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Too Young to Retire

MacConnell

Creator of The Untamed Wilds
Merin inquires...
The two men are assured that Boga City is such a place to offer excellence in all things. The Workman District offers a rather large Tanners' Guild with more than competent leather workers, but the local citizenry could not possibly know that the synergistic efforts of Swift Raven and Fallen Leaf exceed any local talent. While in the Workman District, the two men are encouraged to and accept the suggestion to dine at Slythe's Place. The tavern, which is the only wooden structure in the district, is built along the eastern wall and will eventually have a loading dock upon completion of the canal.
He also mentions... should pause to make a little coin...
Taverns are a veritable wealth of bad information, loose gossip, and false bravado. Slythe's Place seems less so, especially since, during midday, it is filled with laborer taking a break. No one seems to take it amiss that an Amiradtha is sitting peaceably at a table with a Centrin, despite the known avarice of the tribe. Disappointed at the lack of general information, some unobtrusive inquiry leads the mean to be directed to ask of the various guilds what supplies may be difficult to acquire. The general labors consist of masonry, metallurgy, carpentry, leather working, and textiles, with some finer skills in apothecary, alchemy, herbalism, and various smithing.
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll, whether used or not.
 

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Tellerian Hawke

Defender of Oerth
Merin will visit a few leather shops, to see if they offer any armors that are equivalent to what he already has, quality-wise; he knows that his armor is starting to get worn, having suffered the "slings and arrows" of about 3 years worth of traveling and adventuring.

He will also seek out a stonemason, to see if he could fashion several, thin, granite plates, about 3 inches long, half an inch wide, and maybe 1/4 of an inch thick; Merin's idea is to tie them to the end of his bo staff, so that they go completely around it at the tip. That way, he would be able to store wayline energies in the tip of the weapon.

Merin will then approach one of the herbalist guilds, to see if they are in need of any rare herbs, and to inquire how much they will pay for them.

93 (+84 Luck) = 177

By the way, this website seems to be a really good random number generator:
Random Dot Org
 
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MacConnell

Creator of The Untamed Wilds
Merin will visit a few leather shops...
Leaving the Workman District, the pair of men again enter the Codex. The city bustles with activity. Various pushcarts carry the wares of vendors through the wide, central walkway. Some inquiry directs the men farther north and through and opening to the west which locates them in the Mercantile District. The entrance to the district is marked with signage containing words in Centrin and Ansylin, as well as placard symbols. Spiofthest has no written form.

There are three leather goods shops, one of which contains exceptional wares. A mannequin near the counter displays a truly exquisite suit of leather armor. It is made from pliable leather but looks like reptilian hide. Being expressly familiar with such quality Merindell laughs to himself as Sheldon points to two small scales of different pattern and color from the rest of the armor. One scale looks like a feather. The other looks like a leaf. These are the signature marks of Swift Raven and Fallen Leaf. This suit of armor originated in South Road Fair.
He will also seek out a stonemason...
The Masons' Guild is located near the entrance to the Workman District. The Centrin mason inside is less friendly than anyone previously encountered in the city. After a bit of conversation, he seems to relax and becomes more amenable. After hearing the desires, he effectively and logically dissuades Merindell from such ideology, explaining and demonstrating the fragility of stone once subjected to any measurable force. Stone must be very thick to sustain impact.
Merin will then approach one of the herbalist guilds...
The Herbalists Guild House locates the manufacturing process for goods sold, mostly, by pushcart and in a small structure in the Mercantile District. The guildmaster is a elderly Centrin woman who begins speaking in a somewhat patronizing manner then more friendly as she learns the men's intentions. She is surprised at such inquiry but indicates that rare herbs, flowers, and seeds are always in need in order to concoct various curatives. Such plant material can be found in any environment, except the high mountains or desert sand. She mitigates her lack of specificity by showing two different dried leaves, explaining that one is from a wetter area and one drier, but each has the same use and can even be mixed in concoction.
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
While he is in the leather shop, Merin will examine the Southroad Fair armor, to see if it's better than what he's got; if it is, he will inquire as to the cost.

When talking to the herbalist, he will ask her if she can provide him with a few samples, so that he will know what to look for. He says that he is trying to earn some extra coin, to buy supplies for the rest of their journey into the mountains.

OOC:
Merin is NOT asking for a full "measure" of anything. Literally just a SMALL sample, so that he can compare it to seeds and leaves that he finds, to make sure he's collecting the correct components.


64, 71
 

MacConnell

Creator of The Untamed Wilds
... Merin will examine...
Merindell: 43(coerce) + 34(muddle) + 64(d100) = 141
The displayed suit of armor is considerably better than the surcoat Merindell is wearing, especially since his is damaged. The merchant visibly bobbles and stammers as he speaks. "No one has ever truly expressed an interest in this piece. I acquired it for advertising, never expecting to actually sell it. I must say, the cost is quite high. This type of paranormal skill in leatherworking is beyond rare. It is unique. If you ARE truly interested, I will sell this suit for 4000. It will not need to be modified to fit you as such adjustments, within moderation, are already built into its design."
... herbalist... samples...
The elderly woman nods and smiles in an appreciative manner. "I have pressed leaves and flowers just for such purpose."

She leaves the men and goes into another room, returning with what looks like two, hand-sized, squares of thick leather. They are, in fact, equipped with buckles to open and close like a book. Inside one square is a leaf. Inside the other is a flower. "You need to be careful with these, even as they are protected and especially when you open them to look at the contents. Try not to get them hit or folded and most definitely try to keep them from getting wet. This particular leaf came from the foothills, and this particular flower was growing along the river. They are not exclusive to those areas, just more common. Each has restorative powers for the injured. The flower is stronger than the leaf. I will pay you market value for anything you bring me. I do not want any mushroom. I truck no business with that nasty stuff."
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Pay attention to the inventory. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
Merin smiles at the vendor, "I am a successful scout, hunter, warrior, prospector, and adventurer, but that price is beyond even me. At one time, I had that much money, but I spent it on hiring carpenters to build my house. I apologize for wasting your time. I wish you well."

Merin leaves, going on about his day in a leisurely fashion. When the woman gives him the samples, he is pleased.

Merin smiles, "I will be very careful with them, thanks so much for this opportunity. I assure you, I will make the most of it, and I will bring you back as many collections as I possibly can."

Before leaving, Merin trades his Bo Staff for a pair of sticks, which the vendor says are called "Hanbo." Merin tells Sheldon that the staff is too slow, and he's hoping these sticks will inflict just as much injury to an opponent, without slowing Merin down so much.

Merin also sells his Bracers, Belt, and Greaves, in order to raise the coin to have his Surcoat repaired.

Merin says, "They were too heavy and restricting anyway; I can move a lot better now."

Merin will enhance himself with allurement, before beginning to negotiate with the vendor for the repairs. (74% vs. Full score of 80%; i.e., garment has 6% damage.)

64

Merin also tells Sheldon that they should leave town now, and find a spot along the river to camp for a day; Merin wants a single day to spend gathering food and water for the journey, and also to identify the un-examined items in their shared collection. Once done, the journey into the Dragon's Claw Forest can continue.

40, 91(+37) = 40, 128
 
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Tellerian Hawke

Defender of Oerth
P.S. Merin will not only gather game animals, but he will also scout around for nuts and berries. In addition, he will keep an eye out for any of the plants and herbs that the lady is looking for.
 

MacConnell

Creator of The Untamed Wilds
Sheldon responds, "For a man on his leisure, you seem to suddenly be in a hurry. We have no task of such a pressing matter. I still have some coin. Let's go back to Slythe's Place and have a hot meal we did not have to prepare for ourselves."
 

Tellerian Hawke

Defender of Oerth
Merin agrees, "You know something, you're right. I guess this Dragonclaw Forest has become somewhat of an obsession lately. I really should slow down, and take a few "Pine Vine Days," as Tor used to call them. I wonder if we can get Pine Vine here in Boga? And yes, I've no desire to become a drunkard, the meal sounds very appealing as well."

Merin laughs heartily; Tor was no drunkard, either, but the big man loved the combination of Pine Vine and a well-cooked steak, and could eat and drink more than anyone else Merin had ever encountered. Tor's idea of food and drink for 1 meal would result in a normal man passing out on the tavern floor.
 

MacConnell

Creator of The Untamed Wilds
Merin smiles... leaves... trades... sells his Bracers, Belt, and Greaves... Surcoat repaired... will enhance himself...
GM: It is taken for grated that a character will use all available mystical talents when negotiating but not necessarily enhancing items that could multiply the effectiveness.

Merindell: 41(coerce) + 65(allure) + 64(d100) = 170

This is compared to the skepticism and analysis of the target, which are not printed, as store keepers are permanent NPCs.
Though the proprietor does not have the skill to match that of Swift Raven or Fallen Leaf, he is quite the competent leather worker. With the trade of the other items, not only will he repair the snakeskin surcoat, but he will do so immediately. He explains that it will still take about an hour or two to complete and adds a few extra coins back to Merindell's pocket for the extraordinary items traded. Sheldon talks to a tailor abut having his silk tunic repaired at the same time.

Needing to wait for the repairs, anyway, the two men head back to the Workman's District to have a meal. Pine Vine Mellow is available but after a suggestion from the very attractive Centrin server, the men decide to try one of the local wines, which proves to be superior.

The owner, who is also the Construction Commissioner for the city, is away looking after the continued construction of the canal system that is to, eventually, surround the city. During the meal, a runner comes in, usually a child who is paid to carry messages, and asked if the men are going to remain for a bit for his employer would like to speak with them face to face.

Curious much more than catious, as the men know no one within the city, they agree to wait. A practically dressed, though of quality material and design, Centrin man walks through the swinging louvered doors, looks around as his eyes adjust to the darker glow of the room lighting, and waves at the two men, before walking over and seating himself at their table. He orders another round of drinks, including one for himself, before beginning. He introduces himself as Claygh.

"Though the finest pottery comes out of Asylim, being porcelain and glass, we make our own more practical items, for general use, here in the city. I am the caravaner who operates the crew who collects the raw material. West of the city, about two days' travel their is a dried oxbow of the Middling River. An oxbow is a lake left behind when a river changes course. Anyway, this oxbow must have been rather shallow because all that is left is a muddy area, good for collecting the silt used in pottery."

He takes a long pull from his mug. "A bit of talk has gotten around of an Amiradthan dressed like an Ansylin and a Centrin man looking for some... other than usual work. Apparently you two have some skill more appropriate to explorers or prospectors. Well, I definitely have something other than ordinary."

He takes another long pull, finishing his mug before signaling for a refill. "Travel can be dangerous out in the Wilds, sure, but a couple of Tendays passed I lost a worker. What we found of him looked like he might have been ravished by bear or a lion. After the second one, I talked to the Masons' Guild, that who oversees the pottery business, and they sent a couple of heavies to investigate. Those two never came back. I don't want to go to the Guild with this, yet. That guy always seems so angry. I have not mentioned it to the potter because that guy scares me. I was wondering if you might look into it?"
GM: Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.

Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
Merin nods, after taking a measured sip of his own drink, "We're used to traveling abroad. The dangers of the wilds are not new to us, and they don't scare us, either. We'll investigate it for you. But we'll need to discuss the price. There is no need to hurry, however. Stay long enough to finish your drink, and perhaps have something to eat as well. And just out of curiosity, what is the name of the Potter who scares you? It's such an unusual combination, an intimidating potter. My curiosity is piqued."

OOC:
Merin will negotiate using allurement. The effects should still be active from the last activation, which was at the leather shop.


75
 

MacConnell

Creator of The Untamed Wilds
Merin nods... " ... We'll investigate... price... name of the Potter..."
GM: It is not necessary to state mystical talents when negotiating. By default, the best option for the character will be used but not necessarily enhancing items that could multiply the effectiveness. Those must be declared.

Merindell: 41(coerce) + 65(allure) + 75(d100) = 181, success
Sheldon: 72(coerce) + 52(compulsion) + 75 = 199, success
The man scratches his head and ruffles his blond hair. Being Centrin, he appears to be about 40 cycles. His hair will likely never lose its color but definitive crow's feet wrinkle his temples from squinting in the sun. "I have never done this before. I am not sure what to offer you in terms of pay. I..."

Sheldon lifts his left hand from the table, causing the man to halt his speech. He interjects very calmly, "Take whatever you pay five of your workers in a tenday and that is what you will pay us each day after we arrive at the site."

"Oh, uh... okay. Uhm, I do not know the Potter's name. Everyone just calls him Potter. He is a big Evipau. He does not wear much for clothing, and he has these designs dyed into his skin. He speaks very quietly but his voice is super deep and seems to rumble like thunder."

Merindell and Sheldon both realize that they have passed the Potter's Wheel several times as it is in the Workman's District very close to Slythe's Place, where they are currently eating.

Sheldon looks and Merindell. "Do you want to visit the potter now or wait until after we look into these killings?"

Claygh's eyes go very wide as he moves his head back and forth, looking at the men.
GM: Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.

Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.
 
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Tellerian Hawke

Defender of Oerth
Merin nods, "We should do it now. He is so close by, it would be foolish not to talk to him now, while we have the chance."

Merin smiles at Claygh, and bids him good day, saying that he and Sheldon will let him know what they find. He then proceeds, with Sheldon close behind, to the Potter's Wheel. Upon arrival, Merin smiles at the Potter, and greets him with the Sign of Friendship.

OOC: Merin would know how to properly greet him. I, the player, have forgotten.


Merin asks, "My friend and I were retained to figure out what has happened to the workers who disappeared recently while gathering clay. What do you know of the area two days west of here? Are there any large, dangerous creatures known to inhabit that area?"

51, 83
 

MacConnell

Creator of The Untamed Wilds
Merin... proceeds...
Claygh says that he will wait where he is for the two men to return.

It takes only a few minutes to arrive at the Potter's Wheel. It is a small Centrin boy who greets the two men when they arrive. After learning that the two wish to speak to the potter, he leaves the entry and goes into a back room.

The potter comes out shortly, using a cloth to clean some clay spatter from his face and arms. He is dressed in a loin cloth of a more rudimentary design than the locally worn kilt. The man is a very tall, very muscular, Evipau man of about 50 or so cycles. He greets the man in the common manner and inquires as to their business.

When the loss of clay gathers is mentioned he responds that it is the first he has heard of it. His voice is exactly like has been described. Nothing seems hostile about the man but he makes a very imposing presence. "I have never been to the site where the clay is acquired. I simply pay for what arrives, but I thank you for brining this to my attention. Are you asking me to look into the matter?"
GM: Alchemical analysis has not been forgotten. It will be handled in a post after leaving the city.

Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
Merin replies, "No need for that, we have already told our client that we will look into it. You probably have better things to do. We simply thought you may have knowledge of the area. At any rate, we are glad that our information was helpful to you. We wish you well, and will now go, so as not to take up any more of your time."

Merin nods to Sheldon, and departs, with the intention of telling Claygh that they will leave for the collection field first thing the next morning. The rest of the current day can be spent in preparation, including Alchemical Analysis.

70
 

MacConnell

Creator of The Untamed Wilds
Merin replies... nods... next morning... Alchemical Analysis.
Merindell: 30(alchemy) + 42(analysis) + 70(d100) = 142, fail
Sheldon: 59 + 42 + 70 = 171, success
Concluding affirmation with Claygh, Sheldon suggests that the two men take a walk around the city to get a look at the construction of the canal system. Sheldon finds the idea to be ingenious as it will eventually attach to the river system and improve the transport of trade material about the city, which is quite large. The two men have no need to sit and pore over any items that they carry, simply fiddling with one in a idle manner conveys a wealth of information. Feather talismans are simply discarded, as they are no longer of any interest to either man.

The newer items are beyond the talent of Merindell but so for Sheldon. Later, Merin is able to sense what Sheldon explains to him, even though he could not discern such on his own, earlier.

Leaving the city the next day, through the Western Gate, the two men see no reason not to follow the road. Claygh travels with them, which allows the men to ride in the back of a horse drawn wagon. Claygh intends to remain at the current worksite while Merindell and Sheldon investigate the latest corpse. This close to Boga City, there is no real danger of hostilities and travel for the two days is easy.

Veering from the road toward the end of the second day, the sounds of an encampment can be heard before it is seen. The grassy plains had just given some way to the encroachment of smaller trees, when those small trees are forced to recede back from a muddy area of reeds and odd grasses. The workers at the site are a mix of all three species of people, all of whom seem to take no notice of the differences and converse mostly in the, more common, Centrin language. The two men are greeted and invited to dine on the simple fare.

A third victim has been found in the absence of the caravan boss and gory detail is given of the discovery. What can quickly be concluded is that all victims had been alone and a bit away from the other workers.The recent kill was only two days back.

DE9A6C64-8B84-4EF4-B499-66987FF13ABB.jpeg

Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice fangs: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. State nominal actions and intentions. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
Before reaching the main group of workers, Merin smiles and whispers to Sheldon, in Amiradthan, "I have an idea. Why don't you "wander off" from the main worksite, and I will follow you, camouflaged using wayline manipulation. Whenever 'it' decides to attack, it will be surprised to find the two of us, not-so-helpless victims, who have acted as prey, in order to become the predator."

64
 
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MacConnell

Creator of The Untamed Wilds
Merin smiles...
Sheldon smirks at his friend and rolls his eyes. "If it comes to that, I am all for it, but let's check out this last victim and see if we can learn anything more helpful. All kidding aside, playing bait could take too long and there is no guarantee that I could ever be seen as a target."

The next day, two of the workers take Merindell and Sheldon to where the last victim was killed. Claygh stays at the base camp. The workers do not walk directly to the body but point insistently when as near as they care to go.
Merindell: 30(observation) + 64(enhanced smell) + 64(d100) = 158
Sheldon: 49 + 52(enhanced vision) + 64(d100) = 165
Having better instincts and much greater experience than common workers, the two men do not immediately approach the remains. Plenty of prints in the soft terrain pollute the area so as to make no definitive evidence. When approaching the remains, what could be called remains, greater information is gathered. The body has been horribly shredded open and ripped apart. Marks on the pieces indicate claws, not weapons. Evidence of smaller animals having chewed on what is left is immediately recognized and discounted. In fact, some ravens flee the scene as the two men approach. Merindell says that the faint smell of blood is everywhere, and Sheldon finds the dark spots of splatter on many blades of grass.

This former oxbow is now a semi-dry marsh, covered in various reeds with a mostly open area of cracked mud in its center. During the rainy season, it is very likely that the place still holds water. Some dead trees remain standing, offering perch for carrion fowl. Merin conveys that he can smell too many different animals and that the acrid clay overrides most other scents, anyway.

Sheldon says, "Whatever can do this cannot be hiding somewhere in this flat. It has to be coming from the forest to the west and roving the edges until it finds a victim. Even though the evidence indicates that it should be some animal, it must be highly intelligent and calculating. Some beast on bloodlust would just rush in and keep killing until it, itself, was killed. This is far more strategic. We should take the hunt to it. let's head into the forest and look around."
Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice fangs: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.
 

Tellerian Hawke

Defender of Oerth
Merin moves into the forest, searching the treeline for obvious game trails that the "creature" could have used to have ready-access to the clay moor. If he finds such a trail, he will THEN look for relevant tracks, if the ground is soft enough.

Search for game trail: 85
Search for tracks: 49
Extra roll for good measure: 58
 

MacConnell

Creator of The Untamed Wilds
Merin moves... searching...
1BB74738-F0F7-4D70-9532-D7181CAE15EB.jpeg

OOC: CFO = Clay Flats Oxbow. BFO = Big Fish Oxbow.

Merindell: 30(observation) + 64(enhanced smell) + 49(d100) = 143
Sheldon: 49 + 52(enhanced vision) + 49(d100) = 150
The two men move westward, stopping periodically to scan the beginning of the forest. Animals are in many ways like people, efficiently lazy. Once a path is established other follow it. Several game trails are noted with a larger on heading more southerly, back toward the river.

It is not some particular print that alerts the men to a positive progress. It is a partially decayed arm in a small hole just off the trail. The two men look from one another and investigate the find. It would appear that some other small animal, like perhaps a raccoon smelled and uncovered the piece, which had been buried by something bigger. Merindell uses his foot to cover it wanting to reduce the stench that is much more pronounced for him than for Sheldon. Merin conveys to Sheldon that it is canines which bury their food, not felines, suspecting that they may be looking for a wolf.

Sheldon asks, more from the idea of voicing his thoughts than from inquiry. "So where would a large wolf be down during the day?"

Merindell nods. He realizes that they are looking for a burrow or cave or some such and, unless some treefall happens to be near, the most likely place to find such would be along the river, and the path they are on should take them there.
Merindell: full wellness
Surcoat: 79
Tunic: 56
Sheldon: full wellness
A-tunic: 59
Animal:
Cockatrice feathers: 1 pair, (Motility & Cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Lizard Claws: (Motility & Strength +3)
Ram's Horn: 1, (Will +3)
Boar Tusk: 1, (Strength & Confluence +3)

Mineral:
Amber: 1, (Persona +3)
Nebulastone: 1, (Confluence +3)
Nightstone: 1, (Adhesion +3)
Ruddystone: 1, (Health +3)
Slickstone: 1: {- heat x2}
Sulfur: 1 brick, {heat or acidity x4}
Waterstone: 1, (Motility +3)


Ores:
Copper: 1, (Persona +3), {shock or -Mind x4}
Manganese: 2, {any Mind x4}
Molybdenum: 1, (Motility +3), {shock or -Mind x4}
Nickel: 1, (Adhesion +3), {shock x4}

Plant:
Mend Leaves: 10 measures, {Mend x2}
OOC: Each character receives 5 DP. State nominal actions and intentions. Provided a random roll, whether used or not.
 

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