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D&D 5E Two-Weapon Fighting Style seems ... bad

two-weapon user wins in overall damage.. and a lot more chances to crit
No one is disputing that the TWF puts out much more damage from levels 1-4. The math changes when Extra Attack comes online. From 5-10, TWF is on par with other fighters. 11+, it falls behind--though I think the Dual Wielding feat fixes that.
 

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1) Extra Attack is a single non-divisible action. If there is a single foe killed with the first swing and nobody is left in range, the action is over. So the GWF advantage at higher levels will sometimes be moot. There is no attack, move, and attack (TMK).
Yes, there is. You can move in between attacks. See Basic Rules, page 70, "Moving Between Attacks."

Your other points are valid; I don't think any of them has a big impact, but they do contribute, and the Dual Wielding feat appears to close most of the damage gap at high levels (in addition to granting +1 AC).
 

From an action economy POV, the TWF is still viable, even at level 11 and higher. The GWF PC has the Great Weapon Master feat, but the TWF has a lot more hit points with Tough (or some other feat or ability score that helps him). And the last extra attack at level 20 is mostly irrelevant since 95% of the adventuring career is going to be lower than that level.


TWF is not bad, it's just different. I think that WotC got the balance right here more than people think. For many encounters, the GWF fighter will be taking foes out and wasting a lot of that extra damage on the ground.

For me, I don't see the point in having the DPR fluctuate like it does, from doing too much to too little later on. It can be perfectly linear with all the other styles. Right now, a Human TWF does 32% more base DPR at level 1 than a Greatsword GWF (15 to 11.33). Yet at 20, barely does more than a Duelist, and 11% less BASE DPR than a Greatsword GWF, at 20. This is not accounting for crit.

And on a side note, why can;t the GWF have Tough as well? That is the thing that bothers me. What does a TWF get later that makes up for the lost DPR? Nothing that a GWF couldn't get. Perhaps Battlemaster will be better for the TWF (I have not seen the actual subclass yet to make a judgement), but Champion already plays heavy into the favor of the GWF.
 

No one is disputing that the TWF puts out much more damage from levels 1-4. The math changes when Extra Attack comes online. From 5-10, TWF is on par with other fighters. 11+, it falls behind--though I think the Dual Wielding feat fixes that.

It really doesn't fix it, see my post above. It does close the gap some on base damage (but Great Weapon Master adds way more DPR to a Champion Great Weapon Fighter than Dual Wielder does for a TWF), but still barely beats out Duelist and well behind Great Weapons even on base damage at 20.

It also makes a level 1 Human TWF way more powerful than any other style for 4 levels.
 

Yes, there is. You can move in between attacks. See Basic Rules, page 70, "Moving Between Attacks."

Your other points are valid; I don't think any of them has a big impact, but they do contribute, and the Dual Wielding feat appears to close most of the damage gap at high levels (in addition to granting +1 AC).

Missed that. Thanks. :)
 

For me, I don't see the point in having the DPR fluctuate like it does, from doing too much to too little later on. It can be perfectly linear with all the other styles. Right now, a Human TWF does 32% more base DPR at level 1 than a Greatsword GWF (15 to 11.33). Yet at 20, barely does more than a Duelist, and 11% less BASE DPR than a Greatsword GWF, at 20. This is not accounting for crit.

Not according to my 60% chance to hit analysis:

Level 1:

TWF: +13%

Level 3: Improved Critical

TWF: +11%

Level 4: +2 stat

TWF: +18%

Level 5: extra attack

GWF: +13%

Level 6: +2 stat

GWF: +8%

Level 11: extra attack

GWF: +22%

It's not until level 11 that GWF gets significantly stronger on the DPR and even then, there are still the other issues I mentioned.

And on a side note, why can;t the GWF have Tough as well? That is the thing that bothers me. What does a TWF get later that makes up for the lost DPR? Nothing that a GWF couldn't get. Perhaps Battlemaster will be better for the TWF (I have not seen the actual subclass yet to make a judgement), but Champion already plays heavy into the favor of the GWF.

The GWF PC can have Tough. But if he increase DPR, the TWF PC increases something else.
 


Not according to my 60% chance to hit analysis:

Level 1:

TWF: +13%

Level 3: Improved Critical

TWF: +11%

Level 4: +2 stat

TWF: +18%

Level 5: extra attack

GWF: +13%

Level 6: +2 stat

GWF: +8%

Level 11: extra attack

GWF: +22%

It's not until level 11 that GWF gets significantly stronger on the DPR and even then, there are still the other issues I mentioned.

A Human TWF would already have the Dual Wielder feat, giving him a DPR of 15 compared to 11.33. About a 32% advantage. He would maintain that advantage until level 5. The other issue you mention are there at lower levels, even the Battlemaster ones starting at level 3. So, is it OK for TWF to be that much more powerful at low levels with all the advantages you mention on top of way better DPR? Maybe so.

You also fail to mention the advantages a Great Weapon user has. A Great Weapon user can use second wind wihtout losing damage. A Great Weapon user does much better damage on an action surge. A great weapon user's opportunity attack hits harder. So I would say the TWFs advantages are a wash. Thus the TWF should scale linearly like the other styles to bring it down a notch at lower levels and improve it at higher levels.

It isn't crazy broken though (except at low levels), I will give you that.
 

Not if the DM hands out a magic weapon. The TWF PC needs two magic weapons to keep ahead. ;)

That would depend on the group. That being said, the design right now would only have you getting maybe 1 magic weapon at low levels of +1 only. So it wouldn't change things too dramatically.
 

The GWF PC can have Tough. But if he increase DPR, the TWF PC increases something else.

My analysis included the TWF taking Dual Wielder and GWF taking GW Master. After that, they would have the same number of feats. So they would gain the same benefits based on player preference after that.
 

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