Savage Wombat
Hero
I had to google "scaly llamas". That was a great link.
People are way to sensitive about stuff in a fantasy game.
I would love to see a campaign world where the following existed:
> a few kingdoms females could not own land
> an amazonian society where men are only seen as slaves for labor or breeding
> a city with no orc blooded signs posted at the local taverns and stores
> a society that keeps halflings as house servents and sold on slave ships [they take up less space]
> where a church of a good religion persecutes those with alternate sexual preferences or identities
> a kingdom of elves that treat humans as slaves and considers them non people
You, I, and everyone else can do what they wish in their own campaigns. But, what if you added a gay NPC to one of your towns? For example, a wizard.
Right away, there's questions to answer. Does the wizard try to hide that he's gay, or is he open about it? If he tries to keep it secret, why? What's the attitude of the townspeople towards homosexuals? Perhaps they're cool with it. Or maybe they treat homosexuality as an abomination. NPC groups aren't obliged to depict perfect acceptance. Just considering those questions brings plenty of story possibilities to mind.
And even when the core book had an implied setting (Greyhawk in 3e) they had black and SE Asian iconics, despite both not being a part of that setting. It doesn't break the world; heroes are tupically exceptions to th norm.
Besides, why are there no gay or lesbian couples? All questions of diversity aside, that ought to screw up verisimilitude for anybody.
I think the mathematics of the normal distribution is one of those basic real world things that would have to also be true in a fantasy world for me to relate to and care about it. Like fire is hot, water is wet, and such.Statistically speaking, true...for the real world. But just like we don't have large, fire-breathing dragons in the skies over Boulder, Co, we don't have to slavishly follow the satistics of the RW for humans in a fantasy realm.
(Hell, D&D humans already have another characteristic RW humans don't have: the ability to successfully have viable offspring with creatures of extremely different species.)
Eh, I'm not sure gender-based mechanical differences would be so out of touch with the level of abstraction present elsewhere in the system. They make sense to me in the context of 1e at least, where you also have mods based on age. They don't strike me as wildly out of sync with the rest of the game.If we wanted to get realistic, we could include all kinds of stat modifiers: sex, social status, nutrition, genetics, Pre-adventuring career & training, lazy person vs driven, etc.
But like so many other things, D&D abstracts things greatly, and gives a single main stat modifier based on race and another based on age, and leaves it at that. Arbitrary? Sure. Other games DO include some of those factors. But most of them don't have the same level of abstraction as D&D.
Furthermore, if we do add the Str mod for men, we have to do other gender-based modifiers that favor females. Do we really want gender modifiers that make men less accurate shooters or less pain tolerant just so we can have them be stronger than women? And how would we do some of those?
"Pain Tolerance" sounds like something Con based. But Con also controls things like endurance & resistance to fatigue. Accuracy is a Dex based thing, but playing a stringed instrument like a guitar also requires "dexterity"...and male players dominate the list of "fastest guitar players" in the world.
Introducing gender based stat mods in the interests of statistical accuracy would be, as I stated, a fools game. D&D stats are too abstracted for something like that to work.
I'm not insensitive to the feelings of other gamers--that's why I ultimately don't like gender-based character restrictions. I was simply pointing out an inaccurate and misleading statement as such. This is not a retort I would make to a player at the table who didn't like the mechanic.That's one of those "technically true, but will still get you slapped at a party" arguments. It displays a stunning lack of sensitivity to the issues at hand. I believe other discussions on these boards have shown that while cross-gender play is possible, most of us don't want to play that way.
The truth is somewhere in the middle.Given a strong desire to play same-gender, such restrictions then do become player-restrictions.
Now, that's a bad argument in this debate. Making female players play across gender just to get the same mechanical advantage of the male players playing their own?
Not making an argument in favour of gender-based mechanical discrimination. I was just pointing out that it's an exaggeration to equate female character penalties with female player penalties.
I can think of a few things that would be more exclusionary than that but I agree that that's undesirable.I can not think of any better way to send the message to women that this game is not for them and they are not welcome at the table than to explain as to how they have to roleplay as men unless they want to be handicapped in game play.
Not making an argument in favour of gender-based mechanical discrimination. I was just pointing out that it's an exaggeration to equate female character penalties with female player penalties. I make the same comment when people say LFQW is unfair to fighter players.