Too Young to Retire

Tellerian Hawke

Defender of Oerth
Merin will use his considerable talent to speed up Sheldon's healing process. When he is feeling better, Merin will assess both of their tunics and armor, to see if they are significantly damaged.

Merin quips, "Wanna track the rest of those ublyudoki down? Or just leave them be?"
 
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MacConnell

Creator of The Untamed Wilds
Merindell: full wellness
Surcoat: 80 - 3 - 6 - 2 - 2 - 2 - 3 = 62%
Tunic: 60 - 3 - 1 - 1 - 1 = 54%
Sheldon: hurt
L-Tunic: 60 - 9 - 9 - 1 - 1 - 1 - 3 - 1 = 35%
A-tunic: 60 - 1 = 59%
Body: 10 - 3 - 2 = 5, hurt
Animal:
Black Vulture Feathers, 1 set, (Adhesion +2)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}

Mineral:
Slickstone: 1: {- heat x2}

Plant:
nothing here
A1 & 2: dying.
A3: incapacitated.
A4: Unconscious:
A5: fled
A6: incapacitated.
A7: dying.
A8: fled
A9 - 10: fled
Merin will... speed up Sheldon's healing process... assess... tunics and armor...

Merin quips, "Wanna track... Or just leave them be?"
Bending + Restore + d100
Merindell: 42 + 43 + 50 = 135
Sheldon: 81 + 44 + 50 = 175
Time: 10 days * 5 / (135 + 175) = 3 hours, 53minutes
Sheldon reaches up with his left hand and pulls his hair from his face. "We can let them go. We effectively decimated their party. They will need to recruit more members before they will be raiding anyone, but what is that word you called them? Is that an Amiradthan word?"
GM: You will find that I use no modern vulgarity or jargon as it does not fit the period in which the game world is set. ;)

Together, the two men are able to increase the rate of restoration for Sheldon to mere hours. Since it is best to rest during this time, Sheldon agrees to do some mending on their garments, which is much needed. HIs skill at such things far exceeds that of Merindell and probably anyone else's outside of professional leather workers.
Leatherwork or Tailoring + Motility + d100
Sheldon: 81 + 3 + 50 > 100
OOC: Merindell:
Surcoat: 74% coverage, 6 repairs
Tunic: 56% coverage, 4 repairs
Sheldon:
L-Tunic: 53% coverage, 7 repairs

Each character receives 5 DP.
 

Tellerian Hawke

Defender of Oerth
Sheldon said:
"...is that an Amiradthan word?"

Merin laughs, "Yes, it is. It's an insult. An ublyudok is a person whose parents never held a joining ceremony in the presence of the elder council and their village. It generally means that the person in question is from a family without honor. Ublyudoki (with the "eee" sound at the end) means more than one."
 
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Tellerian Hawke

Defender of Oerth
While resting, Merin will also (mercifully) kill the Amiradthae that are unconscious or incapacitated; he does not want them to live to raid again. He will then search the bodies for anything useful, such as herbs, equipment, and any trinkets that might have proclivities toward waylines.
 

MacConnell

Creator of The Untamed Wilds
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Black Vulture Feathers, 1 set, (Adhesion +2)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 8 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}

Mineral:
Slickstone: 1: {- heat x2}

Plant:
nothing here
A1 & 2: dying.
A3: incapacitated.
A4: Unconscious:
A5: fled
A6: incapacitated.
A7: dying.
A8: fled
A9 - 10: fled
... Merin will... (end) the Amiradthae... then search... have proclivities...
Though Sheldon is injured, helping finish the fallen enemies and searching for spoils is not strenuous enough to hinder his recovery. While resting, he will analyze an interesting item, if discovered.

The six fallen Amiradthae are somewhat well equipped and heavily adorned with various accessories. Among all of whom are found a total of 7 measures of dried meat or nuts, all of which are edible, 10 tiny pouches of dried herbaceous material, 3 feather talismans, 7 curious stones, 5 metal ingots, 3 lizard claw necklaces, 1 ram's horn trinket, 1 boar tusk trinket, 1 fowler jawbone trinket, 1 tiny pouch of lizard teeth, 1 ram jawbone fetish, 1 tiny pouch of fowler teeth, and 1 bird skull.

Each man selecting an item to which he is most drawn, Merindell chooses to analyze the fowler jawbone, while Sheldon choses a feather talisman.
ecology + analysis + d100
Merindell: 31 + 33 + 50 = 114
Time: 40 days / 114 = 8 hours, 26 minutes, success
Sheldon: 50 + 43 + 50 = 143
Time: 40 days / 143 = 6 hours, 43 minutes, success
OOC: Fowler jawbone: Adhesion +3
Rooster feather talisman: Confluence +3

Each character receives 5 DP.
 
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Tellerian Hawke

Defender of Oerth
While resting, Merin will detach the Fisher Claws from his belt, and replace them with the Fowler Jawbone. He can tell that the jawbone has slightly more energy coming from it than the claws do.

Merin says, "Well, I suppose if we're letting the Amiradthae go, that killing 6 of them was more than adequate justice for the two murdered travelers we found. Let's camp here tonight, and continue our journey in the morning. How long do you reckon it will take to reach the Drakon Pozvonochnik? That's what my people call the Dragon Spine."
 

MacConnell

Creator of The Untamed Wilds
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
... Merin says, "... How long do you reckon it will take to reach the Drakon Pozvonochnik? That's what (the Amiradthae) call the Dragon Spine."
Sheldon smiles and gives a short laugh. "Not 'Pozvonochnik,' we can see that stretch from here."

He points east at the visible peaks in the distance then slightly west of north, toward the empty sky. "I think the name is Cornu Draco, Dragon's Wing for the direction you wanted to go. From here, I think we would be best suited to walk a little farther northeast until we hit the river then follow it back to Bridgetown, to head on from there."

The trip to Bridgetown is an easy six days, with plentiful game but nothing of a threat.

"I think our presence here is starting to have an impact on potential danger." Sheldon laughs. Each day while walking and each night while resting, he chooses a different item from the spoils to examine and advises Merindell to do the same.
OOC: Each character receives 5 DP. When including a comment in you next post, be specific as to which item you character will analyze.
 

Tellerian Hawke

Defender of Oerth
Feather Talismans: 2 (First Day)
Lizard Claws: 3 sets (Second Day)
Ram's Horn: 1 (Third Day)
Boar Tusk: 1 (Fourth Day)
Lizard Teeth: 1 pouch (Fifth Day)
Bird Skull: 1 (Sixth Day)

Merin deals with the animal parts, while allowing Sheldon to examine the minerals, ores, and plants. Each day, Merin chooses something different.

OOC: (See spoiler list, above.)


Merin concedes, "Ok, wing not spine. But how long do you reckon the journey will take?"
 

MacConnell

Creator of The Untamed Wilds
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
Merin concedes, "Ok, wing not spine. But how long...?"
Sheldon laughs. "I do not even know if we can get there. This old map is the only reason we know about it, and there are no civilizations marked. I guess we should head toward this place called Outpost and see if anyone knows anything more."

He runs his left hand through his hair pulling it back from his face. "There is a library in Boga City. I do not really like the idea of such a congested area as a big city, but we could make a stop."
GM: Being an Aberrant Bender, Merindell may not make full use of feathers, hair. herbs, or metal. As an Academic, Sheldon may not make full use of bone, organs, or metal, but because he is also a Diviner, his limitation is only metal.

Alchemy + Analysis or Empathy + d100 => 120
Merindell: 31 + 34 + 50 = 115
Sheldon: 50 + 51 + 50 = 151
GM: NOTE: At this level, it will be necessary to do better than the default random roll in order to analyze the potential of a mystical item.

Perception + Analysis or Empathy
Merindell: 31 + 34 = 65
Sheldon: 44 + 51 = 95
After three days of easy travel, following the river, the two men arrive at a juncture where another stream joins from the east bank, which is the far bank as the direction of travel is generally south. Watching the ripples where the currents collide and concentrating more, though unsuccessfully, on the items in hand, it is a horribly loud and piercing roar that jars the two from any sense of peaceableness. Apparently the two had wandered into a territory claimed by something else.

34C2FFEE-89F5-4AF8-AB6E-1A7F90B54AEB.jpeg

The iguanid that roared is every bit as large as either man, and there are two of them.
OOC: Provide random rolls for resistance, reaction, initial action, and initial bending.

Each character receives 5 DP.
 
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Tellerian Hawke

Defender of Oerth
Merin wears a look of both surprise and concern on his face, as he turns to face the new threat; it goes without saying that each man will face one lizard. Making a random choice, Merin lets Sheldon know which is his choice, by uttering three, simple words.

Merin: "I'll take left."

Merin intends to burn his opponent, via use of the Phoenix Feather. He will follow that up with his bo staff, as he attempts to stun the creature by whacking it in the head, just behind its eyes, where he knows from previous experience that the brain is located.

Reaction: 78
Resistance: 84
Bo Staff: 68
Fire (w/Feather augmenting): 86 (x3)
 

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