That's level 1. D&D is a leveling a campaign game. A big aspect of D&D is the stuff you are good at go up in level.You literally don't. I just showed you my build for my fighter, who has good social skills. The things I gave up, an extra +1 strength bonus, does not hinder me that much. It is called a tradeoff. When the wizard takes their spells for the day, there is a tradeoff happening. When the rogue decides to play an assassin and not a thief, there is a tradeoff. When the player decides to not take a feat and instead increase their ability score, that is a tradeoff. When a player chooses to be a gnome fighter instead of a half-orc fighter, that is a tradeoff. It is what the entire character creation ruleset is based on.
But what makes it worse, and the part that completely blinds people, is not understanding that a +3 in persuasion at first level is very close to having a +5.
Starting with a 14 Charisma is one thing. Continuing to boost it with your ASIs is another. The fighter class gets little from increasing INT, WIS, or CHA so their scores fall behind. A wizard gets little from increasing their STR so it falls behind.
So almost every (not multiclassing) PC morphs into the same Stereotypical PCs slowly.
In a better world, every ability score would matter to every class like DEX and CON.
In a better world, the default would be skills and ability scores not being tied and DMs knowing different ability combos for each skill.
5e is Great. But it is Basic and Stereotypical.