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Too Young to Retire

MacConnell

Creator of The Untamed Wilds
Merin inquires...
The two men are assured that Boga City is such a place to offer excellence in all things. The Workman District offers a rather large Tanners' Guild with more than competent leather workers, but the local citizenry could not possibly know that the synergistic efforts of Swift Raven and Fallen Leaf exceed any local talent. While in the Workman District, the two men are encouraged to and accept the suggestion to dine at Slythe's Place. The tavern, which is the only wooden structure in the district, is built along the eastern wall and will eventually have a loading dock upon completion of the canal.
He also mentions... should pause to make a little coin...
Taverns are a veritable wealth of bad information, loose gossip, and false bravado. Slythe's Place seems less so, especially since, during midday, it is filled with laborer taking a break. No one seems to take it amiss that an Amiradtha is sitting peaceably at a table with a Centrin, despite the known avarice of the tribe. Disappointed at the lack of general information, some unobtrusive inquiry leads the mean to be directed to ask of the various guilds what supplies may be difficult to acquire. The general labors consist of masonry, metallurgy, carpentry, leather working, and textiles, with some finer skills in apothecary, alchemy, herbalism, and various smithing.
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll, whether used or not.
 

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Tellerian Hawke

Defender of Oerth
Merin will visit a few leather shops, to see if they offer any armors that are equivalent to what he already has, quality-wise; he knows that his armor is starting to get worn, having suffered the "slings and arrows" of about 3 years worth of traveling and adventuring.

He will also seek out a stonemason, to see if he could fashion several, thin, granite plates, about 3 inches long, half an inch wide, and maybe 1/4 of an inch thick; Merin's idea is to tie them to the end of his bo staff, so that they go completely around it at the tip. That way, he would be able to store wayline energies in the tip of the weapon.

Merin will then approach one of the herbalist guilds, to see if they are in need of any rare herbs, and to inquire how much they will pay for them.

93 (+84 Luck) = 177

By the way, this website seems to be a really good random number generator:
Random Dot Org
 
Last edited:

MacConnell

Creator of The Untamed Wilds
Merin will visit a few leather shops...
Leaving the Workman District, the pair of men again enter the Codex. The city bustles with activity. Various pushcarts carry the wares of vendors through the wide, central walkway. Some inquiry directs the men farther north and through and opening to the west which locates them in the Mercantile District. The entrance to the district is marked with signage containing words in Centrin and Ansylin, as well as placard symbols. Spiofthest has no written form.

There are three leather goods shops, one of which contains exceptional wares. A mannequin near the counter displays a truly exquisite suit of leather armor. It is made from pliable leather but looks like reptilian hide. Being expressly familiar with such quality Merindell laughs to himself as Sheldon points to two small scales of different pattern and color from the rest of the armor. One scale looks like a feather. The other looks like a leaf. These are the signature marks of Swift Raven and Fallen Leaf. This suit of armor originated in South Road Fair.
He will also seek out a stonemason...
The Masons' Guild is located near the entrance to the Workman District. The Centrin mason inside is less friendly than anyone previously encountered in the city. After a bit of conversation, he seems to relax and becomes more amenable. After hearing the desires, he effectively and logically dissuades Merindell from such ideology, explaining and demonstrating the fragility of stone once subjected to any measurable force. Stone must be very thick to sustain impact.
Merin will then approach one of the herbalist guilds...
The Herbalists Guild House locates the manufacturing process for goods sold, mostly, by pushcart and in a small structure in the Mercantile District. The guildmaster is a elderly Centrin woman who begins speaking in a somewhat patronizing manner then more friendly as she learns the men's intentions. She is surprised at such inquiry but indicates that rare herbs, flowers, and seeds are always in need in order to concoct various curatives. Such plant material can be found in any environment, except the high mountains or desert sand. She mitigates her lack of specificity by showing two different dried leaves, explaining that one is from a wetter area and one drier, but each has the same use and can even be mixed in concoction.
Merindell: full wellness
Surcoat: 74%
Tunic: 56%
Sheldon: full wellness
L-Tunic: 53%
A-tunic: 59%
Animal:
Cockatrice fangs: 1 pair, (motility & cohesion +3)
Cockatrice feathers: 1 set, (motility & cohesion +3)
Cockatrice venom: 2 measures, (toxicity x4)
Jackal Canines: 8 pair: (Strength +3)
Jackal Dew Claws: 7 pair: (Strength +3)
Jackal Hearts: 8: {+strength x 3, +athleticism x 3}
Quillion Quills: 2: (Health +3), {toxicity x4}
Feather Talismans: 2, ??
Lizard Claws: 3 sets, ??
Ram's Horn: 1, ??
Boar Tusk: 1, ??
Lizard Teeth: 1 pouch, ??
Bird Skull: 1, ??

Mineral:
Slickstone: 1: {- heat x2}
Curious Stones: 7, ??

Ores:
ingots: 5, ??

Plant:
dried herbs: 10 measures, ??
OOC: Each character receives 5 DP. Merindell improves in Centrin by 2%. Provided a random roll, whether used or not.
 

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