Mistwell said:It takes as long to use a wand as it does to cast the spell itself, and you have to speak, and you have to point your wand at a target. Any of those activities can be the subject of a readied action.
Hypersmurf said:But given that you make all pertinent decisions about a spell when it comes into effect, any pointing must happen at the end - when the spell comes into effect.
There's no point in pointing the wand before the spell comes into effect, because that's not when pertinent decisions are made.
-Hyp.
Mistwell said:Just because spells have all decisions made at the end doesn't mean wands don't add an extra element to that, and they do seem to. In addition to the requirements of a spell having decisions made at the end, you have things like an additional verbal component for a wand (even if the spell has no verbal component) and aiming the wand at the target (even if the spell does not normally requirement a somatic component).
I've tried to correct you gently, but you keep repeating this same passage, and it's starting to bug me. So here are some spells which prominently feature decisions made after they come into effect:Hypersmurf said:But given that you make all pertinent decisions about a spell when it comes into effect
Nifft said:I've tried to correct you gently, but you keep repeating this same passage...
There was a list of spells in my post, I'm certain.Hypersmurf said:I'm not sure how gentle correction applies when I'm quoting from the Magic Overview...?
Actually, call lightning does have an instantaneous effect. It's just that you can use the effect multiple times within the stated duration.Zurai said:Nifft, all of those spells very specifically reference the fact that you can alter the already-determined parameters of the spell after the cast. The default is that you determine target and so on at the moment the spell is completed.
EDIT: More importantly, they all have a non-Instantaneous duration. You're comparing apples to apes.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.