The Untamed Wilds: Caravan Campaign

MacConnell

Creator of The Untamed Wilds
Day 53 - 84: Conducting Town Business

During the time alloted to remain around town, Sheldon and Indigo relay to the other Seekers that they will spend some time working with the Carpenters Guild, particularly in teaching them to better work with the pack animals. They especially work with Olivia who is the younger Ansylin girl who can manipulate way.

They each spend some time with Alba learning Rheini and some time with Lyndha learning to read and write Ansylin.

Because neither use a bow, they spend some time with the scout parties when they are on guard duty, teaching combat strategies and trying to determine who might be able to sense way.

When the hired miners return to the Blacksmith, Indigo would like to have better swords made for her. Neither Sheldon nor Indigo are interested in wearing metal armor.
 
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Kwargrow

Gamer Extraordinaire
During the extended stay in town, San-Bolo also work with the carpenters guild, learning what they can about how to erect buildings and make repairs. Turtle will help with the heavy lifting.

The trio also spends a great deal of time with the Rheini, learning their language and teaching the ones they know. Bolo takes a special interest in the child she and Indigo helped heal, showing him her techniques with the bow and determining if any of the Rheini can manipulate way.

At night Sannit speaks with Giodavi and the other male members of the Seekers often, learning what he knows of the political climate of the neighboring cities, and befriending the mayor.

Bolo continues to visit with Lyndha, Indigo, Maeli, and Alba for similar discussions as to the leadership of the town and to continue learning to read. She will teach Sannit on her own time.

Also they train with their weapons and way techniques and hunt to keep their skills sharp. At some point the trio leave Southroad Fair for a few days for a small camping vacation. Nothing against the other Seekers, its just a bonding trip for the three of them.
 
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Tellerian Hawke

Defender of Oerth
Tor also works with the Carpenter's Guild, as he is very interested in learning about design, construction, maintenance, and repair of large structures. He figures that such knowledge is not only good for maintaining one's own residence, but also for penetrating the defenses of enemy structures as well.

Merin learns all he can from the Rheini, not only their language, but customs, traditions, and cultural beliefs as well. He also works with Lyndha some more on both reading and writing. Literacy is a huge priority for Merin, because he believes that it would be useful to be able to keep an "apprentice journal" of his journey from Way Novice, to Way Apprentice, and (eventually) to Way Master.

Meanwhile, Myth practices his stealth, by stalking around the outer edges of town, and watching people as they go about their day. He isn't sure why, but his instinct tells him that he should learn what is routine to see in this town, and what is "out of the ordinary."
 

Sylvar B.

Explorer
Saemund spends the majority of his free time doing calisthenics and training with his large axe while wearing the deer skin hauberk so that he gets used to the way it feels.
Saemund also takes some time to hike into the surrounding country side to practice using way. Mainly he attempts to detect nearby metal and living creatures.
 
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MacConnell

Creator of The Untamed Wilds
Day 63: Miners Return

After 10 days, the miners who were hired by Martello the Blacksmith return to town, loaded down. They had collected 1000 ingots of aluminum and 1650 ingots of iron. They depart again the next day stating that there is still more iron to be collected.
GM: The find gives the party 2650 clams worth of credit with Martello, thus far.

GM: During this time in town, the following XP is earned for role play:
  • Tor: 7 points
  • Merin : 8 points
  • Myth: 3 points
  • Sannit: 14 points
  • Bolo: 10 points
  • Turtle: 5 points
  • Saemund: 7 points
7 points XP is awarded to all characters and companions for problem solving and innovative ideas.

GM: While working with others about town, the Seekers discover a few new people who are determined to be able to manipulate way:
  • Sapona: a young Ansylin girl who works at the Bath House
  • Verden: a Rheini man who is a picker for the Winery
  • Olivia: a young Ansylin woman who is a crew leader for the Carpenters Guild
  • Pernapido: a Rheini boy who is a hunter / scout

GM: During this time, the Ale Caravan arrives from Boga City heading south. Similar to when the Spice Caravan was in town, this creates a festive situation where about 1/3 of the community goes a bit overboard.

The caravan brings news of social unrest in Eastaboga, but that city is so far removed it might as well be fictitious. They ask about the Southroad Seekers, having heard news of them. They talk about a clan of Mhytres being hired to work construction at Boga City and that major repairs to the old damage are being done. They do not seem to have any climactic news.

They stay for 1 day and trade for pine fuel and silk.

OOC: Saemund's character record was updated for XP spent.
 
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Kwargrow

Gamer Extraordinaire
San-Bolo will speak to each of the way users without telling them about the others. They will speak favorably of being able to sense or do extraordinary things, trying to determine how they feel about such things. Later they will call a meeting of the Seekers to bring up the possibility of training others and how the others feel about their growing notoriety.
 

MacConnell

Creator of The Untamed Wilds
Days 63 - 84: Waiting Out the Rainy Season, Martello

During the remainder of the allotted time, the miners return with the rest of the iron ore and Martello and his assistant begin working on projects for the Seekers first. An additional 4100 ingots were collected.
GM: The new iron awards an additional credit of 4100 credit with Martello bringing the total with the Blacksmith to 6750 clams.

ItemICostDGCoverSoakWHAH
Sannit's Alu-Steel Lanzita01002290
Sannit's Armored Hauberk60200603260
Tor's Steel Longsword3010033120
Tor's Steel Greaves30100203220
Merin's Steel Greaves20100203220
Indigo's Steel Sabers402002280
Saemund's Steel Battleaxe3010033120
Saemund's Armored Hauberk60200603260
GM: This uses a total of 270 ingots of iron, 28 bricks of carbone, plus 1100 credit, bringing the remaining credit with Martello to 4300 clams. Sheldon's special bracer uses only ingots he already possessed but cost an additional 100 clams, leaving 4200 credit.
 
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Kwargrow

Gamer Extraordinaire
Sannit calls the Seekers together at the build site. Sitting around a campfire with a mug of pine mellow Sannit says, "Bolo and I will speak to Verden, the picker at the winery, about his way abilities. Any of you are welcome to join us, of course, but dividing up may be our best course. There are three others and five more of us if the rest of you want to talk with them privately."

Bolo adds, "We are not going to pressure Verden on anything, just let him know we share these abilities and tell him if he has any questions he can come to us for advice. We will also tell him about the good things we have done with these abilities, like the healing of wounds and illness. We are not going to tell him about any of the others that are way sensitive, those are not our stories to tell."

Off to the side, Turtle rolls over and yawns. Why would any living thing sit that close to a fire?

The next day San-Bolo will locate Verden when they can speak to him alone. Bolo says, "When I was a girl my grandmother spoke to me about things that can only be touched with invisible fingers. We shape this ability, or Way, as we call it, with our will alone. As we will it, we can achieve it. When we healed Gato Sortudo of his illness, we were using Way. These abilities can be used to harm as well as heal. We know first hand of these things, and I suspect you do as well. There is no shame in the growing and harvesting of fruits, but if you wish to be more, let us know." She will give him a talisman she made from one of the songbird feathers.

Sannit says,
"The Way also gives us the ability to protect those that we care about. Southroad Fair is a good place for all of us, but seeing as we live between two large cities, we know we must be vigilant towards our defense."

 
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MacConnell

Creator of The Untamed Wilds
Sheldon and Indigo had been working with Olivia and Pernapido since both were readily available away from town, due to their normal activities. Olivia being about the same age as the Seekers, showed marked talent in developing her skill after overcoming the fear of it. Pernapido, being younger, is just starting to develop the talent. Neither have yet shown a proclivity for any speciality.

Sapona is the youngest of the ones discovered. She is also the most difficult to find opportunity to train, but it is noticed when at the bathhouse that she is showing promise toward Kinetics.

GM: Language Proficiencies have been updated on each Character Record. I have decided that trying to formulate a functional algorithm is a bit overkill and will leave this more to role-play.

It should be important to note that certain characters have unique proficiencies that can be well integrated into role-play.
 
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Sylvar B.

Explorer
Saemund to Sannit Would it be odd if I were to train with Sheldon, Indigo and the younglings so that I can increase my proficiency is using way? I have yet to discover if I have a propensity toward a particular specialty, and I would like to discover it.
 

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