Upward from Land's End

MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Feeling a bit irritated, having forgotten that he is now being viewed as a javelineer, Cormorant unceremoniously takes the skull and claws, carrying them off to his skiff, preparing it to leave.
OOC: 75


Posting for @Dana McCoy
Quickly recovering from a possible mistake Antapkos says, "We are not. That is why I asked. We will be heading back now."
OOC: 57
 

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MacConnell

Creator of The Untamed Wilds
... Cormorant... takes... preparing it to leave.
OOC: 75


... Antapkos says...
Sprthnt will wade... fire. Kuwaia will... if...
The clerk nods at Antapkos and the two young men are all but forgotten as they take to their skiffs and depart. As the tide is currently moving out, it is necessary to stay close to the near side of the channel and pole upstream for quite some distance before attempting to cross where the poles will no longer reach the bottom. It adds an extra hour to the crossing.

When the two pull alongside the loading dock at the Harbor district they are hailed by other javelineers, on duty. Those seeing the dead body in Cormorant's skiff, quickly draws more attention and others come to the dock, actually helping to remove the corpse.

Within a few minutes, a guard of higher rank arrives. This is obvious by the immediate deferment of the others and his better attire. His speech is short and to the point, being used to giving orders. It is not specifically malicious. "Oh my, this is definitely bad. I guess that is why you poled here instead of back up at the Artisan's. Well, let's hear it, you two."
2 clams: currency

Lizard Claws: 2 sets of 5: ??
Lizard Hide: 50% cover: ??
Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
Sprthnt: 189 + 300(bow) = 489
Kuwaia: 114 + 200(javelin) = 314

Kaalatalae: 114 + 200(move) = 314
Sprthnt: 19(launch) + 23(accuracy) + 20(clarity) + 78(d100) = 140 + 50(range) = 190
Kaalatalae: 10 + 12 + 8 + 78 = 108 + 50(range) = 158

Sprthnt: 23(avoidance) + 22(analysis) + 78(d100) = 123
158 - 123 = 35% * 6 = 2 - 2(tunic) = 0
Kaalatala: 12 + 8 + 78 = 98
190 - 98 = 92% * 8 = 7
Kuwaia: 24(finesse) + 22(accuracy) + 18(clarity) + 83(d100) = 147
Kaalatala: 10 + 12 + 8 + 83 = 113

Kuwaia: 24(readiness) + 22(avoidance) + 17(analysis) + 83(d100) = 146
Kaalatala: 10 + 12 + 8 + 83 = 113
147 - 113 = 34% * 8 = 3
Two others of the hostile youths close on Kuwaia, one engages her as the other throws a javelin at Sprthnt. The second javelin also strikes Sprthnt but only damages his clothing.

Sprthnt shoots the second enemy to throw at him with like results as the first. The youth takes a severe injury from an arrow in the gut. Kuwaia proves superior to her first engager as she avoids his javelin but stabs him with her own, causing some harm.

The strangely hostile youths make awful noises, as if some internal rage is driving them. They show no hesitation, other than what is unavoidable due to injury, in continuing to attack.
K1: Body: 8 - 7 = 1, severely injured.
K2: Body: 8 - 3 = 5, hurt.
K3: Body: 8 - 7 = 1, severely injured.
Antapkos: full wellness
Cormorant: full wellness
Sprthnt:: Body: 8 - 1 = 7, hurt.
Tunic: 50 - 1 - 1 = 48
Kuwaia: 10 - 1 = 9, irritated.
OOC: Each character receives 5 DP. State intentions and provide a random roll.
 
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MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
Cormorant will motion for some of the others to help him lift the body of Antoni onto the dock, obviously not wanting to tip his skiff by attempting it unaided. He looks at Antapkos. "Tell them. You talk better than I do."
OOC: 63


Posting for @Dana McCoy
Antapkos climbs out of his skiff and acknowledges the guard who spoke. He reiterates the story he told at the Pavilion as identically as possible, first adding that they had all originally poled into a cut to investigate an abandoned skiff.
OOC: 86
 

Eric Zephlaer

Gaming Aficianado
Despite the initial shock of open aggression, it appears that the young Spiofthest and younger Hebrian are gaining the upper hand against four opponents. Sprthnt will continue to move backward, firing his bow. Kuwaia will press her advantage on the injured enemy, stabbing him, again, with her javelin.
OOC: 68, 81
 

MacConnell

Creator of The Untamed Wilds
Cormorant will motion...
Antapkos climbs out... reiterates...
... Sprthnt will... firing... Kuwaia will... stabbing...
Antapkos: 26(coerce) + 24(befriend) + 86(d100) = 136
The Corporal is not fully convinced of the story, but he expected some exaggeration. With the evidence of the skull in possession and the return of the squad leader, he is willing to allow some leeway. "Well, you two should report to the Watch Commander for reassignment."

"Wait! Belay that. I think that can wait until we take care of your squad leader. Let's do that now, rather than walk all the way back to the training grounds just to return here. You two, help these two carry their leader."

The Corporal sends one of the other guards to get the Watch Commander, while several including the Bird Brothers carry the body of the squad leader to the end of the jetty. By the time the men reach their destination, carrying the body, the Watch Commander has arrived. With some words of ritual, the body is tossed into the ocean.

The watch Commander then signals Antapkos and Cormorant to follow him. Back at his office, the story of events is related for the third time. While the commander is disinclined to believe the whole, he states that the evidence is readily available to indicate its closeness to some actual event. "With this kind of courage, I do not think I should send you back into the Flats, unless you want to remain in that post with a new crew."

A shake of each head is more than enough for him to continue. "What I really need is some confidence on the caravan trains that head all the way to Boga City. Yeah, I see the confusion on your faces, even if you can hide it quickly. Boga City is the major trade hub far to the north of the desert. We send glass and porcelain, fish cakes, and some other stuff. You may see lizards bigger than the one that skull came from. If you think you can handle that, it will get you out of the Mud."

"I expected as much. Take a day. Enjoy the Moonlight. Report to the Caravan Coordinator outside the eastern gate the morning after. Dismissed."
2 clams: currency

Lizard Claws: 2 sets of 5: ??
Lizard Hide: 50% cover: ??
Marsh Hen Feathers: 2 sets: ??
Marsh Hen Feet: 2 pair: ??
Marsh Hen Skulls: 2: ??
Marsh Rat Feet: 2 pars: ??
Marsh Rat Skulls: 2: ??
Sprthnt: 489 + 300(bow) = 789
Kuwaia: 314 + 100(javelin) = 414

Kaalatalae: 314 + 100(javelin) = 414
Sprthnt: 19(launch) + 23(accuracy) + 20(clarity) + 68(d100) = 130 + 50(range) = 180

Kaalatala: 12 + 8 + 65 = 85
180 - 85 = 95% * 8 = 8
Kuwaia: 24(finesse) + 22(accuracy) + 18(clarity) + 81(d100) = 145
Kaalatala: 10 + 12 + 8 + 65 = 95

Kuwaia: 24(readiness) + 22(avoidance) + 17(analysis) + 81(d100) = 144
195 - 144 = 51% * 6 = 3 - 2(tunic) = 1
Kaalatala: 10 + 12 + 8 + 65 = 95
144 - 95 = 49% * 8 = 4
4D680F05-D8EC-469D-83AE-58BB5C20B423.jpeg
Kuwaia, facing two opponents, manages no difficulty from the first, sticking him with her javelin, but the second, who is uninjured, sticks her, albeit rather insignificantly.

668D89BB-CF05-4870-81A1-8A6A778BCCF3.jpeg
Rather than risk firing near his newly found heartmate, Sprthnt shoots a second arrow back at his first enemy, finishing what the the first arrow did not. His second enemy lacks the strength to launch a javelin and half-crawls through the shallow water to get closer to Kuwaia, hoping maybe he can stick her.
K1: Body: 8 - 7 = 1 - 8 = -7, incapacitated.
K2: Body: 8 - 3 = 5 - 4 = 1, severely hurt.
K3: Body: 8 - 7 = 1, severely injured.
Antapkos: full wellness
Cormorant: full wellness
Sprthnt:: Body: 8 - 1 = 7, hurt.
Tunic: 50 - 1 - 1 = 48
Kuwaia: 10 - 1 = 9, irritated.
OOC: Each character receives 5 DP. State intentions and provide a random roll.
 
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MacConnell

Creator of The Untamed Wilds
Posting for @Eitan Olevsky
After departing the meeting with the Watch Commander, Cormorant asks Antapkos, "You have any idea what he meant by that moonlight comment?"

He figures that the two of them or at least free to wander the Artisan District. Having spent plenty a night laying in the mud, some dark corner of this dry ground should do just fine for sleep.
OOC: 87

Posting for @Dana McCoy
Antapkos shakes his head, having no idea what could have been meant by such a comment. He laughs. "I take it we officially have the night off If we happen across the barracks, we may even be able to get talk our way into a cot."
OOC: 76
 

MacConnell

Creator of The Untamed Wilds
The Artisan District:
This part of the city is on the East side of the river, adjacent to and upstream of the Harbor District. It is walled. All structures are manufactured from fired brick, having tiled roofs. The loading dock is a continual structure that extends from the jetty, at the ocean edge of the Harbor District to the wall separating the Guildmaster District from the Alchemy District. There are portals in all three wall to allow egress, if a person possesses the appropriate insignia or the wherewithal talent to offer a bribe. Outside of the eastern portal of the district is a staging area for the Artisan Caravan, which carries ceramic, porcelain, and glassware all the way to Boga City, before returning with coins and barrels of mead.

Government:
The city is ruled by 7 Magisters, serving, sequentially ending, 6-cycle terms. The positions are elected by popular vote, though there are no term limits. All known methods of intimidation, coercion, and misrepresentation are used during the election process. Generally, the only way that an incumbent is not re-elected is if he dies. All Magisters are male, and only males are allowed to hold office, though the Magistrate is composed of all three resident tribes. Only residents who are paid up on dues are allowed to vote. Each Magister is considered to be of equal authority. The odd number prevents any decision from becoming a tie, as no member may abstain from voting. Each Magister is considered to be of equal authority. In the event that a Magister dies during his term of office, an interim is immediately elected and serves only the remainder of that term before a regular election is held.

Shelkovaya Lovushka, an Amiradtha, holds the Artisan seat and is the youngest Magister, at 22 cycles, being newly elected to the position due to the machinations of Korichnevoye, the Magister of the Guildmaster District. He is extremely petty, temperamental, short-sighted, and violent, having all the social skill of an uncontrolled toddler. He is prodded like a rabid animal on a leash by Molo Pesce and Korichnevoye, both of whom he is highly afraid. The general populace also suspects him of being a Blighter or an embodiment of the Burning Sun, since his tantrums are rumored to start fires. This suspicion happens to be true.

Population:
Artisan residents have an insignia coin that allows them in all other sections of the city, except the Magistry.
Amiradthae: 40%
Ansylins: 30%
Shimadows: 30%

Amiradtha:
Pronounced am-eer-ODD-thah. The plural is Amiradthae. Being on the taller side of average, these fictitiously, gray Faethrins tend to be separatists, suspicious of outsiders, and callous in nature. When engaged, they tend to exhibit bully mentality and to provoke hostility. Amiradthae have bonuses to motility, cohesion, and persona and are best suited for coercion and underhanded tactics.
156BED46-1EF2-4F6A-AE3D-1B2882C49116.jpeg
Starting Statistics:
Body10Combat2Health3Motility5Strength3
Mind10Commercial3Knowledge3Persona5Will2
Essence10Collegiate5Adhesion2Cohesion5Confluence3

Being in this district allows the inception of another two characters who can be of the Amiradtha tribe. The starting abilities and skills will be modified to more closely match those of the current party. Despite the psychological tendencies of indigenous Amiradthae, no player character should exhibit behavior to deliberately cause party conflict.
 

MacConnell

Creator of The Untamed Wilds
Production:
Despite the district name, all construction material is manufactured here, except dried brick, and Javelineers of the City Guard are trained and housed here.
Ceramic & Porcelain
Faux Stone
Fired Brick & Tile
Glass

Economics:
Laboring residents, caravaners, and guards make 20 clams a day, of which 4 clams are returned for voting rights, 4 clams are returned for guild dues, 2 clams are returned for caravan protection (guards are excepted from this), 2 clams are returned for fodder, and 4 clams are returned for water ration, leaving each with 4 clams a day or 6 clams for members of the Guard. Elder residents, who can no longer work and are not supported by a younger family member, are remanded to the Flats. Many elder residents are professionally assassinated by callous family members, the perpetrator truly believing it is a mercy.

Caravans are composed of wagons pulled by teams of burros, able to handle the drier environment. Glass and porcelain are both unique to Asylim and draw a fine profit whenever traded. Even though the water ration is always paid, the caravan master brings an extra wagon of clay containers to collect water, which is used to sustain the animals more than the people. The people are all industrious enough to also collect their own water. Caravaners, swordsmen, and javelineers can make extra coin if able to collect beetle carapaces or silk or animal hides, all of which can be sold in South Road fair.

Logistics:
Swordsmen from the Alchemy District patrol this district in 4-man teams, watching for non-residents. Javelineers are sent out with the caravan or assigned to the Harbor, the Highlands, or the Flats. No one wants to be remanded to the Flats, and the most incompetent are usually assigned such duty. Manufactured products are cooked in various kilns. Clays from the Flats are received at the loading dock while sand is collected from the desert outside the eastern wall. The caravan carrying porcelain and glass leaves from outside the Artisan Gate and makes its circuit to Boga City, twice in a Cycle (year).

Wages are paid to artisans by the clerk at the office of the office of the Artisan Guildmaster, which is centrally located within the district. Wages are paid to caravaners, animal handlers, and assigned javelineers by the clerk at the office of the Caravan Coordinator, which is located just inside the eastern portal. Swordsmen are paid at the office of the Watch Commander. Wages are paid to javelineer trainees at their barracks. Dues are held and recorded by all clerks for their appropriate redistribution. Voting dues are sent to the residence of the district Magister, in the Magistry. Guild dues and caravan protection are sent to the appropriate office in the Guildmaster District. Fodder money is sent to the Pavilion in The Flats in exchange for rice, okra seed, and cattails. The water ration is sent to the Highlands, which is far enough upstream to collect water suitable for drinking. The tide causes the water at the Artisan District to be too salty for safe drinking.

Wildlife:
Encounters are only those things only seen while traveling with the caravan. The route follows a worn path that is considered a road, but it is only packed earth from previous passage. From Asylim northward is about four days of sandy desert that contains little life of any kind. The next stretch, called the Southern Pass, is about 10 days of scrubland squeezed between the main branch of the Dragon's Spine and the Dragon's Tail Mountain ranges. The next 5 days to South Road Fair pass through a conifer forest. The forest becomes more hardwood and acorn bearing trees through the next 7 days to Bridgetown. The remaining 5 days to Boga City go through rolling prairie with the forest visible to the West.
 
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MacConnell

Creator of The Untamed Wilds
The Untamed Wilds (southern tip)
2843128C-CED3-4D24-B1A7-C0D1BDC8AB53.jpeg

OOC: Each grid mark represents 10 hours or about a day's walk when traveling by roadway.
 

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