As their enemies fled, the squidman turned and cast another spell. A whirlpool formed, pulling at Corus.
Athletics: 1D20+7 = +7 = 18
Corus managed to swim free of the current, though not without taking some battering, watching as the remaining Merrow got sucked in and bludgeoned against the seafloor. Corus was about to go after him with the others, but Perilor was stuck in the current. Corus swam toward the whirlpool again, holding out his trident for the sea elf to grab and help pull him out.
Help action to get Perilor out.
Action (Extra Attack): 2 attacks
Reaction: Opportunity attack
HP: 46/52 HD: 6/6d10+2
Channel Divinity (1/R, DC 13)
- Nature’s Wrath
- Turn the Faithless
Divine Sense: 3/LR
Lay on Hands: 20/30
Divine Smite: 2d8 radiant+1d8/spell level higher than 1st (max 5d8)+1d8 vs fiends/undead
1) 4/4: Bless (C), Compelled Duel (BA, C), Cure Wounds, Ensnaring Strike (BA, C), Fog Cloud (C)(1/LR), Speak with Animals (R)
2) 2/2: Aid, Gust of Wind (C) (1/LR); Misty Step (BA); Moonbeam (C)
3) 0/0: Wall of Water (C)(1/LR)
4) 0/0: Dominate Beast (C, DC 15, beast with innate swim speed, 3 charges; recover 1d3/dawn)
Treasure hunting in undersea city
What killed the leviathan?
Kaeldos Nalorn - Triton druid (land)
Jamoar Gallentra - Half-elf storm sorcerer
Tai-Tai - Water genasi battlemaster
Perilor Kelpwood - sea elf monk (shadows)
Stamr Cavehaven - dwarf rogue (scout)
Xander Corvus - half-elf hexblade