Magical healing is way too powerful in combat to my mind. Very tired of whack-a-mole, and ranged healing in general.
That's funny, I've often heard the opposite opinion. Yet, it also referenced whack-a-mole.
the point being that whack-a-mole was a symptom of healing being inadequate, so the only use for it was to bring an ally back into the initiative ranking, hopefully, so he could act before being knocked back to 0 again... and that only sorta OK because of the relative action-efficiency of healing word.
Easy fix is 0hp gain exhaustion level.
Whoah. As above, healing is not efficient when used to try to keep ahead of monster damage, especially not the convenient up-and-at'em Healing Word. Any caster afflicted with Cure..Wounds on it's list is going to have to weigh the value of his slots and actions in most combats, vs the lives of his melee allies. (likely result - well, they can always roll up a new character)
@Neonchameleon you simply seem to dislike with certain basic design assumptions of 5e
There are some things to dislike. There are for every edition, really. 4e was better balanced, 5e better evokes the classic game of the TSR era (I'm not talking to you, Micah ... OK, better than 4e, anyway?). I do like running/playing a better-balanced game and I played a lot of 4e when it was the current ed, and have run a 4e campaign for over a decade (the only edition I've ran a longer campaign in than I did AD&D).
But 5e, in 2014, it was the hope of D&D, and by extension the hobby, much like 3.0 in 1999, there was a fear, perhaps not very credible even at the time, that D&D would be kaput if 5e didn't make it. So, I did participate quite enthusiastically in the Next playtest (which was discouraging, since I found so little enthusiasm for it from players, and even those that participated, didn't often take the surveys), and I ran intro games at Encounters (again, some discouraging experiences there, because Greenest), and local conventions... and then, y'know, Stranger Things, come-back, 5e took off, it clearly didn't need my help, and my health took a turn, so I took a break... still hopeful the Big Tent would come thru, and there'd be a Warlord and psionics &c in some future supplement .... that break got rather long... there was some more stuff, eventually, an Artificer was the only actual class and... not my favorite class, but, not exciting... and... what...Tortles? Ironically some winged races (something I'd wanted in 1980, lol, and 'winged folk' were a thing not long after - that no DM I found ever allowed.) IDK.. 5e had essentially turned around and left me with newer things (and the older things I'd had all along), it wasn't 4e, it wasn't a new edition that moved on from 4e (nor even 3e), and it wasn't my beloved AD&D (1e, thank you).
From my pov, 5e has two things going for it. It works well with my improvisational style of DMing, and, if I play, the Druid, my favorite class in 1e, is worthy, again, for the first time (even 2e dissapointed me on that count), Wizards are also tollerable to play. So, yeah, I'd be pleased if there was more on the player side. I don't feel any need to take away the things people have that they like, not at all.