D&D adventurers) but are in fact on their way to a party in the fort where her mode of dress would fit right in, but even if that were so it still doesn't explain why she is stopping for a sexy stretch half-way down the cliff.
The first two points here aren't relevant to the discussion at hand, as we're trying to ascertain (futilely, I think) the context of the picture; that is, the in-character understanding of what's going on here. We're not talking about why the artist made the choices they did, we're talking about if they make sense for the situation.
The problem here is that we have absolutely no idea what the situation is. There are no reliable positive indicators as to what's going on, so anything is theoretically possible. She might very well be flirting with someone. Or her awkward positioning might be that she's stumbled and is in the midst of correcting her footing. Or she might be acting that way because she's just been
charmed by someone off-canvas. Or any of a hundred other possible explanations.
(It's also worth noting that in that picture, the dragonborn's dragon-wang is hanging out; what context can we draw from
that?)
pemerton said:
mythago has made the broader points I would have made about censorship, so I'll focus my response to this pictrure more narrowly. The cover of DMG2 is an illustration on the cover of a commercial product. It therefore serves a range of communicative functions: the main one is conveying, in somewhat general, abstract and allusive terms, the subject matter of the contents; a related one is marketing the work, that is, making it an attractive object of consumption for likely consumers; a somewhat secondary function is conveying, in some fashion, the artist's ideas about fantasy adventuer, the human form, etc.
I'm not sure I agree with this last point, as the artist doesn't necessarily have (when making art to order) total freedom in what they depict, depending on the specificity of the art order that they've received. For that matter, there can be external factors that limit the decision-making aspect of whomever does make the decision to use that artwork as well (e.g. "none of these pictures are very good, but we go to press in two weeks...just use this one, and we'll live with it").
If, from the publisher's point of view, the cover fails in the first or second of these functions that is, in itself, a good reason to get rid of it and try again. If, from the purcahser and user's point of view, the cover gives a misleading impression of the contents of the book, that is also a reason to get rid of it, I think. And for me, as a purchaser and user of that book, I think it does give a misleading impression. It implies that the book has sexual themes or content or concerns that in fact it doesn't. It is a misleading cover. That in itself is a reason to revise it.
I'm not sure I agree with the point you're making here, as you're saying that there are (amoral) market-based decisions for deciding that something doesn't work, and that it should be altered. You say that this is the prerogative of the publisher/distributor, which is understandable...and then you equate that with the prerogative of the customer, which is not. Just because an individual consumer thinks that the cover does not effectively market the product is no reason for the publisher to change the product (e.g. it's their decision, not yours).
There is also the broader question of whether illustrations that sexualise women is therefore sexist. As a general proposition, I don't know that is true.
I think it's more apt to phrase this as "depicting women's sexuality" rather than "sexualizing" women, as it's possible to display someone in a sexual context without objectifying them. That said, there's not going to be much (if any) consensus on objectification versus display, or qualities of inherent bias therein.
But I think there is something sexist, and potentially demeaning, in the more narrow idea conveyed by the cover of the DMG 2 - namely that, even in fantasy adventuring contexts, it is women's sexuality and sexiness that is their most salient characteristic. Two people might have different views about the morals and politics of lingerie catalogues, or of pornography, yet still agree that there is something weird about so much D&D art being so obviously obsessed by women's sexuality, when that sexuality plays so little role in the game as presented in the rulebooks and most adventures. However uncertain we may be about detailed contexts, we know enough about the overall context of D&D as a mainstream fantasy adventure RPG to know that sexuality is not the main thing addressed by the books.
Even presuming they agree with those presumptions, that's not an issue of ethics. That's an issue of marketability, "truth" in advertizing, and customer expectations.
TL;DR: D&D pictures are full of (faux-)mediaeval weapons; and armour; and castles; and orcs; and dragons; and dramatic displays of magic; and prominently displayed cleavage, breasts, thighs and belly-buttons. What does that last set of things have to do with the fiction that the game rules and texts are actually concerned with?
Not very much, to be sure. But does that make pictures that have such things inherently immoral? I say no.
pemerton said:
That is not really true. First, deontological morality categorises classes of action by their (typical) effects - for instance, killings are wrong because they (typically) resut in the radical undermining of some particular individual's interest in living his/her life. Kant explains the wrongness of lying by considering the consequences of a universalisation of acting on the principle that lying is permissible (namely, all rational communication would become impossible).
I completely disagree here. Deontological morality categorizes classes of actions based not on their effects, but on the nature of the actions themselves, as measured by negative or positive duties. Kant holds very clearly that the consequences of an action
cannot be considered a factor in measure of the morality of an action; instead, he tells us, an act is good when it is an act of "respect for moral law" (which is his way of saying "in accordance with duty").
Second, deontological morality categorises individual actions by reference to their effects, too - I don't think anyone would categorise attempted murder as being as serious as murder, for instance.
Deontological morality in no way categorizes actions based on their effects/outcomes/consequences. The difference between "murder" and "attempted murder" that your drawing here is a legal one, nor a moral one.
It's certainly true that deontologists are not going to measure "results" or "consequences" simply by reference to aggregate measures of welfare or utility. But I don't see much of that sort of analysis in this thread. The dominant line of reasoning that I'm seeing is that gratuitously sexualised art wrongs or demeans women because of the conception of women that it commuinicates. That is a perfectly tenable form of deontological argument.
What you're saying here is that you're holding that "portray women in an empowering fashion in artwork" is a positive duty; that is, it's a moral action if you do that, and an immoral action if you fail to do so. I don't agree with that - someone can create "cheesecake" artwork without it being considered an act of immorality. I believe that creative expression of any type is, fundamentally, without a moral dimension (though if one chooses to add such a dimension, that's a virtuous action that goes above and beyond the call of duty). Moreover, even if that wasn't the case, there's a negative duty in the form of "do not suppress free expression" that, as the highest level of duty (e.g. negative) compels that it win out when in conflict with a positive or supererogatory action.
Of course, you might very well disagree with what actions have what moral dimension in terms of what duties they fulfill, which is fine. It's natural for people to rank things differently, even when using the same system of moral philosophy.