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Realizing that he is beginning to sprout arrows like porcupine quills, Sheldon decides that he need to physically engage the opponents, not just remain back to bend waylines.
The five, uninjured and unengaged, Amiradthae fire arrows a mere 20 tics before Merindell or Sheldon can act. Merin chooses to mystically assault a new foe, without needing to move, and Sheldon manages to close on his currently targeted opponent before the slightly impaired foe can fire.
Each man, again, takes 3 arrows, albeit none causes physical harm. The sonic force generated by Merindell knocks his opponent back just over 2 strides and causes some significant mental anguish.
The opponent of Sheldon is able to avoid his physical attack but seems to suffer some internal damage from some unseen force.
Preferring to fight defensively, Sheldon is forced to take a more proactive approach, as his opponent continues to utilize his bow, though he does attempt to arm lock his quarry.
The four Amiradthae who are unengaged and uninjured fire arrows before anything else happens, their advantage for firing from short range negated by the physical engagement of an ally. All archers manage to hit their target, but the arrows do not inflict any bodily damage.
Merindell swings his bow toward his enemy's head, but his aim is bit too low and the Amiradtha shrugs up his should, effectively negating the force of the attack, but this is not the real danger. Dissolving the brick of coal to augment the manipulation of thermal waylines, the Amiradtha convulses with an unnatural heat, his bow igniting in flame and his clothes beginning to smolder.
Sheldon moves around the outside of his enemy's bow arm, catching the wrist and locking the elbow and preventing him from firing, but cannot break the arm. Additionally, the manipulation of chemical waylines causes further internal harm to the archer.
Having successfully locked his opponent in an arm bar, Sheldon will continue to add pressure, using his enemy as a body shield for the other archers, as well as continuing to cook his insides by bending chemical waylines.
The two Amiradthae physically engaged with the former Seekers can only think to extricate themselves from the engagement, having both lost the opportunity to fire a bow. The four others continue to fire away.
The first arrow that flies toward Merindell strikes the injured Amiradtha, instead. The second arrow cannot pierce through surcoat and tunic. Both arrows that fly toward Sheldon strike true, one of them causing minor harm.
Merin clocks his opponent with the continued motion of his bo staff, hard, hard enough to take his consciousness, especially after having taken a friendly arrow. The siphoning of his lifeforce is moot, but it speeds the extinguishment of his life.
The Amiradtha being held by Sheldon not only prevents the breaking of his arm but manages to pull free, though Sheldon almost incapacitates him by his continued wayline manipulation.
OOC:
Each character receives 2 DP. The healthy Amiradthae seem content to continue this heated battle. The one who broke free of Sheldon is trying to get away.
His opponent being down and out, Merin will turn and advance on the next nearest Amiradthan. Once again, he will lead with his bo staff, and follow it up with a Siphon attack.
Instantly realizing that the Amiradtha is trying to get away, Sheldon haltingly pursues him, to continue to use him as an arrow shield, delaying tackling him for a count of 2, until he can effectively bend chemical waylines.
The unengaged Amiradthae fire more arrows, just before Merindell can relocate to one. The first arrow flies wide of Sheldon, but the second causes more harm to his lizard skin tunic. The first arrow grazes the snakeskin surcoat of Merin, but the second punches straight through both surcoat and tunic to cause minor injury.
Sucking in wind and grinding his teeth at the sudden burst of pain, Merin's bo staff slows in its arc, causing no harm to the new opponent, but the physical assault is more distraction and sometimes a bonus. No longer having the need to touch an enemy to siphon its lifeforce, Merin steals more than enough to recover his arrow wound.
Sheldon tackles the fleeing Amiradtha, but the wiry Faethrin still manages to roll with the fall and take no damage. The effort is moot, as Sheldon finishes ruining his enemy's insides by turning them to acid.
OOC:
Both characters receive 3 DP. The three unengaged Amiradthae appear to be intending a tactical retreat.
Picking up his fallen enemy's bow, Sheldon will launch an arrow while acidically altering the fluids of his target's body.
Merin quickly realizes that he will not quickly catch one of the fleeing Amiradthae, who in tactical retreat, have all separate departures. As a parting shot, he bends the mystical waylines that control the anatomical function of the enemy to stifle their function.
Sheldon's target cannot gain more than medium bow range distance before an arrow is launched.
Both men are able to affect an enemy with a mystical assault, but the arrow from Sheldon, which seems a more than competent shot, misses because the Amiradtha makes a sudden change in direction.
The remaining three Amiradthae successfully flee, leaving the fallen to litter the field of battle. Merindell is no worse for wear, having siphoned lifeforce from the enemy. Sheldon is hurt.